// TMW2 scripts. // Authors: // Jesusalva // Description: // The major reward from this one is knowledge about secret passages on Tulimshar. // The quest pays what you spend, except for travel fees. The real reward here // is knowledge, the fishing rod you'll need to make anyway, 150 XP and 20 JExp. // 1 - First Quest assigned // 2 - First Quest Complete // 3 - Second Quest assigned // 4 - Second Quest Complete 003-1,112,93,0 script Sailors#003-1 NPC_ELVEN_MAN_TRADER_SITTING,{ if (BaseLevel < 12) goto L_Complete; .@q = getq(TulimsharQuest_Sailors); if (.@q == 4) goto L_Complete; if (.@q == 1) goto L_Report1; if (.@q == 3) goto L_Report2; mesn; mesq lg("Hey, pal. This spot is very good, I can see the whole town from here."); next; mesn; mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you."); next; mesn strcharinfo(0); menu rif(.@q == 0, l("What do you need?")), L_Quest1, rif(.@q == 2, l("What do you need?")), L_Quest2, l("Maybe another time."), -; close; L_Complete: hello; end; L_Quest1: mes ""; mesn; mesq l("You're willing to help? Perfect. We need @@ @@, @@ @@ and @@ @@ for travel.", 1, getitemlink(FishBox), 2, getitemlink(CroconutBox), 3, getitemlink(CottonCloth)); next; mesn; mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky."); next; mesn; mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar."); next; mesn; mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open."); setq TulimsharQuest_Sailors, 1; next; mesn; mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries."); mesc l("Take care: Secret passages can be dangerous places (or not)."); tutmes l("You can get Croconut from Crocotree, and fill @@ purchased in the market.", getitemlink(EmptyBox)), l("Protip"), false; close; L_Report1: mesn; mes l("@@/1 @@", countitem(FishBox), getitemlink(FishBox)); mes l("@@/2 @@", countitem(CroconutBox), getitemlink(CroconutBox)); mes l("@@/3 @@", countitem(CottonCloth), getitemlink(CottonCloth)); if (countitem(FishBox) < 1 || countitem(CroconutBox) < 2 || countitem(CottonCloth) < 3) close; next; select l("[Deliver all goods.]"), l("[Maybe another time.]"); mes ""; if (@menu == 2) close; if (countitem(FishBox) < 1 || countitem(CroconutBox) < 2 || countitem(CottonCloth) < 3) { mesn; mesq l("Liar. Where are the goods? Are you trying to cheat me?!"); next; mesn; mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..."); next; mesn; mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds."); next; mesn; mesq l("That's just a friendly advise. That's how things works around here."); close; } inventoryplace Dagger, 1, CottonShirt, 1; delitem FishBox, 1; // 7.500 GP → 3.750 GP delitem CroconutBox, 2; // 12.000 GP → 10.600~11.800 GP delitem CottonCloth, 3; // 2.000 GP getexp 1508, 15; Zeny=Zeny+3750; // Profit: 1800 GP → 2.400~1.200 GP getitem Dagger, 1; getitem CottonShirt, 1; setq TulimsharQuest_Sailors, 2; mesn; mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); next; mesn; mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(Dagger)); close; // Second Quest L_Quest2: mes ""; mesn; mesq l("You're willing to help? Perfect. We need @@ @@, @@ @@ and @@ @@ for travel.", 2, getitemlink(FishBox), 5, getitemlink(CroconutBox), 7, getitemlink(CottonCloth)); next; mesn; mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky."); next; mesn; mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar."); next; mesn; mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open."); setq TulimsharQuest_Sailors, 3; next; mesn; mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries."); mesc l("Take care: Secret passages can be dangerous places (or not)."); close; L_Report2: mesn; mes l("@@/2 @@", countitem(FishBox), getitemlink(FishBox)); mes l("@@/5 @@", countitem(CroconutBox), getitemlink(CroconutBox)); mes l("@@/7 @@", countitem(CottonCloth), getitemlink(CottonCloth)); if (countitem(FishBox) < 2 || countitem(CroconutBox) < 5 || countitem(CottonCloth) < 7) close; next; select l("[Deliver all goods.]"), l("[Maybe another time.]"); mes ""; if (@menu == 2) close; if (countitem(FishBox) < 2 || countitem(CroconutBox) < 5 || countitem(CottonCloth) < 7) { mesn; mesq l("Liar. Where are the goods? Are you trying to cheat me?!"); next; mesn; mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..."); next; mesn; mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds."); next; mesn; mesq l("That's just a friendly advise. That's how things works around here."); close; } delitem FishBox, 2; // 7.500 GP → 3.750 GP delitem CroconutBox, 5; // 12.000 GP → 10.600~11.800 GP delitem CottonCloth, 7; // 2.000 GP getexp 1508, 15; Zeny=Zeny+15750; // Profit: 1800 GP → 2.400~1.200 GP setq TulimsharQuest_Sailors, 4; mesn; mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); next; mesn; mesq l("Take care. This is a dangerous world, but I think that worse than being attacked by sea monsters, is starving from hunger!"); close; OnInit: .sex = G_OTHER; .distance = 5; end; }