// TMW2 scripts. // Authors: // Jesusalva // Description: // Leader of the PALADIN class 003-0,34,37,0 script Paladin Master NPC_PLAYER,{ /* if (!is_staff()) goto L_Close; */ if (!(MAGIC_SUBCLASS & CL_PALADIN)) goto L_SignUp; goto L_Member; // Sign Up L_SignUp: // Not allowed if subclass filled or not from main class if (total_subclass() >= max_subclass() || getskilllv(MAGIC_WARRIOR) < 2) goto L_Close; mesn; mesq l("Hey there! Do you want to join the Paladin Class?"); mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; next; if (askyesno() != ASK_YES) close; // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_PALADIN; mesn; mesq l("Welcome to the paladin guild!"); close; // Close L_Close: goodbye; closedialog; close; L_Missing: mesn; mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!"); percentheal 0, -10; next; goto L_Member; // Membership area // Paladin // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) // AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY) // PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) // MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) // SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful. L_Member: mesn; mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); select rif(sk_intcost(SM_BASH) && getskilllv(SM_BASH) < (3+degree_subclass()/2), l("Improve Bash Skill")), rif(sk_intcost(AL_ANGELUS) && sk_canlvup(AL_ANGELUS), l("Improve Party Area Defense")), "","", //rif(sk_intcost(MER_INCAGI) && sk_canlvup(MER_INCAGI), l("Improve Increase Agility")), //rif(sk_intcost(PR_REDEMPTIO) && !getskilllv(PR_REDEMPTIO), l("Learn Redemption")), rif(sk_intcost(CR_TRUST) && !getskilllv(CR_TRUST), l("Learn Last Standing Man")), l("Leave Subclass"), l("Nothing at the moment."); mes ""; switch (@menu) { case 1: mesc l("[Bash]"); mesc l("Blow with increased attack and precision."); mes ""; mesn; mesq l("This useful skill will only require:"); mesc l("@@/@@ @@", countitem(ManaPiouFeathers), (getskilllv(SM_BASH)+1)*15, getitemlink(ManaPiouFeathers)); mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_BASH)+1)*4, getitemlink(CaveSnakeSkin)); mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(SM_BASH)+1)*2, getitemlink(RubyPowder)); mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(SM_BASH)+1)*2, getitemlink(StrengthPotion)); next; if (askyesno() == ASK_YES) { if ( countitem(ManaPiouFeathers) < (getskilllv(SM_BASH)+1)*15 || countitem(CaveSnakeSkin) < (getskilllv(SM_BASH)+1)*4 || countitem(RubyPowder) < (getskilllv(SM_BASH)+1)*2 || countitem(StrengthPotion) < (getskilllv(SM_BASH)+1)*2) goto L_Missing; delitem PiberriesInfusion, (getskilllv(SM_BASH)+1)*15; delitem CaveSnakeSkin, (getskilllv(SM_BASH)+1)*4; delitem RubyPowder, (getskilllv(SM_BASH)+1)*2; delitem StrengthPotion, (getskilllv(SM_BASH)+1)*2; sk_lvup(SM_BASH); next; } break; case 2: mesc l("[Party Area Defense]"); mesc l("Raises defense of the whole party in 5% for a while."); mes ""; mesn; mesq l("This useful skill will only require:"); mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(AL_ANGELUS)+1)*10, getitemlink(PiberriesInfusion)); mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(AL_ANGELUS)+1)*2, getitemlink(BlackMambaEgg)); mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(AL_ANGELUS)+1)*4, getitemlink(MoubooSteak)); mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(AL_ANGELUS)+1)*1, getitemlink(IronIngot)); next; if (askyesno() == ASK_YES) { if ( countitem(PiberriesInfusion) < (getskilllv(AL_ANGELUS)+1)*10 || countitem(BlackMambaEgg) < (getskilllv(AL_ANGELUS)+1)*2 || countitem(MoubooSteak) < (getskilllv(AL_ANGELUS)+1)*4 || countitem(IronIngot) < (getskilllv(AL_ANGELUS)+1)*1) goto L_Missing; delitem PiberriesInfusion, (getskilllv(AL_ANGELUS)+1)*10; delitem BlackMambaEgg, (getskilllv(AL_ANGELUS)+1)*2; delitem MoubooSteak, (getskilllv(AL_ANGELUS)+1)*4; delitem IronIngot, (getskilllv(AL_ANGELUS)+1)*1; sk_lvup(AL_ANGELUS); next; } break; case 3: mesc l("[Increase Agility]"); mesc l("Temporaly raise your agility and move speed, in exchange of HP."); mes ""; // TODO: Requirem, quest, agree sk_lvup(MER_INCAGI); break; case 4: mesc l("[Redemption]"); mesc l("Kills yourself, but revives everyone in a range. You'll take the death penalty."); mes ""; // TODO: Requirem, quest, agree sk_lvup(PR_REDEMPTIO); break; case 5: mesc l("[Last Standing Man]"); mesc l("Raises max HP and holy resistance. Passive."); mes ""; mesn; mesq l("This useful skill will only require:"); mesc l("@@/@@ @@", countitem(Cheese), (getskilllv(CR_TRUST)+1)*50, getitemlink(Cheese)); mesc l("@@/@@ @@", countitem(Coral), (getskilllv(CR_TRUST)+1)*30, getitemlink(Coral)); mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(CR_TRUST)+1)*20, getitemlink(PiberriesInfusion)); mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(CR_TRUST)+1)*15, getitemlink(FluoPowder)); mesc l("@@/@@ @@", countitem(HastePotion), (getskilllv(CR_TRUST)+1)*10, getitemlink(HastePotion)); mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(CR_TRUST)+1)*3, getitemlink(DiamondPowder)); mesc l("@@/@@ @@", countitem(GrassCarp), (getskilllv(CR_TRUST)+1)*1, getitemlink(GrassCarp)); mesc l("@@/@@ @@", countitem(ElixirOfLife), (getskilllv(CR_TRUST)+1)*1, getitemlink(ElixirOfLife)); next; if (askyesno() == ASK_YES) { if ( countitem(Cheese) < (getskilllv(CR_TRUST)+1)*50 || countitem(Coral) < (getskilllv(CR_TRUST)+1)*30 || countitem(PiberriesInfusion) < (getskilllv(CR_TRUST)+1)*20 || countitem(FluoPowder) < (getskilllv(CR_TRUST)+1)*15 || countitem(HastePotion) < (getskilllv(CR_TRUST)+1)*10 || countitem(DiamondPowder) < (getskilllv(CR_TRUST)+1)*3 || countitem(GrassCarp) < (getskilllv(CR_TRUST)+1)*1 || countitem(ElixirOfLife) < (getskilllv(CR_TRUST)+1)*1) goto L_Missing; delitem Cheese, (getskilllv(CR_TRUST)+1)*50; delitem Coral, (getskilllv(CR_TRUST)+1)*30; delitem PiberriesInfusion, (getskilllv(CR_TRUST)+1)*20; delitem FluoPowder, (getskilllv(CR_TRUST)+1)*15; delitem HastePotion, (getskilllv(CR_TRUST)+1)*10; delitem DiamondPowder, (getskilllv(CR_TRUST)+1)*3; delitem GrassCarp, (getskilllv(CR_TRUST)+1)*1; delitem ElixirOfLife, (getskilllv(CR_TRUST)+1)*1; sk_lvup(CR_TRUST); next; } break; case 6: // All skills related may include the basic class skills if they're related. mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1; mesc l("This cannot be undone. Are you sure?"), 1; mes ""; if (askyesno() == ASK_YES) { mes ""; if (validatepin()) { skill CR_TRUST, 0, 0; skill AL_ANGELUS, 0, 0; skill PR_REDEMPTIO, 0, 0; skill MER_INCAGI, 0, 0; skill SM_BASH, 2, 0; MAGIC_SUBCLASS=MAGIC_SUBCLASS^CL_PALADIN; mesc l("You abandoned the PALADIN class!"), 1; close; } else { mesc l("Failed to validate pin. Aborting."); next; } } else { mes ""; mesc l("Operation aborted. Phew!"); next; } break; default: goto L_Close; } goto L_Member; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); setunitdata(.@npcId, UDT_WEAPON, JeansChaps); setunitdata(.@npcId, UDT_HAIRSTYLE, 2); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex=G_MALE; .distance=5; end; }