// TMW2 Script // Author: // Jesusalva // Description: // Morgan is the only mage in Candor. She was assigned by the Alliance to defend // the small island, and is married with Zitoni. 005-6,30,37,0 script Morgan NPC_RUMLY_FEMALE,{ mesn; mesq lg("Hello there, darling."); next; menu l("Who are you?"), L_Who, l("Do you sell anything here?"), L_Shop, l("Hi."), -; // Let's be honest, many conversations dies this way >.< close; L_Who: mes ""; mesn; mesq l("I am @@, the only mage in Candor.", .name$); next; mesq l("My husband and I have moved here under the Alliance orders."); next; mesq l("I really hope that nothing major happens, though. I would hate to see blood being spilled."); next; if (!MAGIC_LVL) mesq l("If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you."); else goto L_Magic; close; L_Shop: mes ""; mesn; mesq l("Why, I actually do sell a few things here! But they probably aren't what you're looking for."); next; openshop; closedialog; close; // Magic Subsystem L_Magic: mesn; mesq l("I see you have magical powers. Have you been acknowledge by the Alliance as a mage? If not, you should regularize yourself as a @@ยบ degree mage in Tulimshar Magic Council.", MAGIC_LVL); L_MagicCore: select l("Acknowledgment? What do you mean?"), l("Magic Council? What's that?"), rif(!getskilllv(TMW2_KALMURK), l("Can you teach me a spell?")), rif(getskilllv(TMW2_KALMURK), l("I keep failing to summon maggots...")), l("Thanks for the help!"); mes ""; switch (@menu) { case 1: mesn; mesq l("You won't learn any skill without a good professor to teach them to you."); next; mesn; mesq l("And unless you have a mage permit from the Magic Council, you won't be going to CR1 - Academy Island either."); break; case 2: mesn; mesq l("You know the Tulimshar Magic Council? The big building on Tulimshar North?"); next; mesn; mesq l("It rules Tulimshar, and is also one of the superior bodies of the Alliance. They have the last Mana Stone in the world on their meeting hall."); next; mesn; mesq l("They restrict access to it to prevent new Monster Kings from emerging. They also keep record on every mage in the world."); next; mesn; mesq l("In general, by touching the Mana Stone once, will make you a first degree mage. But these degrees goes up to seven and beyond, I think."); next; mesn; mesq l("Of course, if you don't ask from the Mana Stone for more magic, you will stay on the first degree forever..."); break; case 3: mesn; mesq l("Sure! But that is Summon Magic. Just bring me a mug of beer, I'm thristy. And I'll teach you a basic skill."); next; if (askyesno() == ASK_YES) { if (!countitem(Beer)) goto L_Cheat; delitem Beer, 1; skill(TMW2_KALMURK,1,0); mesn; mesq l("You can use @@ to summon some maggots. That depends on your magic level, of course.", b("Kalmurk")); next; mesn; mesq l("That's a Summon Magic. Unlike regular magic, you can increase its levels directly from skill menu (F5)."); next; mesn; mesq l("Keep in mind the more power you have, the less control you'll have as well. Until you get a %s to track progress, use %s to check your control. Less control may result in failure to summon!", getitemlink(JesusalvaGrimorium), b("@abizit")); next; mesn; mesq l("By the way, you need a couple of @@ to try the skill. Fail rate is pretty high if you don't know how to control your magic.", getitemlink(MaggotSlime)); } break; case 4: mesn; mesq l("Summoning is part of Mana Magic. Mana Magic is trickier, you must have control over magic power to use it properly."); next; mesn; mesq l("This means everytime you get more power, you lose control. Pratice is the key."); next; mesn; mesq l("Try praticing with different mana magic skills. Anyway, you can use this command to see your magic proeficiency: " + b("@abizit")); break; default: close; } next; goto L_MagicCore; L_Cheat: mesn; mesq l("I offer an awesome skill for you, for a very slow price, and you try to cheat me... pitiful..."); close; OnInit: tradertype(NST_MARKET); sellitem CottonCloth, -1, 7; sellitem Fungus, -1, 10; sellitem Bread, -1, 15; .sex = G_FEMALE; .distance = 5; end; OnClock0556: OnClock1201: OnClock1759: OnClock0003: restoreshopitem CottonCloth, 7; restoreshopitem Fungus, 10; restoreshopitem Bread, 15; }