// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 010-2: Desert Mountains conf 010-2,209,70,0 script #010-2_209_70 NPC_CHEST,{ TreasureBox(); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; OnInit: .distance=2; end; }