// TMW2 Script // Author: // Jesusalva // Description: // Professor - allows you to gain EXP for idling (Speech skill) 003-0-1,35,29,0 script Professor NPC_PLAYER,{ mesn; mesq l("I've mastered the art of speech and communication."); next; mesn; mesq l("Sit on the rug in front of me and learn wisdom! Maybe you'll learn something this way."); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, GraduationCap); setunitdata(.@npcId, UDT_HEADMIDDLE, GraduationRobe); setunitdata(.@npcId, UDT_HEADBOTTOM, DeepBlackBoots); setunitdata(.@npcId, UDT_WEAPON, CottonGloves); setunitdata(.@npcId, UDT_HAIRSTYLE, 2); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex=G_MALE; .distance=5; initnpctimer; end; OnTimer3000: areatimer2("003-0-1", 29, 34, 41, 38, 10, .name$+"::OnSpeeching"); initnpctimer; end; OnSpeeching: // Max AFK time is determined as 15 minutes + 1 second every 20 minutes AFKed // Capped at 1 hour (you've AFK'ed 37 days and 12 hours) .@maxafk=max(3600, 900+(AFKING/1200)); // If you have been IDLE for at least 2 seconds you'll get the EXP. // Note you don't need to sit, only be idle. if (is_between(2, .@maxafk, checkidle())) { .@sk=getskilllv(TMW2_SPEECH); getexp 1+.@sk,1+(.@sk/2); // dispbottom l("It is a boring speech..."); // If you are learning TMW2_READANCIENTLANGUAGES if (ANCIENTLANGUAGEBOUNCER) { ANCIENTLANGUAGEBOUNCER-=1; if (ANCIENTLANGUAGEBOUNCER == 1) { ANCIENTLANGUAGEBOUNCER=0; skill TMW2_ANCIENTLANGUAGES, 1, 0; dispbottom l("It was a boring speech, but you have learned ancient languages."); } } // You're being annoying, now AFKING+=1; switch (AFKING) { case 1200: // 24 hours, 1200 exp, enough from level 1 to level 10 sk_lvup(TMW2_SPEECH); npctalk3 l("@@, you're a good student. You have a bright future if you keep listening to me."); dispbottom l("Learning from seeing (aka. AFK-ing) skill LEVEL UP!!"); break; case 8400: // +1 week, 16800 exp, enough from level 1 to 23 (only AFK-ing!) sk_lvup(TMW2_SPEECH); npctalk3 l("@@, you're a good student. You have a bright future if you keep listening to me."); dispbottom l("Learning from seeing (aka. AFK-ing) skill LEVEL UP!!"); break; case 36000: // +1 month, 108000 exp, enough from level 1 to ~36 (only AFK-ing!) sk_lvup(TMW2_SPEECH); npctalk3 l("@@, you're a good student. You have a bright future if you keep listening to me."); dispbottom l("Learning from seeing (aka. AFK-ing) skill LEVEL UP!!"); break; case 108000: // +3 months, 432000 exp, enough from level 1 to ~46 (only AFK-ing!) // Note: In the needed time (~4 months) you should be over 60 if you // were fighting instead... sk_lvup(TMW2_SPEECH); npctalk3 l("@@, you're a good student. You have a bright future if you keep listening to me."); dispbottom l("Learning from seeing (aka. AFK-ing) skill LEVEL UP!!"); break; // There are no further upgrades to TMW2_SPEECH skill // You'll need to get the AFK Set if you want to level from 4 to 10. } } end; }