// (C) Jesusalva, 2018 // TMW2 Script // Wizard // MG_COLDBOLT (ice) // MG_LIGHTNINGBOLT (wind) // WZ_EARTHSPIKE (earth) // MG_NAPALMBEAT (ghost) // MG_ENERGYCOAT (For 5 minutes, raise damage reduction, but that eats MP) // TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc) // I will worry with that later, as that also means providing extra skills for Sage & Priest // Sage // SA_FREECAST (allows to move/attack while casting) // SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) // TMW2_SAGE (grants up to 1.5 extra mana exp point/level) // SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth) // SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth) // SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth) // SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth) // Priest // Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) // AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) // MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) // ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) // PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil) // TF_DETOXIFY (cancels poison. 40% MP.) // New skills for storyline: // Health Conversion (Skill ID# 373, iRO Name: Indulge) // Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP. // Meditatio (Skill ID# 363) // When meditating (sitting), you will have a better SP Recovery as well as increase your Maximum SP. This skill also improves the amount of HP that are healed by the Heal skill by 2% per SkillLV (sitting is of course not required). // 1 Maximum SP +1%, SP Rec +3%, +2% Heal // 2 Maximum SP +2%, SP Rec +6%, +4% Heal // 3 Maximum SP +3%, SP Rec +9%, +6% Heal // 10 Maximum SP +10%, SP Rec +30%, +20% Heal