// Evol scripts. // Author: // Reid // Description: // Light Armor shop keeper. // Variables: // ArtisQuests_Enora // Values: // 0 Default. // 1 BlackSmith quest delivered. // 2 Chelios Quest given. // 3 Chelios Quest done. // 4 BlackSmith gave the sword. // 5 Light Armor Shop quest delivered. // 6 Light Armor Shop gave the cloths. 003-2,32,34,0 script Estard NPC_ELVEN_FEMALE_ARMOR_SHOP,{ function create_party { .@party_price = 10000; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Creating a party has some advantages, it's a pretty good choice!"), l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."), l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."), lg("The cost to create a party is @@ E, are you interested?", "The cost to create a party is @@ E, are you interested?", .@party_price); if (askyesno() == 1) { if (Zeny < .@party_price) { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@party_price); } else { Zeny = Zeny - .@party_price; setq General_Janus, 2; skill NV_BASIC, 7, 0; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!"); } } } function explain_service { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You are on the human resource wing of the Town Hall."), l("We offer party and guild certifications and we can also teach you how to use some basic communication skills."), l("Do you know how to speak with people around you?"); if (askyesno() == 2) { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You lack some very basic skills..."); if (compareandsetq(General_Janus, 0, 1)) { speech S_LAST_NEXT | S_NO_NPC_NAME, l("This book contains everything you should know about it, take it!"); inventoryplace CommunicationTheory, 1; getitem CommunicationTheory, 1; } else { speech S_LAST_NEXT | S_NO_NPC_NAME, l("You can read the book that I gave you earlier at the library if you lost it."); } } else { if (compareandsetq(General_Janus, 0, 1)) { speech S_LAST_NEXT | S_NO_NPC_NAME, l("Anyway."), l("This book contains everything you should know about it, take it!"); inventoryplace CommunicationTheory, 1; getitem CommunicationTheory, 1; } } return; } speech S_LAST_NEXT, lg("Welcome miss.", "Good day sir."); do { // Beta users by-pass check. if (getskilllv(NV_BASIC) > 6 && getq(General_Janus) == 1) { setq General_Janus, 2; } select rif(getq(General_Janus) == 1, l("I would like to create a party.")), l("What service do you offer?"), menuaction(l("Quit")); switch (@menu) { case 1: create_party; break; case 2: explain_service; break; } } while (@menu != 3); closedialog; goodbye; close; OnInit: .sex = G_MALE; .distance = 3; end; }