// TMW2 Script. // Author: // Saulc // Jesusalva 003-1,109,150,0 script Silvia NPC_FEMALE_ARGAES,{ if (strcharinfo(0) == $MOST_HEROIC$) npctalk l("Oh my, the great @@ has come to talk to me!", $MOST_HEROIC$); if (getq(TulimsharQuest_Swezanne) == 4) goto L_Message; .@q2=getq2(TulimsharQuest_Swezanne); if (.@q2 < santime()) goto L_Unallowed; if (getq(TulimsharQuest_Swezanne) == 1 && getq(TulimsharQuest_Lifestone) < 2) goto L_Lifestone; if (strcharinfo(0) != $MOST_HEROIC$) hello; if (getq(MineQuest_Naem) == 1) goto L_Hubby; end; L_Message: mesn strcharinfo(0); mesq l("Your mother asked me to say that she loves you."); next; mesn; mesq l("Oh no, not another stranger she sends me to tell that!"); next; mesn; mesq l("She never leaves the shade of that tree, she is always sending messages by other people!!"); next; mesn; mesq l("Oh well... That's my mother, and this is why I love her."); next; inventoryplace CottonGloves, 1; getitem CottonGloves, 1; getexp 105,0; setq1 TulimsharQuest_Swezanne, 1; mesn; mesq l("Thank you, @@. Please take this pair of gloves as a thank you.", strcharinfo(0)); close; L_Lifestone: mesn; mesq l("Hey! Good to see you. I was thinking how I could repay for what you've done for my mother."); next; mesn; mesq l("I can make you a @@, and for that I will want a @@ and 500 GP.", getitemlink(LifestonePendant), getitemlink(Lifestone)); if (getq(TulimsharQuest_Lifestone) == 0) { next; mesn; mesq l("I am not sure of who makes or haves Lifestones. Try looking outside the city. Who knows."); close; } menu rif(Zeny >= 500 && countitem(Lifestone) > 0, l("Yes, I accept the pendant!")), -, l("Not now, but I may be back later."), L_Close; // Whaaaat, this is a major error affecting several scripts! if (Zeny < 500 || countitem(Lifestone) < 0) { atcommand("@request Someone is cheating, call Jesusalva at once!"); atcommand("@ban \""+strcharinfo(0)+"\" 15mn"); // I truly hope they bother Jesusalva they were banned disablenpc "Silvia"; close; } Zeny-=500; delitem Lifestone, 1; getitem LifestonePendant, 1; setq(TulimsharQuest_Lifestone, 2); mes ""; mesn; mesq l("There you go! Thanks for all the help!"); close; L_Unallowed: mesn; mesq l("Ah, I wonder how my mother Swezanne is faring..."); next; mesn; mesq l("She must be thristy, fighting monsters on this sun... If somebody could give her Cactus Potions..."); close; L_Hubby: mesc l("Did we brought everything Naem asked?"); mesf l("%d/%d %s",countitem(Aquada), 7, getitemlink(Aquada)); mesf l("%d/%d %s",countitem(PiouLegs), 6, getitemlink(PiouLegs)); mesf l("%d/%d %s",countitem(Cheese), 3, getitemlink(Cheese)); mesf l("%d/%d %s",countitem(HalfCroconut), 3, getitemlink(HalfCroconut)); mesf l("%d/%d %s",countitem(PurpleBlobime), 1, getitemlink(PurpleBlobime)); next; if (askyesno() == ASK_NO) { closeclientdialog; end; } if (countitem(Aquada) < 7 || countitem(PiouLegs) < 6 || countitem(Cheese) < 3 || countitem(HalfCroconut) < 3 || countitem(PurpleBlobime) < 1) { mesc l("You lied, and this caused a headache! You should NEVER lie to NPCs, because they may steal your items!"); callfunc("SC_Bonus", 15, SC_POISON, 10); close; } inventoryplace IcedBottle, 1; delitem Aquada, 7; delitem PiouLegs, 6; delitem Cheese, 3; delitem HalfCroconut, 3; delitem PurpleBlobime, 1; getitembound IcedBottle, 1, 4; setq MineQuest_Naem, 2; mesn; mesq l("Hm, groceries? Well, figure out Naem would ask someone to deliver them."); next; mesn; mesq l("Thanks, please tell him I'll make his favorite dish. Oh, could you also deliver him this %s?", getitemlink(IcedBottle)); next; mesn; mesq l("The mines are over a Volcano. Unless you're a Redy, the heat will slowly chip away your health if you go deep. But drinking iced water can improve temporarily your situation."); close; L_Close: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, NPCEyesD); setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); //setunitdata(.@npcId, UDT_HEADBOTTOM, LeatherTrousers); // TODO setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); setunitdata(.@npcId, UDT_HAIRSTYLE, 21); setunitdata(.@npcId, UDT_HAIRCOLOR, 11); .sex = G_FEMALE; .distance = 5; end; }