// TMW2 Script // Author: // Saulc // Jesusalva 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ if (countitem(Bucket) < 0) { mes col("This well is too deep and you don't have a bucket.", 9); } else { mes col("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.", 9); mes col("That's exactly why you can't use it to get water. Silly.", 9); } if (!Zeny) close; next; mes col("Throw a coin?", 9); if (askyesno() != ASK_YES) close; mes ""; Zeny=Zeny-1; mes col("You throw a coin on the well.", 9); next; .@n=rand(0, 10000); if (.@n <= 10) { getitem StrangeCoin, 1; mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(StrangeCoin)); } else if (.@n <= 50) { getitem CasinoCoins, 1; mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins)); } else if (.@n <= 100) { Zeny=Zeny+2; mes col("Hey wait... You found 2 GP!", 9); } else if (.@n <= 250) { percentheal 100, 100; mes col("Hey wait... You're enveloped by a bright light and fully healed!", 9); } else if (.@n <= 300) { getexp rand(1,BaseLevel), rand(1,BaseLevel); mes col("Hey wait... You're enveloped by a bright light and gain experience!", 9); } else if (.@n > 9900) { mes col("Hey wait... A monster!! Run for your life!!", 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9850) { mes col("Hey wait... A monster!! Run for your life!!", 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9800) { mes col("Hey wait... A monster!! Run for your life!!", 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9700) { mes col("Hey wait... A monster!! Run for your life!!", 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else { mes col("Nothing happens.", 9); next; mes col("What did you expected, anyway?", 9); } close; OnInit: .sex = G_OTHER; .distance = 3; end; }