// TMW2 scripts. // Author: // Crazyfefe // Saulc // Jesusalva // Description: // Jhedia takes care of Tulimshar forge and makes ingots //.@karim = getq(Karim_Quest); 003-8,28,30,0 script Jhedia NPC_ELVEN_FEMALE,{ goto L_Menu; // ingot_create( BaseItem, PrizeItem, Amount, Amount_Coal, Price ) function ingot_create { .@basei=getarg(0); .@prize=getarg(1); .@oream=getarg(2); .@coalm=getarg(3); .@price=getarg(4); mesn; mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.", getitemlink(.@prize), .@oream, getitemlink(.@basei), .@coalm, getitemlink(Coal), .@price); askyesno(); mes ""; if (@menu == ASK_NO) goto L_Menu; mesn; mesq l("How many ingots do you want to make?"); input .@amount; if (.@amount < 1) close; if (countitem(.@basei) >= .@amount * .@oream && countitem(Coal) >= .@amount * .@coalm && Zeny >= .@price * .@amount) { inventoryplace .@prize, .@amount; delitem .@basei, .@amount * .@oream; delitem Coal, .@amount * .@coalm; Zeny = Zeny - .@amount * .@price; getitem .@prize, .@amount; getexp (JobLevel+.@oream+.@coalm)*.@amount, .@amount; mes ""; mesn; mesq l("Many thanks! Come back soon."); close; } speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT, l("You don't have enough material, sorry."); close; } L_Menu: mesn; mesq l("Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?", .name$); next; select l("Iron Ingot"), l("Copper Ingot"), l("Tin Ingot"), l("Lead Ingot"), l("Titanium Ingot"), rif(BaseLevel >= 60, l("Iridium Ingot")), rif(BaseLevel >= 60, l("Platinum Ingot")), l("Silver Ingot"), l("Gold Ingot"), l("Gold Pieces"), rif(BaseLevel >= 70, l("Terranite Ingot")), l("Nothing, thanks."); // ingot_create(Ore, Ingot, Nº of Ore, Nº of Coal, Price); switch (@menu) { case 1: ingot_create(IronOre, IronIngot, 6, 9, 740); break; case 2: ingot_create(CopperOre, CopperIngot, 4, 7, 750); break; case 3: ingot_create(TinOre, TinIngot, 4, 9, 750); break; case 4: ingot_create(LeadOre, LeadIngot, 4, 1, 760); break; case 5: ingot_create(TitaniumOre, TitaniumIngot, 4, 9, 800); break; case 6: ingot_create(IridiumOre, IridiumIngot, 4, 10, 1100); break; case 7: ingot_create(PlatinumOre, PlatinumIngot, 3, 10, 1650); break; case 8: ingot_create(SilverOre, SilverIngot, 3, 7, 650); break; case 9: ingot_create(GoldOre, GoldIngot, 3, 9, 850); break; case 10: ingot_create(GoldOre, GoldPieces, 1, 20, 1100); break; case 11: ingot_create(TerraniteOre, TerraniteIngot, 10, 20, 2000); break; default: goto L_Close; break; } L_Close: closedialog; goodbye; close; OnTimer1000: domovestep; OnInit: initpath "move", 28, 30,//C "dir", DOWN, 0, "wait", 70, 0, "move", 35, 28,//D "dir", DOWN, 0, "wait", 10, 0, "move", 30, 29,//B "dir", UP, 0, "wait", 4, 0, "move", 36, 36,//H "dir", LEFT, 0, "wait", 2, 0, "move", 27, 29,//A "dir", UP, 0, "wait", 10, 0, "move", 30, 34,//K "dir", UP, 0, "wait", 13, 0, "move", 27, 29,//A "dir", UP, 0, "wait", 14, 0, "move", 39, 31,//G "dir", UP, 0, "wait", 25, 0, "move", 30, 29,//B "dir", UP, 0, "wait", 11, 0, "move", 26, 42,//M "dir", UP, 0, "wait", 8, 0, "move", 30, 29,//B "dir", UP, 0, "wait", 7, 0, "move", 39, 36,//I "dir", RIGHT, 0, "wait", 2, 0, "move", 35, 31,//F "dir", UP, 0, "wait", 1, 0, "move", 27, 29,//A "dir", UP, 0, "wait", 15, 0, "move", 29, 38,//L "dir", DOWN, 0, "wait", 21, 0, "move", 30, 29,//B "dir", UP, 0, "wait", 10, 0, "move", 39, 28,//E "dir", DOWN, 0, "wait", 13, 0, "move", 28, 34,//J "dir", UP, 0, "wait", 10, 0, "move", 30, 29,//B "dir", UP, 0, "wait", 1, 0, "move", 29, 42,//N "dir", UP, 0, "wait", 16, 0, "move", 27, 29,//A "dir", UP, 0, "wait", 6, 0; initialmove; initnpctimer; .distance = 5; }