// TMW2 Script // Author: // Saulc // Vasily_Makarov (original from Evol) // Jesusalva // seeds // Description: // Status Reset and Agility Potions 006-2-1,34,66,0 script Lune NPC_PIOU_ALCHEMIST,{ speech S_LAST_NEXT, l("I am %s, a piou alchemist specializing in reset and agility potions.", .name$); L_Menu: .@plush_count = BaseLevel*210-(9*210); // Lv 10: 210 GP // Lv 90: 1.890 GP if (BaseLevel > 10) .@plush_count = .@plush_count/(BaseLevel/10); select l("Can you reset my stats please?"), l("Can you mix me an agility potion?"), lg("I'm allergic to piou potions, goodbye."); mes ""; switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_PotionList; default: goto L_Quit; break; } close; L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: ConfirmStatusReset(); goto L_Quit; L_PotionList: mes ""; mesn; mesq l("I can make three types of Agility Potions, which would you like?"); next; select rif(BaseLevel > 20, l("I want an Agi Potion.")), rif(BaseLevel > 30, l("I want an Agi+ Potion.")), rif(BaseLevel > 40, l("I want an Agi++ Potion.")), l("I changed my mind, goodbye."); mes ""; switch (@menu) { case 1: goto L_AgiPotionA; break; case 2: goto L_AgiPotionB; break; case 3: goto L_AgiPotionC; break; default: goto L_Quit; break; } close; L_AgiPotionA: .@price=POL_AdjustPrice(1000); mes ""; mesn; mesq l("To make an %s I need a %s, an %s, and %s GP for commission.", getitemlink(AgiPotionA), getitemlink(TopazPowder), getitemlink(HerbalTea), fnum(.@price)); next; select l("I have the ingredients here."), l("I'll come back later."), l("I don't need anything after all, goodbye!"); if (@menu == 2) goto L_Menu; if (@menu == 3) goto L_Quit; if ( countitem(TopazPowder) && countitem(HerbalTea) && Zeny >= .@price) { inventoryplace AgiPotionA, 3; delitem TopazPowder, 1; delitem HerbalTea, 1; POL_PlayerMoney(.@price); getitem AgiPotionA, any(2,3); getexp rand2(6,18), rand2(6,18); mesn; mesq l("Here you go. Perhaps you need another one?"); next; goto L_PotionList; } else { mesn; mesq l("Sorry, but I need the ingredients and %d GP.", .@price); next; } goto L_Menu; L_AgiPotionB: .@price=POL_AdjustPrice(1250); mes ""; mesn; mesq l("To make an %s I need a %s, two %s, and %s GP for commission.", getitemlink(AgiPotionB), getitemlink(Topaz), getitemlink(HerbalTea), fnum(.@price)); next; select l("I have the ingredients here."), l("I'll come back later."), l("I don't need anything after all, goodbye!"); if (@menu == 2) goto L_Menu; if (@menu == 3) goto L_Quit; if ( countitem(Topaz) && countitem(HerbalTea) >= 2 && Zeny >= .@price) { inventoryplace AgiPotionB, 3; delitem Topaz, 1; delitem HerbalTea, 2; POL_PlayerMoney(.@price); getitem AgiPotionB, any(2,3); getexp rand2(6,18), rand2(6,18); mesn; mesq l("Here you go. Perhaps you need another one?"); next; goto L_PotionList; } else { mesn; mesq l("Sorry, but I need the ingredients and %d GP.", .@price); next; } goto L_Menu; L_AgiPotionC: .@price=POL_AdjustPrice(1500); mes ""; mesn; mesq l("To make an %s I need a %s, three %s, and %s GP for commission.", getitemlink(AgiPotionC), getitemlink(PolishedTopaz), getitemlink(HerbalTea), fnum(.@price)); next; select l("I have the ingredients here."), l("I'll come back later."), l("I don't need anything after all, goodbye!"); if (@menu == 2) goto L_Menu; if (@menu == 3) goto L_Quit; if ( countitem(PolishedTopaz) && countitem(HerbalTea) >= 3 && Zeny >= .@price) { inventoryplace AgiPotionC, 3; delitem PolishedTopaz, 1; delitem HerbalTea, 3; POL_PlayerMoney(.@price); getitem AgiPotionC, any(2,3); getexp rand2(6,18), rand2(6,18); mesn; mesq l("Here you go. Perhaps you need another one?"); next; goto L_PotionList; } else { mesn; mesq l("Sorry, but I need the ingredients and %d GP.", .@price); next; } goto L_Menu; L_Quit: closeclientdialog; goodbye; close; OnInit: .sex = G_OTHER; .distance = 4; end; }