FFA - FREE FOR ALL AL_DP (Divine Protection, +DEF vs undead/evil) (raised at Mana Stone) ---- AOE (DESTRUCTIVE MAGIC) MG_NAPALMBEAT MG_FIREBALL WZ_FROSTNOVA (38%+5% freeze, 73%+7%/lv MATK) SINGLE TARGET (D.M.) AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) MG_SOULSTRIKE (+5% MATK, +1 hit each 2 levels) MG_COLDBOLT (ele) MG_FIREBOLT (ele) MG_LIGHTININGBOLT (ele) WZ_EARTHSPIKE (ele / not a bolt for PF_DOUBLECASTING) MG_FROSTDIVER (38%+3% freeze, +10% MATK) AOE (P.S.) ASC_METEORASSAULT (area: self 2X2, 80%+40%/lv ATK, 10+5%/lv stun/blind/bleed) AC_SHOWER (3x3 attack for BOWS) SINGLE TARGET (PHYSICAL SCIENCE) SM_BASH (+30% ATK, HIT +5%, após lv 6: stun (5%/lv)) MC_MAMMONITE (+50% atk/lv) KN_AUTOCOUNTER (contra-ataque, TOP) AC_CHARGEARROW (Ranged, 150% DMG, 6 tiles knockback, NEED GWENDOLYN) SN_SHARPSHOOTING (ULTIMATE ranged attack) SUPPORT SCIENCE / SCHOLARSHIP (self) AC_OWL (raise 1 DEX per level) SA_DRAGONOLOGY (PV: +4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) TMW2_SAGE (PV: grants up to 1.5 extra mana exp point/level) MG_SRECOVERY (PV: small increase to SP Recovery while idle each 10 sec.) SM_RECOVERY (PV: small increase to HP Recovery while idle each 10 sec.) SN_WINDWALK (raise walking speed +2%/lv and flee rate +1/2lv) CR_TRUST (PV: MaxHP +200/lv, Holy DEF +5%/lv) AC_VULTURE (PV: raise range and cth with BOWS) SUPPORT SCIENCE / SCHOLARSHIP (MMO) AL_HEAL (basic healing) AL_INCAGI (raise agi in 3+1/lv) HW_MAGICPOWER (aumenta poder da próxima skill em MATK 5%/lv) SM_PROVOKE (provoca um monstro especifico - exceto BOSS) **AL_ANGELUS (14x14, party, def +5%/lv) TF_DETOXIFY (cancels poison. 40% MP.) AC_CONCENTRATION (self: agi/dex 3+1%/lv, unhide enemies 3x3) AB_HIGHNESSHEAL (REAL healing skill) ALL_RESURRECTION (reviver, requer permitir target players mortos) EVOL_MASS_PROVOKE (provoca mobs em área) PR_ASPERSIO (bestow holy element on weapon for 1m. Holy dmg to undead/evil.) SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth) SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth) SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth) SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth) GC_DARKCROW (Max Lv 1: DMG +100%, Short Range DMG +30%) TRICKS SCIENCE SA_FREECAST (move after casting) TF_BACKSLIDING (pulo pra trás) MG_FIREWALL (wall of fire: 50% dmg x3+1/lv hits, knockback 2 cells) ALL_FULL_THROTTLE (Stat +20%, full heal, move speed x2 - w/ rebound, last resort) GC_DARKILLUSION (tp pra cima do mob/player com um ataque, pode causar dano extra - 4%/lv) NV_TRICKDEAD (se finge de morto) SO_FIREWALK (deixa fogo aonde passa - 60% MATK) UNUSED/SPECIAL BA_PANGVOICE (confuse, EXTREME DESYNC) GS_SNAKEEYE (→AC_VULTURE) THIEF/MERCHANT-POLICE TF_STEAL ALL_INCCARRY TF_MISS / TF_DOUBLE ? MC_DISCOUNT / MC_OVERCHARGE (FIXME) ? TF_HIDING? MC_PUSHCART? MC_VENDING? BROKEN PF_HPCONVERSION (10% HP vira MP (10%/lv)) HP_MEDITATIO (PV: MP Regen +3%/lv, MSP +1%/lv, AL_HEAL +2%/lv stronger) GS_MAGICALBULLET (adds MATK to your regular attack) Does'nt works? CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m? USEFUL COMMANDS npcskill(, , , ) npcskill(AL_HEAL, 10, 99, 60); unitskilluseid(, , {, }) unitskillusepos(, , , , ) *defpattern(, "", "") *activatepset() *deactivatepset() *deletepset() Regex commands (iilia) *statusup2(, ) Needs testing, said to be permanent but will it survive a status reset? Actually, we could add an extra memory and re-cast this, if we control usage correctly. *autobonus2(, , {, , {}}) May cast a bonus when attacked :> SC_TENSIONRELAX Tension relax allows the user to recover HP while overweight at 1x speed. Also, looks like sitting _should_ allow you to regen even overweight, need plugin check for possible overrides on this behavior. status_natural_heal SC_VITATA_500 Apparently regens SP? Requires further studies. SC_NOEQUIPWEAPON [Evol] Forces your opponent to fight without a weapon.