// TMW2 Script. // Authors: // Jesusalva // Description: // Elmo's second dialog. He is Nard's deputy and second-in-command. // Elmo was created in Evol by Qwerty Dragon and Reid 002-4,27,27,0 script Elmo NPC_ELMO,{ showavatar NPC_ELMO; // this is handled by avatars.xml if (getq(CandorQuest_Sailors) == 2) goto L_Party; if (LOCATION$ == "Candor") goto L_Candor; sailortalk; L_Candor; mesn; if (getq(General_Narrator) < 1) mes l("\"Hey, have you already got the money necessary for the travel?"); if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.\""); if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them."); next; mes ""; // Valon Quest .@q=getq(CandorQuest_Trainer); if (.@q < 1) { mes col("##BFirst and foremost, you should talk to Trainer, inside the big house.##b", 1); mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!"); next; mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship."); mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it."); close; } else if (.@q < 12) { mes l("- Inside the big house is someone who can train you. All experience is handy!"); } // Barrel Quest .@q=getq(CandorQuest_Barrel); if (.@q < 4) mes l("- I think you can help the storehouse for some quick cash."); if (getgmlevel() == 99 && .@q > 0 && .q < 4) mes l("Please, Game Master, help Zegas @@!", getquestlink(CandorQuest_Barrel)); // Kids Quest .@q=getq(CandorQuest_HAS); if (.@q < 4) mes l("- You can always play with kids. Not very profitable, though."); // Sailors Quest .@q=getq(CandorQuest_Sailors); if (.@q < 3) mes l("- Some of our crew are missing. They're probably wasting their time at beach."); // Vincent Quest .@q=getq(CandorQuest_Vincent); if (.@q < 2) mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?"); // Tolchi Quest .@q=getq(CandorQuest_Tolchi); if (.@q < 2) mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."); // Maya Quest .@q=getq(CandorQuest_Maya); if (.@q < 4) mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."); // Ship Quests .@q1=getq(ShipQuests_Dan); .@q2=getq(ShipQuests_ChefGado); .@q3=getq(ShipQuests_Peter); if (.@q1 < 3 || .@q2 < 2 || .@q3 != 5) mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); close2; goodbye; end; // Just for good measure L_Party: mesn; mesq l("What? A party?"); next; setq CandorQuest_Sailors, 3; getexp 10, 0; Zeny = (Zeny + 1000); mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP close; OnInit: .sex = G_MALE; .distance = 5; end; }