// TMW2 Script // Author: // Saulc // Vasily_Makarov (original from Evol) // Jesusalva // seeds // Description: // Status Reset 006-2-1,34,66,0 script Lune NPC_PIOU_ALCHEMIST,{ speech S_LAST_NEXT, l("I am @@, a piou alchemist specialized in reset potions.", .name$); L_Menu: .@plush_count = BaseLevel*210-(9*210); // Lv 10: 210 GP // Lv 90: 1.890 GP if (BaseLevel > 10) .@plush_count = .@plush_count/(BaseLevel/10); select l("Can you reset my stats please?"), "", lg("I'm allergic to piou potions, goodbye."); switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_Powder; case 3: goto L_Quit; } L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: ConfirmStatusReset(); goto L_Quit; L_Powder: .@price=POL_AdjustPrice(800); mes ""; mesn; mesq ""; next; select l("Yeah, I need one."), l("Thanks for the help, but no."), l("I'm allergic to piou, goodbye!"); if (@menu == 2) goto L_Menu; if (@menu == 3) goto L_Quit; if (false) { mesn; mesq l("Thanks! Here you go. Perhaps you need another one?"); next; goto L_Powder; } else { mesn; mesq ""; next; } goto L_Menu; L_Quit: closeclientdialog; goodbye; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, FancyHat); setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); .sex = G_OTHER; .distance = 4; end; }