// (C) Jesusalva, 2018 // TMW2 Script // Wizard // MG_COLDBOLT (ice) // MG_LIGHTNINGBOLT (wind) // WZ_EARTHSPIKE (earth) // MG_NAPALMBEAT (ghost) // MG_ENERGYCOAT (For 5 minutes, raise damage reduction, but that eats MP) // TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc) // I will worry with that later, as that also means providing extra skills for Sage & Priest // Sage // SA_FREECAST (allows to move/attack while casting) // SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) // TMW2_SAGE (grants up to 1.5 extra mana exp point/level) // SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth) // SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth) // SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth) // SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth) // Priest // Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) // AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) // MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) // ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) // PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil) // TF_DETOXIFY (cancels poison. 40% MP.)