// TMW2 scripts. // Authors: // Qwerty Dragon // Reid // Jesusalva // Description: // Captain Nard dialogs. // Nard is a fair merchant ship's captain. // Original Nard's from Evol by Qwerty Dragon and Reid 002-3,36,25,0 script Nard NPC_NARD,{ showavatar NPC_NARD; // this is handled by avatars.xml .@narrator = getq(General_Narrator); .@price=1200; L_Checker: if (.@narrator) goto L_Travel; if (getq(ShipQuests_Julia) >= 3) goto L_NotYet; // Introduction mesn; mesq l("Hello."); next; mesq l("Let me introduce myself, I am Nard, captain of this ship."); next; mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); next; mesn; mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we find someone on the sea!"); next; mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now."); next; L_Menu: menu lg("I feel ok."), L_Ok, l("Who's this Juliet?"), L_Juliet, lg("I'm a bit sick..."), -; mes ""; mesn; mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); next; L_MenuQuest: menu l("What do you need?"), -, l("Is there a reward?"), L_NeedHead, l("Wait, you never came here before?"), L_CandorIsland; mes ""; mesn; mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); next; showavatar NPC_ELMO; setcamnpc "Elmo"; mesn l("Elmo"); mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!"); next; showavatar NPC_NARD; mesn; mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); LOCATION$ = "Candor"; setq ShipQuests_Julia, 3; next; mesc b(l(".:: Main Quest 1-1 ::.")), 3; msObjective(Zeny >= .@price, l("* Collect @@/@@ GP", Zeny, .@price)); // Referral program if (#REFERRAL_PROG == 0 && $REFERRAL_ENABLED) { next; clear; showavatar NPC_LOF_RICH; mesc l("But before, a message from our developers!"), 3; next; mesn l("TMW2 Staff"); mesc l("Hello, and welcome to TMW2: Moubootaur Legends!"), 3; next; mesn l("TMW2 Staff"); mesc l("Did you came here by someone advise? If yes, write their name here!"), 3; mesc l("If this is not the case, just click on \"Send\"."), 3; .@ref$=""; do { input .@ref$; debugmes "Hercules is bugged: "+.@ref$; mes ""; if (.@ref$ != "") { .@ref=gf_accid(strip(.@ref$)); if (.@ref > 0) { if (.@ref == getcharid(3)) { mesn l("TMW2 Staff"); mesc l("Hahah, silly, that's yourself!"), 3; mesc l("Try again!"), 3; next; .@ref$=""; } else { #REFERRAL_PROG=.@ref; getitembound FriendGift, 1, 1; mesn l("TMW2 Staff"); mesc l("Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3; mesc l("Your friend also sent you a gift - open it when you get level 5!"), 3; next; } } else { mesn l("TMW2 Staff"); mesc l("Oops, there is nobody known as @@ on this game.", .@ref$), 3; mesc l("Could you try again? There could be a typo!"), 3; next; .@ref$=""; } } else { .@ref$="None"; mesn l("TMW2 Staff"); mesc l("I see. Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3; next; } } while (.@ref$ == ""); showavatar NPC_NARD; } close; L_NeedHead: mes ""; mesn; mesq l("You're pretty much stranded on this forsaken island if you don't help me!"); next; mesq l("Also, I believe hard work always pay off."); next; goto L_MenuQuest; L_Ok: mes ""; mesn; mesq l("Good to know."); next; mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar."); next; mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); next; goto L_SpecialTask; L_Juliet: mes ""; mesn; mesq l("You have an awful case of amnesia."); next; mesq l("She is the nurse and shipkeeper of this ship."); next; mesq lg("But most important, she is the one who took care of you when you were unconscious."); next; L_SpecialTask: mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at."); next; goto L_MenuQuest; L_CandorIsland: mes ""; mesn; mesq l("I never said that. I come here frequently to trade. It is you who should explore the island."); next; mesq l("This is ##BCandor Island##b. A very small community lives here."); next; mesq l("If they were any bigger, monsters would come and kill everyone."); next; goto L_MenuQuest; L_NotYet: mesc b(l(".:: Main Quest 1-1 ::.")), 3; if (Zeny >= .@price) mesc l("* @@/@@ GP", Zeny, .@price), 2; else mesc l("* @@/@@ GP", Zeny, .@price), 9; mes ""; menu l("I've brought the money you've asked for."),-, l("Please excuse me, captain."), L_Close; mes ""; mesn; if (Zeny >= .@price) { mesq l("Ten, fifty, thousand... Yep, this is the amount I've asked for."); next; setq General_Narrator, 1; mesq l("Set sail! We're going to Tulimshar!"); next; showavatar; setcam 0, 0; mesc l("Some time later..."); next; restorecam; showavatar NPC_NARD; // this is handled by avatars.xml mesn; mesq l("Welcome to Tulimshar, @@!", strcharinfo(0)); next; Zeny = Zeny-.@price; LOCATION$="Tulim"; mesn; mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor."); next; mesn; mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall."); next; mesn; mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative."); next; mesn; mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!"); } else { mesq l("You still haven't completed your tasks."); next; mesq l("You still need @@ GP for the trip to Tulimshar.", (.@price-Zeny)); } close; L_Travel: if (nard_reputation() >= 15) .@price-=1180; else if (nard_reputation() >= 13) .@price-=1000; else if (nard_reputation() >= 11) .@price-=850; else if (nard_reputation() >= 9) .@price-=650; else if (nard_reputation() >= 7) .@price-=450; else if (nard_reputation() >= 5) .@price-=300; else if (nard_reputation() >= 3) .@price-=200; mesn; mesq l("Hi @@.", strcharinfo(0)); next; mesq l("You are currently at @@.", LOCATION$); mes ""; mes l("A ship travel will cost you @@ GP.", .@price); if (Zeny >= .@price) { menu rif(LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor, rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, rif(ST_TIER == 7 && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2, rif(ST_TIER == 9 && countitem(Lifestone) && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2Ok, l("No, I'll save my money."), -; } else { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); } close; L_TCandor: Zeny=Zeny-.@price; PC_DEST$="Candor"; mes ""; mesn; mesq l("Candor Island, then? Yes, that is a pretty island, right?"); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; addtimer nard_time(PC_DEST$), "#NardShip::OnEvent"; @timer_navio_running = 1; warp "002-5", 39, 26; end; L_TTulim: Zeny=Zeny-.@price; PC_DEST$="Tulim"; @timer_navio_running = 1; mes ""; mesn; mesq l("Tulimshar, right? The oldest human city-state!"); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; addtimer nard_time(PC_DEST$), "#NardShip::OnEvent"; @timer_navio_running = 1; warp "002-5", 39, 26; end; L_Tier2: mes ""; mesn; mesq l("WHAT?! ARE YOU OUT OF MIND?!?!"); next; mesn; if (nard_reputation() < 8) { mesq l("THAT GRIMORIE IS A SUPER DUPER MEGA UPER RARE BOOK, I CANNOT GIVE IT TO ANYBODY ASKING ME ABOUT!!"); next; mesn; mesq l("GET OUT OF HERE, YOUR NOBODY!"); close; } mesq l("That is a rare, precious book, which writes itself!"); next; mesn; mesq l("I cannot just give it to you for nothing. Run to Elanore and fetch me a @@. You need to make a new one, an old one I won't accept.", getitemlink(Lifestone)); ST_TIER=8; close; L_Tier2Ok: mes ""; mesn; mesc l("*tut*"); next; inventoryplace JesusalvaGrimorium, 1; delitem Lifestone, 1; getitem "JesusalvaGrimorium", 1; getexp 200, 0; ST_TIER=10; mesn; mesq l("Here, take it. If the mana goes out of your body, I'll have your class master to return the book to me."); close; L_Close: close; OnInit: .sex = G_MALE; .distance = 5; end; }