// TMW-2 Script // Original Creator: Adson Renato // Date: 2010-11-19 2:31 AM BRT // Review: // * 2013-09-03: ernando2000 // * 2013-09-04: Lunovox Heavenfinder // * 2016-06-14: Jesusalva // * 2017-06-17: Jesusalva // * 2018-05-24: Jesusalva // * Adapted from TMW-BR to TMW2 // Minimum Req.: LVL 30 // Consumables: Bandits drops: CoinBag, Dagger, Leather Shield, Empty Bottle // Prize: 1 BurglarMask // Description: // A contrabandist which feeds Halinarzo's black market. // Will later teach the Steal skill. (maybe) // Notes: // Blame Saulc. 009-1,24,105,0 script Charles, Trader King NPC_ORC,{ .@q=getq(HalinarzoQuest_TraderKing); if (BaseLevel < 30) goto L_Weak; if (.@q == 1) goto L_Return; if (.@q == 2) goto L_End; goto L_Start; L_Weak: mesn; mesq lg("Get out of here, weakling. You'll be killed by bandits."); close; L_Start: mesn; mes lg(":> \"Hello, youngling...\""); next; mesn strcharinfo(0); menu l("This character person is strange I better get away..."), L_Distrust, l("Hmm, who are you?") , L_WhoAmI; L_WhoAmI: mes ""; mesn; mesq l("I am the Trader King, because I supply a market!"); // the Black Market close; L_Distrust: mes ""; mesn strcharinfo(0); mes l("¬.¬ \"Hmm, to me, you look like a thief or bandit...\""); next; mesn; mes l(":D \"HAHAHAHAH! Me?! a thief? only during free time...\""); next; mesn strcharinfo(0); mes l("¬.¬ \"I knew it! I'll report you at once.\""); next; mesn; mes l("0.0 \"No no, please no! I can propose you a great deal for your silence!\""); next; menu l("Which deal?"), L_Deal, l("No, justice must be done.") , L_Die; L_Deal: mes ""; mesn; mesq l(":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\""); next; mesn strcharinfo(0); mes l(":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\""); next; mesn; mes l(":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 25 @@, 5 @@, 2 @@ and a @@. And 6000 GP.\"", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield)); mesq l("What do you say?"); next; mesn strcharinfo(0); menu l("No way! That's absurd!"), L_Close, l("That's a lot, but we have a deal!"), L_Accept; L_Accept: mes ""; mesn; mes l(">:| \"Go take the items and remember: Not even a single word about me!\""); next; mesn strcharinfo(0); mes l(";-) \"Don't worry! Leave to me!\""); next; mesn; mes l("Here's what I need:"); mes l("@@/25 @@", countitem(CoinBag), getitemlink(CoinBag)); mes l("@@/5 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); mes l("@@/6000 GP", Zeny); setq HalinarzoQuest_TraderKing, 1; close; L_Return: mesn; mes "\"Do you have what I asked for?\""; next; menu l("Yes, of course."), L_Finish, l("I forgot what you need."), L_Review, l("Not yet, I'll be right back."), L_Wait; L_Wait: mes ""; mesn; mesq l("I'll be waiting for you! And trading some items of questionable origins..."); close; L_Finish: if (countitem(CoinBag) < 25 || countitem(EmptyBottle) < 5 || countitem(Dagger) < 2 || countitem(LeatherShield) < 1) goto L_Missing; if (Zeny < 6000) goto L_Poor; inventoryplace BurglarMask, 1; delitem CoinBag, 25; delitem EmptyBottle, 5; delitem Dagger, 2; delitem LeatherShield, 1; Zeny = Zeny - 6000; getitem BurglarMask, 1; // Bragging Rights getexp 5840, 25; setq HalinarzoQuest_TraderKing, 2; mes ""; mesn; mes l(":D \"Excellent! You've kept your end on the bargain!\""); next; mesn; mesq l("I always keep my end on the bargain, so here you go."); next; mesn; mes l(":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\""); close; L_Poor: mes ""; mesn; mes l(":< \"Hey hey! Where's the money?\""); close; L_Missing: percentheal -15, 0; mes ""; mesn; mes l(":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\""); close; L_End: mesn; mes l(":P \"I am busy, leave me alone.\""); close; L_Review: mes ""; mesn; mes l("Here's what I need:"); mes l("@@/@@ @@", countitem(CoinBag), 25, getitemlink(CoinBag)); mes l("@@/@@ @@", countitem(EmptyBottle), 5, getitemlink(EmptyBottle)); mes l("@@/@@ @@", countitem(Dagger), 2, getitemlink(Dagger)); mes l("@@/@@ @@", countitem(LeatherShield), 1, getitemlink(LeatherShield)); mes l("@@/6000 GP", Zeny); close; L_Die: mesn; mesq l("Then I'll be sure you can't talk again."); die(); close; L_Close: close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, BurglarMask); setunitdata(.@npcId, UDT_HEADMIDDLE, Chainmail); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_WEAPON, LeatherBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 1); .sex = G_MALE; .distance = 5; end; }