// TMW-2 Script // Author: // Jesusalva // Description: // This NPC is a work on progress. It measures all players equal. // Controls the second floor // 21: From 2 to 1 008-2,135,19,0 script #FPDM21 NPC_HIDDEN,0,0,{ end; OnTouch: // Party leader cannot retreat if (strcharinfo(0) == getpartyleader(getcharid(1))) dispbottom l("As the leader of your party, you can only go forward."); else warp "008-1", 43, 104; end; } 008-2,135,19,0 script #FPDM23 NPC_HIDDEN,0,0,{ end; OnTouch: // IMPORTANT: Prevent party master from returning here getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1))); if (.@m$ ~= "008-*" && .@m$ != "008-0" && .@m$ != "008-1" && BaseLevel > 20 && mobcount("008-1", "First Dungeon Master::OnBossDeath") == 0 && @pmloop) { dispbottom l("Go and follow @@, your party leader!", getpartyleader(getcharid(1))); warp "008-1", 176, 20; // 008-2 } else if (BaseLevel > 20) { dispbottom l("If I bring @@, my party leader, and the boss is defeated, I can go you in.", getpartyleader(getcharid(1))); } else { mesc l("I cannot pass, because I am only level @@.", BaseLevel); mesc l("Newbies can only get past their limits once, with their party leader level help! If they die, they can't rejoin!"); // I thought it would be better this way. There was at least three different ways to prevent that. } end; } 008-2,0,0,0 script Second Dungeon Master NPC_BRGUARD_SWORD,{ // Double-check, you should have been flung out long ago. if (getcharid(1) <= 0) { mesn; mesq l("Leaving your party? LAME."); warp "SavePoint",0,0; } if (mobcount("008-1", "First Dungeon Master::OnBossDeath") > 0) { npctalk3 l("What are you doing? Fight!"); end; } mesn; mesq l("Compliments reaching this far, @@ from the @@ party!", strcharinfo(0), getpartyname(getcharid(1))); next; mesn; mesq l("I can summon the BOSS for the level 0~20 area."); next; if (strcharinfo(0) != getpartyleader(getcharid(1))) goto L_NotYou; mesn; mesq l("He is strong though, so keep your party togheter!"); next; // Get info about your party, and backup it getpartymember(getcharid(1)); .@count = $@partymembercount; copyarray(.@name$[0], $@partymembername$[0], $@partymembercount); copyarray(.@aid[0], $@partymemberaid[0], $@partymembercount); copyarray(.@cid[0], $@partymembercid[0], $@partymembercount); .@count_online=0; if (.@count < 3 && !$@GM_OVERRIDE) goto L_TooSmall; mesn; mesc l("Are you and your party ready?"), 1; if (askyesno() != ASK_YES) close; // Loop though party to see if you can start for (.@i = 0; .@i < .@count; ++.@i) { // Online? if (isloggedin(.@aid[.@i], .@cid[.@i])) { getmapxy(.@m$, .@x, .@y, 0, .@name$[.@i]); // Here? if (.@m$ == .map$) .@count_online++; } } // How many are logged in and here? if (.@count_online < 3 && !$@GM_OVERRIDE) goto L_TooSmall; // TODO: Query if exp sharing is enabled // TODO: Instance for party // TODO: Second Floor npctalk l("@@: Fight!", getpartyname(getcharid(1))); monster "008-1", rand(37,54), rand(109,122), "First Dungeon Boss", Sarracenus, 1, "First Dungeon Master::OnBossDeath"; close; // Only the party leader can start this. L_NotYou: mesn; dispbottom l("Go and fetch @@, the party leader!", getpartyleader(getcharid(1))); close; // Minimum 3 players L_TooSmall: mesn; mesq l("However, I need to see at least three volunteers here, to allow you in."); close; // Second Floor special monsters OnReward: Zeny=Zeny+200; getexp 200, 20; dispbottom l("Reward: 200 GP, 200 XP"); OnAddTime: @pmloop=60; end; OnBossDeath: // Give every party member in map a reward partytimer("008-1", 200, "First Dungeon Master::OnReward", getcharid(1)); // Warp everyone and add timers warpparty("008-1", 176, 20, getcharid(1), "008-1", true); // Bonus Monsters monster("008-1", 90, 69, "Time Bonus", Scorpion, 1, "Party Master::OnMobTime"); // Four Chests monster("008-1", 38, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1); monster("008-1", 41, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1); monster("008-1", 44, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1); monster("008-1", 47, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1); end; OnInit: .sex = G_MALE; .distance = 5; end; }