// TMW2 scripts. // Authors: // 4144 // Qwerty Dragon // Vasily_Makarov // Jesusalva // Description: // Allows to change language and talks about what happened to him. // Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. // Variables: // 0 ShipQuests_Julia // Values: // Julia: // 10 Default, no quest given. // 01 Need to see Julia. // 02 Has been registered by Julia. 002-3,38,24,0 script Juliet NPC_JULIA,2,10,{ function ynMenu { if (select(l("Yes, I do."), l("No, none.")) == 1) { return; } closedialog; } function sellFood { openshop; close; return; } function basicSkill { mes ""; mesn; mesq l("Let me check into it..."); next; adddefaultskills; mesq l("Here you go, everything is fixed."); emotion E_HAPPY; next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } function chooseLang { mes ""; mesn; mesq l("Of course! Tell me which language you speak and I will change the note on the ship passenger list."); next; asklanguage(LANG_IN_SHIP); mes ""; mesn; mesq l("Ok, done."); if (getq(ShipQuests_Julia) == 2) { next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } next; mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); mesq l("Here they are."); next; narrator S_LAST_NEXT, l("There is a paper with some rules written on it."); GameRules 8 | 4; mesn; mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); next; mesq l("If you want to read this page again, there is a copy up on the left wall."); next; mesq l("You can also read The Book of Laws at any time to see the rules."); next; mesq l("I think I'm done with that now. Do you have any questions?"); next; setq ShipQuests_Julia, 2; return; } function whereAmI { mes ""; mesn; mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); next; mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } function whatHappened { mes ""; mesn; mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); next; mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); next; //select // l("Sorry, but I can't tell you anything about that."), // l("Nothing, sorry."); mes ""; mesn; mesq l("Did you have any other questions for me?"); next; ynMenu; return; } function readRules { mes ""; mesn; mesq l("Of course, they are on the left wall, go have a look at them."); next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } function mainMenu { do { .@q3 = getq(ShipQuests_Nard); .@q4 = getq(General_Narrator); selectd l("I am hungry. Can I buy some food here?"), rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), lg("I made a mistake, I would like to change my language."), l("Could you explain to me where I am?"), l("What happened to me?"), l("Can I read these rules again?"), l("Nothing, sorry."); switch (@menu) { case 1: sellFood; break; case 2: basicSkill; break; case 3: chooseLang .@s$; break; case 4: whereAmI; break; case 5: whatHappened; break; case 6: readRules; break; case 7: closedialog; end; } } while (1); } mesn; mesq lg("Hello dear!"); next; mesq l("What do you want today?"); next; mainMenu; OnTouch: .@q = getq(ShipQuests_Julia); if (.@q > 1) end; checkclientversion; mesn; mesq l("Hi, nice to see you!"); next; mesq l("My name is Juliet, it is me who took care of you after we found you in the sea."); next; mesq lg("I'm glad to see you're okay."); next; if (getq(ShipQuests_Julia) < 2) { mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); mesq l("Here they are."); next; narrator S_LAST_NEXT, l("There is a paper with some rules written on it."); GameRules 8 | 4; mesn; mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); next; mesq l("If you want to read this page again, there is a copy up on the left wall."); next; mesq l("You can also read The Book of Laws at any time to see the rules."); next; mesq l("I think I'm done with that now. Do you have any questions?"); next; setq ShipQuests_Julia, 2; } //mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that."); //next; //chooseLang; mainMenu; end; OnInit: .sex = G_FEMALE; .distance = 10; sellitem Cheese; sellitem Aquada; sellitem Piberries; }