// TMW2 Scripts. // Author: // Jesusalva // Description: // Doors NPCs. // The third value of the .@nard variable has been removed for the beta2, it'll then be re-added for the Aurora release. // Variable: // 0 ShipQUests_Nard // 1 ShipQuests_Julia // Values: // Nard: // 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. // 02 Completed the Gugli quest. // 03 ChefGado Quest accepted. // 04 ChefGado Quest completed and "Introduction" chapter finalized. // 05 Reward taken from the box. // 10 Has not talked to Julia // 11 Need to see Julia // 12 Has been registered by Julia 002-3,30,28,0 script AreaNPC#doors4 NPC_HIDDEN,0,0,{ OnTouch: .@nard = getq(ShipQuests_Nard); if (LOCATION$ == "Candor") { warp "005-1", 42, 107; close; } if (LOCATION$ == "Tulim") { warp "003-1", 81, 68; close; } // None of these checks will ever return positive, but were kept when delay is applied. if (.@nard == 4) goto L_GotoNard; if (.@nard == 5) goto L_End; setcamnpc "Julia"; mesn "Julia"; mesq l("The captain has locked the door, you should go see him."); next; mesn "Narrator"; mes col(l("Captain Nard is in the room to your right."), 9); next; restorecam; close; L_GotoNard: setcamnpc "Julia"; mesn "Julia"; mesq l("The captain is waiting for you! Hurry up."); next; restorecam; close; L_End: mesn "Narrator"; mesq col(l("This door is locked."), 9); setcamnpc "Julia"; next; mesn "Julia"; mesq l("We're soon leaving that island, please return to your cabine."); next; restorecam; close; OnInterIfInit: // Candor Instance (we do all tests for debugmes here) .CANDOR_INSTID = instance_create("002-1@CandorInst", 0, IOT_NONE); if (.CANDOR_INSTID < 0) debugmes "Error: No instance ID"; else { debugmes "created new instance id: " + str(.CANDOR_INSTID); .CANDOR1$=instance_attachmap("002-1", .CANDOR_INSTID, 0, "002-1@Candor"); if (.CANDOR1$ == "") debugmes "Error: Map 002-1 CANDY failed"; .CANDOR3$=instance_attachmap("002-3", .CANDOR_INSTID, 0, "002-3@Candor"); if (.CANDOR3$ == "") debugmes "Error: Map 002-3 CANDY failed"; .CANDOR4$=instance_attachmap("002-4", .CANDOR_INSTID, 0, "002-4@Candor"); if (.CANDOR4$ == "") debugmes "Error: Map 002-4 CANDY failed"; debugmes "Nard's Ship in Candor instance is set."; instance_set_timeout(1000000, 1000000, .CANDOR_INSTID); instance_init(.CANDOR_INSTID); } // Tulim Instance .TULIM_INSTID = instance_create("002-1@TulimInst", 0, IOT_NONE); instance_attachmap("002-1", .TULIM_INSTID, 0, "002-1@Tulim"); instance_attachmap("002-3", .TULIM_INSTID, 0, "002-3@Tulim"); instance_attachmap("002-4", .TULIM_INSTID, 0, "002-4@Tulim"); instance_set_timeout(1000000, 1000000, .TULIM_INSTID); instance_init(.TULIM_INSTID); end; } 002-3,44,28,0 script AreaNPC#doors5 NPC_HIDDEN,0,0,{ OnTouch: .@julia = getq(ShipQuests_Julia); if (.@julia >= 2) goto L_Warp; close; L_Warp: if (LOCATION$ == "") warp "002-4", 20, 27; else warp "002-4@"+LOCATION$, 20, 27; close; } 002-3,42,25,0 script AreaNPC#002-3d NPC_HIDDEN,0,0,{ OnTouch: if (LOCATION$ == "") warp "002-1", 72, 29; else warp "002-1@"+LOCATION$, 72, 29; close; }