// TMW2 Scripts. // Author: // Jesusalva 004-2,29,23,0 script BGMaster NPC_FEMALE,{ mesn; if ($@BattleOn) goto L_Busy; mesq l("Hello, lets bg masterize this."); mes ""; menu l("Init!"), L_Init, l("Join team 1."), L_T1, l("Join team 2."), L_T2; L_T1: mesn; if (bg_join_team($@FK_Team1)) goto L_SuccessJoin; mes "An error happened."; goto L_Close; L_T2: mesn; if (bg_join_team($@FK_Team1)) goto L_SuccessJoin; mes "An error happened."; goto L_Close; L_SuccessJoin: mesq l("Done!"); close; L_Init: $@BattleOn=1; mesn; next; //for bg_warp $@FK_Team1, "testbg", 13, 4; bg_warp $@FK_Team2, "testbg", 13, 26; mesn; next; //setbgteam $@FK_Team1, 1; //setbgteam $@FK_Team2, 2; //mesn; //next; mapannounce("testbg", "May the fight begin!", bc_map); mesn; next; $@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "OldFallen", 1079, "BGMaster::OnVictor2"); $@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "OldFallen2", 1080, "BGMaster::OnVictor1"); mesn; next; initnpctimer(); close; L_Close: close; L_Busy: mesq l("Sorry, registration period is over."); close; OnPcQuit: warp "002-4", 0, 0; bg_leave(); end; OnPcDeath: warp "002-4", 0, 0; bg_leave(); end; OnTimer30000: mapannounce("testbg", "Reinforcements raise!", bc_map); $@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "FallenGuard1", 1081, "BGMaster::OnSkip"); $@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "FallenGuard2", 1082, "BGMaster::OnSkip"); stopnpctimer(); initnpctimer(); end; OnSkip: end; OnVictor1: stopnpctimer(); announce "Team 1 raises victorious!", bc_all; bg_warp $@FK_Team1, "004-2", 29, 23; bg_warp $@FK_Team2, "004-2", 29, 23; bg_destroy($@FK_Team1); bg_destroy($@FK_Team2); $@BattleOn=0; end; OnVictor2: stopnpctimer(); announce "Team 2 raises victorious!", bc_all; bg_warp $@FK_Team1, "004-2", 29, 23; bg_warp $@FK_Team2, "004-2", 29, 23; bg_destroy($@FK_Team1); bg_destroy($@FK_Team2); $@BattleOn=0; end; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes setunitdata(.@npcId, UDT_WEAPON, 3501); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); npcsit; $@FK_Team1=waitingroom2bg("testbg", 13, 4, "BGMaster::OnPcQuit", "BGMaster::OnPcDeath"); $@FK_Team2=waitingroom2bg("testbg", 13, 26, "BGMaster::OnPcQuit", "BGMaster::OnPcDeath"); .sex = G_FEMALE; .distance = 5; end; }