// TMW2 scripts. // TMW2 Authors: // Saulc // Jesusalva // Description: // Miner Pylon transforme gems into gem powder, he ask for 100gp + 1 gem and give 100 EXp (each time) + 1 to 3 gem powder's. // Variable: // dont need variable // Reference: // https://fr.wikipedia.org/wiki/Pilon#Objets not Epiphysis ! 007-1,67,65,0 script Pylon NPC_PLAYER,{ mesn; mesq lg("Hello, I'm Pylon!"); next; mesq lg("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!"); next; mesq lg("If you have some gems, I can transform them into powder."); next; mesq lg("I only take a tax of 100 gp per gem."); next; mesq lg("Then, would you like me to transform one of your gem?"); next; goto L_Menu; L_Menu: mesn strcharinfo(0); // We could add a drag zone, and allow players to drag their gems, but... Meh. select l("Hum, How much gem's powders can i get from one gem?."), rif(countitem(Diamond) >= 1, l("Yeah sure, take my Diamond!"), rif(countitem(Ruby) >= 1, l("Yeah sure, take my Ruby!"), rif(countitem(Emerald) >= 1, l("Yeah sure, take my Emerald!"), rif(countitem(Sapphire) >= 1, l("Yeah sure, take my Sapphire!"), rif(countitem(Topaz) >= 1, l("Yeah sure, take my Topaz!"), rif(countitem(Amethyst) >= 1, l("Yeah sure, take my Amethyst!"), l("No, thanks, I will keep my gems."); switch (@menu) { case 1: goto L_Question; break; case 8: close; break; default: goto L_Powder; break; } L_Question: mesn; mesq lg("That depends on your luck!"); next; mesq l("With one gem you can expect to get 1 to 3 powders! "); next; mes col("We must blame Saulc!", 9); next; mesq lg("By the way would you like to transform your gem?"); next; goto L_Menu; /* L_EndMenu: menu l("Yeah i need more powder!"), L_PowderMenu, l("Nah i'm done with it, Thanks dude."), L_Close, L_PowderMenu: l("I Change my mind, I will keep it."), L_Close; rif(countitem(Ruby) >= 1, l("Take my Ruby!"), L_Ruby; rif(countitem(Topaz) >= 1, l("Take my Topaz!"), L_Topaz; rif(countitem(Emerald) >= 1, l("Take my Emerald!"), L_Emerald; rif(countitem(Diamond) >= 1, l("Take my Diamond!"), L_Diamond; rif(countitem(Amethyst) >= 1, l("Take my Amethyst!"), L_Amethyst; rif(countitem(Sapphire) >= 1, l("Take my Sapphire!"), L_Sapphire; */ // Must rework IDs L_Powder: // Magic .@id=Diamond+@menu-2; .@am=rand(1,3); delitem .@id, 1; Zeny = Zeny - 100; getexp 60, 0; //inventoryplace RubyPowder, 1; // @jesusalva how to set a random 1 to 3 //getitem RubyPowder, 1; inventoryplace GemPowder, .@am; getitem GemPowder, .@am; mes ""; mesn; mesq l("Here is your powder! I hope it will be useful."); next; mesq l("Would you like to transform one more?"); next; goto L_Menu; /* L_Topaz: delitem Topaz, 1; Zeny = Zeny - 100; getexp 100, 0; inventoryplace TopazPowder, 1; // @jesusalva how to set a random 1 to 3 getitem TopazPowder, 1; mes ""; mesn; mesq l("Here is your powder! I hope it will be useful"); next; mesq l("Would you like to transform one more?"); next; goto L_EndMenu; close; L_Emerald: delitem Emerald, 1; getexp 100, 0; Zeny = Zeny - 100; inventoryplace EmeraldPowder, 1; // @jesusalva how to set a random 1 to 3 getitem EmeraldPowder, 1; mes ""; mesn; mesq l("Here is your powder! I hope it will be useful"); next; mesq l("Would you like to transform one more?"); next; goto L_EndMenu; close; L_Diamond: delitem Diamond, 1; getexp 100, 0; Zeny = Zeny - 100; inventoryplace DiamondPowder, 1; // @jesusalva how to set a random 1 to 3 getitem DiamondPowder, 1; mes ""; mesn; mesq l("Here is your powder! I hope it will be useful"); next; mesq l("Would you like to transform one more?"); next; goto L_EndMenu; close; L_Amethyst: delitem Amethyst, 1; getexp 100, 0; Zeny = Zeny - 100; inventoryplace AmethystPowder, 1; // @jesusalva how to set a random 1 to 3 getitem AmethystPowder, 1; mes ""; mesn; mesq l("Here is your powder! I hope it will be useful"); next; mesq l("Would you like to transform one more?"); next; goto L_EndMenu; close; L_Sapphire: delitem Sapphire, 1; getexp 100, 0; Zeny = Zeny - 100; inventoryplace SapphirePowder, 1; // @jesusalva how to set a random 1 to 3 getitem SapphirePowder, 1; mes ""; mesn; mesq l("Here is your powder! I hope it will be useful"); next; mesq l("Would you like to transform one more?"); next; goto L_EndMenu; close; */ L_Close: close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, MinerHat); setunitdata(.@npcId, UDT_HEADMIDDLE, ArtisTankTop); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 15); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex = G_MALE; .distance = 4; end; }