// Evol scripts. // Authors: // Ablu // Saulc // Qwerty Dragon // Description: // Knife on the table. // Variable: // ShipQuests_Knife // Values: // 0 Default, not taken. // 1 Knife taken. 002-1,31,28,0 script #knife NPC_KNIVES,{ .@q = getq(ShipQuests_Knife); if (.@q) end; mesn l("Narrator"); mesc l("There are some old rusty knives on the table. Would you like to take one?"); next; menu l("Yeah!"), L_Give, l("Nah."), -; closedialog; close; L_Give: mes ""; inventoryplace RustyKnife, 1; setq ShipQuests_Knife, 1; getitem RustyKnife, 1; // TODO: replace keys with variables since the player may have remapped them, possibly replace the messages below with tutorial messages? mesn l("Narrator"); mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."); next; mesc l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."); next; mesc l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."); close; OnInit: .distance = 2; end; }