// TMW2 Scripts. // Author: // Jesusalva // Description: // Lua is an Alliance Officer. She takes care of miscelanneous administrative tasks, including Strange Coin generation. // She can also change the world's hero, give Sponsor their necklace, and is part of main storyline. 003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{ .@n = getq(General_Narrator); mesn; mesq l("Hello, I act on the Alliance's behalf."); L_Menu: mes ""; menu l("Ok, see you later."),L_Close, rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info, rif(.@n == 2, l("Do you think I'm ready to go to Halinarzo?")), L_Check, rif(is_gm(), l("I need a GM set, please!")), L_GMItems, rif(is_gm() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent, rif(is_staff(), l("Tell people the name of a new hero.")), L_NewHero, rif((getgmlevel() == 1 || is_admin()) && #T_SPONSOR <= gettimetick(2), l("I want a Sponsor Necklace.")), L_Sponsor, l("Do you have any tips for beginners?"), L_Tips, l("I am a contributor, and I want contributor stuff."), L_Contributor, l("What alliance?"),-; mes ""; mesn; mesq l("The Alliance which was formed after the war!"); close; L_GMItems: getitembound GMRobe, 1, 1; getitembound GMCap, 1, 1; logmes(strcharinfo(0)+" just took a GM set."); logmes(strcharinfo(0)+" just took a GM set.", LOGMES_ATCOMMAND); mes ""; mesn; mesq lg("Here they are, miss.", "Here they are, mister."); mes ""; goto L_Menu; L_GMEvent: #GMEVENT_T=gettimetick(2)+(60*60*24); getitem StrangeCoin, 30; logmes(strcharinfo(0)+" just took thirty event coins."); logmes(strcharinfo(0)+" just took thirty event coins.", LOGMES_ATCOMMAND); mes ""; mesn; mesq lg("Here they are, miss.", "Here they are, mister."); mes ""; goto L_Menu; L_NewHero: mes ""; mes l("Current hero: @@", $MOST_HEROIC$); input .@MH$; logmes "Changing hero from "+$MOST_HEROIC$+" to "+.@MH$; logmes(strcharinfo(0)+" changed the world's hero.", LOGMES_ATCOMMAND); $MOST_HEROIC$ = .@MH$; goto L_Menu; L_Sponsor: #T_SPONSOR=gettimetick(2)+(60*60*24*30); rentitem "SponsorNecklace", (60*60*24*30); logmes(strcharinfo(0)+" just took a Sponsor Necklace."); logmes(strcharinfo(0)+" just took a Sponsor Necklace.", LOGMES_ATCOMMAND); mes ""; mesn; mesq lg("Here it is, miss.", "Here it is, mister."); mes col("This item will be returned in 30 days counting from now, and you will need to take another.", 9); mes col("It cannot be dropped, traded, sold, but you can store it and use with same account.", 9); mes ""; goto L_Menu; L_Info: mes ""; mesn; mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0)); next; mes "..."; next; mes "... ..."; next; mes "... ... ..."; next; mesn; mesq l("No criminal record, no bank account, not even a tax payment declaration."); next; mesq l("I found your birth record, but it is not complete. Here says you were born on Halinarzo."); next; mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt."); next; mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name."); next; mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know."); next; mesn; mesq l("I'll arrange here with the alliance documents regarding you. I'll add a \"war victim\" status to make your life easier."); next; mesq l("You will then be able to register citzenship in any city, for free. But just once."); next; mesn; mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim."); next; mesq l("You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment."); next; mesq l("And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!"); setq General_Narrator, 2; next; mesc l(".:: Help for New Players ::."), 3; mesc l("Try helping the city guard. Many quests can be found around the city. There are also some on the mines, you should visit it."), 3; close; L_Tips: mesn; mesq l("Hmm... First of, I would really add some agility. Agility helps you to don't be hit, and not being hit is awesome."); mesq l("Hm, I would also do some quests if I needed money... On other hand, maybe I could go fishing? Do I know any fisher?"); mesq l("Ah, getting experience is hard, too... I would stay within the city. Hit and Run tactics works the best."); next; mesn; mesq l("Hit'n'run is not so hard... One hit, one step back... One hit, another step back... One miss, two steps back..."); mesq l("That works with most of monsters. Well, but we all know from @@ that it is better to stay put and let mobs kill us, right?", "Apane"); mesq l("Heh, there is death penalty indoors and outside the town. You better watch out. The mobs are on a foul mood today, very easy to get killed."); close; L_Check: mesn; mesq l("Hmm... That's a though question!"); next; mesn; if (BaseLevel < 20) mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon."); else if (BaseLevel < 25) mesq l("Currently, you should not attempt the Desert Canyon because low level."); else if (BaseLevel < 30) mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon, but you probably can cross it."); else if (BaseLevel < 40) mesq l("I'm pretty confident you can attempt the Desert Canyon, but expect to die a few times."); else if (BaseLevel < 50) mesq l("You have a high level. Go to Halinarzo already! You could even, I don't know, search for magic?!"); else mesq l("Your level is so high, I'm surprised you haven't went there already. But then, most quests around there are for your level..."); next; mesn; mesq l("Bows are good, but if you're going to the Desert Canyon, I would instead invest on a light shield. Heavy ones make you walk slower."); next; .@r=reputation("Tulim"); mesn; if (.@r <= 35) mesq l("Try helping the city guard. Talk to NPCs around the city. Outside the city walls too. And there are some people on the mines."); else if (.@r <= 60) mesq l("You are doing some progress. There are about 4 quests on the mines, 1 outside walls, and 10 on the town. Some require level, so talk to people again sometimes."); else if (.@r <= 85) mesq l("You'll soon run out of stuff to do around here, so yeah, you should extend your horizons or you may get bored soon enough."); else mesq l("Tulimshar doesn't have a lot more of quests to offer you, so you should definitely explore new places."); close; L_Contributor: mes ""; .@m = htget($@CONTRIBUTORS, strtolower(strcharinfo(0)), 0); if (!.@m) { mesn; mesq l("Ah... Sorry, your name is not on the contributor list."); next; mesn; mesq l("You can colaborate with our project though! Just ask on #tmw2-dev, be it on Discord or IRC!"); close; } mesn; mesq l("Ah, welcome @@. You have @@ Contributor Points.", strcharinfo(0), .@m); mesq l("Let's see if you can pick a reward!"); select rif(!(#CRW & 32) && .@m >= 10000 && Zeny > 100000, l("(100,000 GP) Legendary Mount")), rif(!(#CRW & 16) && .@m >= 4500, l("Delicious Cookie")), rif(!(#CRW & 8) && .@m >= 2000, l("Developer Cap")), rif(!(#CRW & 4) && .@m >= 500, l("Contributor Sweater")), rif(!(#CRW & 2) && .@m >= 100, l("Community Shirt")), rif(!(#CRW & 1) && .@m, l("5x Strange Coins")), l("Which rewards are available?"), l("Ok, thanks."); mes ""; switch (@menu) { case 1: Zeny=Zeny-100000; getitembound "LegendaryMount", 1, 1; #CRW=#CRW|32 ; break; case 2: getitem "DeliciousCookie", 1; #CRW=#CRW|16 ; break; case 3: getitem "DEVCap", 1; #CRW=#CRW|8 ; break; case 4: getitem "ContributorSweater", 1; #CRW=#CRW|4 ; break; case 5: getitem "CommunityShirt", 1; #CRW=#CRW|2 ; break; case 6: getitem "StrangeCoin", 5; #CRW=#CRW|1 ; break; case 7: mes l("10000 (+100,000 GP) - @@", getitemlink(LegendaryTortuga)); mes l("4500 - @@", getitemlink(DeliciousCookie)); mes l("2000 - @@", getitemlink(DEVCap)); mes l("500 - @@", getitemlink(ContributorSweater)); mes l("100 - @@", getitemlink(CommunityShirt)); next; goto L_Contributor; break; } close; L_Close: close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, GMRobe); setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); setunitdata(.@npcId, UDT_WEAPON, BugSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); .sex = G_FEMALE; .distance = 4; end; }