// TMW2 scripts. // Author: // Jesusalva // Description: // Fishing and Treasure Box 007-1,155,163,0 script #fishing_00710 NPC_WATER_SPLASH,{ .@regen_time=200; fishing(2, CommonCarp, RustyKnife, ScorpionStinger, FatesPotion, GrassCarp); // begin or continue fishing close; OnInit: .sex = G_OTHER; .distance = 4; .cooldown = 200; end; } /* 007-1,x,y,0 duplicate(#fishing_00710) #fishing_00711 NPC_WATER_SPLASH 007-1,x,y,0 duplicate(#fishing_00710) #fishing_00712 NPC_WATER_SPLASH */ // Animation code by Evol Team // 4144, gumi, Hal9000, Reid // (Random) Treasure Chest // Authored by Jesusalva // Regenerates every 6 hours 007-1,0,0,0 script #chest_00710 NPC_CHEST,{ if (!.busy && !.empty) { mesc l("Open the chest?"); mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1; if (!countitem(TreasureKey)) close; next; if (askyesno() == ASK_NO) close; delitem TreasureKey, 1; mesc l("You open the chest!"); if (!.empty) { TREASURE_OPEN=TREASURE_OPEN+1; .@t=TREASURE_OPEN; .@r=rand(0,10000); // Select treasure list // You're warranted an ultra rare (0.1%) every 99 open chests // You're warranted a super rare (1%) every 50 open chests // There's also rares (10%), uncommons (40%) and commons (60%) if (.@t % 99 == 0 || .@r < 10) .@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxA, SilverGift, Shemagh, EverburnPowder, IridiumOre, PlatinumOre); else if (.@t % 50 == 0 || .@r < 100) .@loot=any(Grenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, CoinBag, BronzeGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder); else if (.@r < 1000) .@loot=any(MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, Dagger, StrangeCoin, IronOre, CopperOre); else if (.@r < 4000) .@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, StrangeCoin); else .@loot=any(FatesPotion, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch); inventoryplace .@loot, 1; mesc l("You find @@ inside!", getitemlink(.@loot)); getitem .@loot, 1; } else { mesc l("You find @@ inside!", l("nothing")); } .empty=true; specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing .busy = true; // lock until available again initnpctimer; } else if (!.busy) { mesc l("Someone looted this treasure box already..."); } else { end; } close; OnTimer160: .dir = .dir == 6 ? 0 : 4; // closing ? closed : open end; OnTimer500: .busy = false; // unlock if (.dir == 0 || .dir == 4) stopnpctimer; // stop here if the chest is closed end; OnInit: .busy = false; .distance = 2; .empty = false; OnClock0156: OnClock0756: OnClock1356: OnClock1956: // Try to warp randomly to a walkable spot, up to 20 attempts // Otherwise, it'll stay where it already is (but will close and refill). .@e=0; .@x=0; .@y=0; while (!checkcell(.map$, .@x, .@y, cell_chkpass)) { if (.@e == 20) { .@x=.x; .@y=.y; break; } // Remember the +20 -20 margin adjustment .@x = rand(20, 185); .@y = rand(20, 180); ++.@e; } .busy=false; .empty=false; movenpc .name$, .@x, .@y, 0; end; }