// TMW2 script. // Authors: // Jesusalva // Description: // Milly here is mixed with Crastur's almanach quest. // She controls "World's Hero quest", which is now her MAIN QUEST; // But maybe later she'll get nodes about Khafar etc but not like in TMW // // Her reward is a Plush Mouboo. Along about 1000 Mouboo Figurines, and whatever // grand reward for completing Main Storyline, and a mega blaster level at magic, // and probably within another general quest, YOU CAN SUMMON THE MOUBOOTAUR // Eh... I think you need all seven Mana Fragments to control it, though. // Without these fragments, you'll just face the baddest boss fight ever and die // miserably, because the moubootaur is... well... Simply put... THE MOUBOOTAUR. 012-1,111,66,0 script Milly NPC_TEDDYGIRL,{ .@q=getq(General_Milly); mesn; if (.@q >= 1) mesq lg("Hello my hero!"); else mesq l("Hello."); if (.@q == 0) goto L_Assign; else if (.@q == 1) goto L_Feat; close; L_Assign: next; mesn; mesq lg("hey, hey, are you a hero, are you a hero?"); next; mesn; mesq l("I want to meet a hero!"); next; mesc b(l(".:: World's Hero Quest ::.")), 3; msObjective(reputation("Candor") >= 100, l("* become @@ Hero", l("Candor"))); msObjective(reputation("Tulim") >= 100, l("* become @@ Hero", l("Tulimshar"))); msObjective(reputation("Halin") >= 100, l("* become @@ Hero", l("Halinarzo"))); msObjective(reputation("Hurns") >= 100, l("* become @@ Hero", l("Hurnscald"))); msObjective(reputation("LoF") >= 100, l("* become @@ Hero", l("Land Of Fire"))); msObjective(reputation("Nival") >= 100, l("* become @@ Hero", l("Nivalis"))); msObjective(reputation("Frostia") >= 100, l("* become @@ Hero", l("Frostia"))); next; if (reputation("Candor") >= 100 && reputation("Tulim") >= 100 && reputation("Halin") >= 100 && reputation("Hurns") >= 100 && reputation("LoF") >= 100 && reputation("Nival") >= 100 && reputation("Frostia") >= 100) goto L_Finish; mesc l("You can become a hero by completing every quest in a certain location."); close; L_Finish: mesn; mesq lg("Wo-wo-wow! You really did it! You're the best!"); next; mesn; mesq l("But the game still is in development, so not every quest was added yet."); next; mesn; mesq l("Do you want to get a reward nonetheless? You will lose @@.", b(l("any planned experience and gold reward."))); mesc l("Also note that, under team's discretion, all rewards from this quest might be erasen along quest state."); mesc l("This would mean you might need to complete this quest again in the future."); next; // Debug percentheal 100, 100; sc_start SC_ATTHASTE_POTION1, 1800000, 30; /* mesn; mesc l("Saulc was here"), 1; close; */ // / Debug if (askyesno() == ASK_YES) { mes ""; inventoryplace PlushMouboo, 1; setq General_Milly, 1; getitem PlushMouboo, 1; getexp 100, 100; // No, not really. mesn; mesq lg("Here you go, miss! Thanks for being my hero! <3", "Here you go, mister! Thanks for being my hero! <3"); } close; L_Feat: next; mesn; mesq l("Hey hey, can you impress me? Can you impress me?"); next; mesn; mesq l("I want you to impress me, so I can brag about you to all my friends!"); next; mesc b(l(".:: Impressive Hero Quest ::.")), 3; msObjective(YETIKING_WINNER, l("* Impress %s", l("the Yeti King"))); msObjective(HEROESHOLD_WINNER, l("* Impress %s", l("Colonel Dustman"))); msObjective(REBIRTH_WINNER, l("* Impress %s", l("Sir Phoenix"))); msObjective(QUIRINO_WINNER, l("* Impress %s", l("Quirin Voraz"))); msObjective(GEMINI_WINNER, l("* Impress %s", l("Valia Gemini"))); msObjective(GHQ_WINNER, l("* Impress %s", l("Aidan and Pet Detective"))); msObjective(EPISODE_WINNER, l("* Impress %s", l("The Doctor"))); msObjective(FORT_1ST_VISIT, l("* Impress %s", l("The Alliance"))); msObjective(MOUBOOTAUR_WINNER, l("* Impress %s", l("Andrei Sakar"))); mes ""; mesc l("You need to finish at least %d/%d tasks.", 7, 9); .@t = 0; if (YETIKING_WINNER) .@t += 1; if (HEROESHOLD_WINNER) .@t += 1; if (REBIRTH_WINNER) .@t += 1; if (QUIRINO_WINNER) .@t += 1; if (GEMINI_WINNER) .@t += 1; if (GHQ_WINNER) .@t += 1; if (EPISODE_WINNER) .@t += 1; if (FORT_1ST_VISIT) .@t += 1; if (MOUBOOTAUR_WINNER) .@t += 1; if (.@t >= 7) goto L_Epic; close; L_Epic: next; mesn; mesq lg("Wo-wo-wow! You really did it! You're the best!"); next; mesn; mesq l("But the game still is in development, so not every great feat was added yet."); next; mesn; mesq l("Do you want to get a reward nonetheless? You will lose @@.", b(l("any planned experience and gold reward."))); mesc l("Also note that, under team's discretion, all rewards from this quest might be erasen along quest state."); mesc l("This would mean you might need to complete this quest again in the future."); next; // Debug percentheal 100, 100; sc_start SC_ATTHASTE_POTION1, 1800000, 30; /* mesn; mesc l("Saulc was here"), 1; close; */ // / Debug if (askyesno() == ASK_YES) { mes ""; inventoryplace SunnyCrystal, 1; setq General_Milly, 2; getitem SunnyCrystal, 1; getexp 100, 100; // No, not really. mesn; mesq lg("Here you go, miss! Thanks for being my hero! <3", "Here you go, mister! Thanks for being my hero! <3"); } close; OnInit: .sex=G_FEMALE; .distance=5; end; }