// TMW2 scripts. // TMW2 Authors: // Saulc // Jesusalva // Description: // Miner Pylon transforme gems into gem powder, he ask for 100gp + 1 gem and give 100 EXp (each time) + 1 to 3 gem powder's. // Variable: // dont need variable // Reference: // https://fr.wikipedia.org/wiki/Pilon#Objets not Epiphysis ! 007-1,42,44,0 script Pylon NPC_PLAYER,{ mesn; mesq l("Hello, I'm Pylon!"); next; mesq l("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!"); next; mesq l("If you have some gems, I can transform them into powder."); next; mesq l("I only take a tax of 100 gp per gem."); next; mesq lg("Then, would you like me to transform one of your gems?"); next; goto L_Menu; L_Menu: mesn strcharinfo(0); // We could add a drag zone, and allow players to drag their gems, but... Meh. select l("Hum, how many gem powders can I get from one gem?"), rif(countitem(Diamond) >= 1, l("Yeah sure, take my Diamond!")), rif(countitem(Ruby) >= 1, l("Yeah sure, take my Ruby!")), rif(countitem(Emerald) >= 1, l("Yeah sure, take my Emerald!")), rif(countitem(Sapphire) >= 1, l("Yeah sure, take my Sapphire!")), rif(countitem(Topaz) >= 1, l("Yeah sure, take my Topaz!")), rif(countitem(Amethyst) >= 1, l("Yeah sure, take my Amethyst!")), rif(countitem(IronOre) >= 1, l("And what's about Iron Ore?")), l("No, thanks, I will keep my gems."); mes ""; switch (@menu) { case 1: goto L_Question; break; case 8: goto L_Ore break; case 9: close; break; default: goto L_Powder; break; } L_MenuOre; menu l("Yeah sure!"), L_OreOk; l("Nah Thanks you."), L_Close; L_Question: mesn; mesq lg("That depends on your luck!"); next; mesq l("With one gem you can expect to get 1 to 3 powders!"); next; mes col("We must blame Saulc!", 9); next; mesq lg("By the way would you like to transform your gem?"); next; goto L_Menu; L_Ore mesn; mesq lg("Hum... I'm not really good at it."); next; mesq l("But i can try my best for you!"); next; mesq l("You want it!"); next; goto L_MenuOre; L_OreOk: // Amount iron ore .@amo=rand(1,2); delitem IronOre, 1; Zeny = Zeny - 100; getexp 10, 0; inventoryplace IronPowder, .@amo; getitem IronPowder, .@amo; mes ""; mesn; mesq l("Here you are, i tried my best"); next; L_Close; close; // Must rework IDs L_Powder: // Magic .@id=Diamond+@menu-2; .@pw=DiamondPowder+@menu-2; // Amount .@am=rand(1,3); delitem .@id, 1; Zeny = Zeny - 100; getexp 60, 0; inventoryplace .@pw, .@am; getitem .@pw, .@am; mes ""; mesn; mesq l("Here is your powder! I hope it will be useful."); next; mesq l("Would you like to transform one more?"); next; goto L_Menu; L_Close: close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, MinerHat); setunitdata(.@npcId, UDT_HEADMIDDLE, ArtisTankTop); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 15); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex = G_MALE; .distance = 4; end; }