// TMW2 scripts. // Author: // Jesusalva // Description: // Tulimshar Inn Recepcionist 003-9,62,128,0 script Recepcionist#TInn NPC_LOF_BARKEEPER,{ // You're on Main Quest - total priority if (LUA_ASKED_TO_SLEEP) goto L_Cutscene; // Otherwise, you cannot sleep here before finishing Lua's Quest if (getq(General_Narrator) < 3) { npctalk3 l("Hello, and welcome to Tulimshar Inn."); emotion E_HAPPY; end; } .@price=limit(400, 700+(BaseLevel*3)-getq(General_Narrator)*6, 1200); .@price=limit(250, POL_AdjustPrice(.@price), 1200); mesn; mesq l("Good %s. Would you like to sleep here? It's only %d GP!", (is_night() ? l("evening") : l("day")), .@price); mesc l("Sleeping will fully replenish your health."); mesc l("It'll also boost your %s for %s.", b(l("MAX HP")), l("15 minutes.")); mesc l("Sleeping at night, the bonus will be stronger!"); next; if (askyesno() == ASK_YES && Zeny > .@price) { POL_PlayerMoney(.@price); percentheal 100, 100; .@buff=(is_night() ? 15 : 10); SC_Bonus(900, SC_INCMHPRATE, .@buff, .@buff); // FIXME: We don't want stacking closeclientdialog; warp "003-9", 36, 47; dispbottom l("You feel refreshed!"); } close; L_Cutscene: mesn strcharinfo(0); mesq l("Hello, Lua told me she booked a room for me."); next; mesn; mesq l("Ah, so you must be %s, the new guy! Yes, it is on the rooms upstairs. I'll bring you there, don't you worry a thing!", strcharinfo(0)); tutmes l("During cutscenes, you cannot move. If you do, you'll be forcibly pushed back."), l("Cutscenes"); next; closeclientdialog; .@mapn$="tinn@"+getcharid(0); .@inst = instance_create("Tulim Inn "+getcharid(0), getcharid(3), IOT_CHAR); instance_attachmap("003-9", .@inst, false, .@mapn$); // Instance lasts 6 minutes instance_set_timeout(360, 360, .@inst); instance_init(.@inst); warp .@mapn$, 36, 47; setpcblock(PCBLOCK_HARD, true); // NOTE: No commands?! I'm not sure... addtimer 1000, "#TulimInnStory::OnEvent1"; close; OnInit: .sex = G_FEMALE; .distance = 5; end; }