// TMW2 Script. // Author: // Jesusalva // Description: // Lena 012-2,47,40,0 script Helena NPC_FEMALE,{ .@q=getq(HurnscaldQuest_Bandits); if (BaseLevel < 40) goto L_TooWeak; if (.@q == 1) goto L_Return; goto L_Start; L_TooWeak; mesn; mesq lg("Hello, madam!", "Hello, sir!"); next; mesn; mesq l("Ah, we have serious problems of robbery. I need someone really strong to help me, and you don't qualify."); close; L_Start: mesn; mesq l("Bandits are a huge threat to Hurnscald. We're just a small farming town, and they're countless."); next; mesn; mesq l("I did a travel to their cave, I wondered why their faces are never seen. Reason is that they're monsters."); next; mesn; mesq l("Well, perhaps a few of them are rebels, I mean, people like us, but many of them are monsters."); next; mesn; mesq l("Unfortunately, I was cursed to never enter their cave again. They used a @@ to do that!", getitemlink(BlueManaPearl)); next; mesn; mesq l("Thankfully that item is too rare. I want somebody to slay the bandit leader, but if you want to do it, you must prove yourself."); next; mesn; mesq l("I will reward whoever kills the current bandit leader, of course."); select l("I would gladly aid you to get rid of that scourge."), l("Sorry, I forgot my courage on my other set of pants."); mes ""; if (@menu == 2) close; setq HurnscaldQuest_Bandits, 1; mesn; mesq l("Wonderful! So, how about a warm up?"); next; // 8% drop. 10 / 8% = avg. 125 bandits to kill // And for once, I won't require these bandits to be from Hurnscald Bandit Cave. mesn; mesq l("Bring me 10 @@. I'll pay you some money for that, of course.", getitemlink(BanditHood)); close; L_Return: mesn; mesq l("Ah, @@! I'm busy now, can we talk again later?", strcharinfo(0)); close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, FairyHat); setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); setunitdata(.@npcId, UDT_HAIRSTYLE, 17); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); .sex = G_FEMALE; .distance = 5; end; }