// TMW-2 Script // Authors: // Qwerty Dragon and Reid (originals) // Jesusalva // Description: // Dan is a sailor from Nard ship (TODO another Redy? Seriously?) who is afraid // of Pious. // Variables: // ShipQuests_Dan // Translation: // FR Translated 002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{ .@q=getq(ShipQuests_Dan); if (.@q == 1) goto L_Report; if (.@q == 2) goto L_Reward; if (.@q >= 3) goto L_Finished; mesn; mesq l("You see these pious around us?"); next; mesq l("They're scary, don't you think so?"); next; menu rif(getq(ShipQuests_Julia) < 3, l("Do you know where I can find Nard?")), L_Nard, l("Yeah, they are."), -, l("I am not afraid of Pious."), L_Quest; mes ""; mesn; mesq l("I knew someone would agree with me!"); close; L_Quest: if (BaseLevel < 2) { mesn; mesq l("Well, you clearly never fought before, so remember to add stats."); mesc l("That can be done pressing F2 and opening char screen."); next; } mes ""; mesn; mesq l("Then could you perhaps kill 12 @@ for me?!", getmonsterlink(Piou)); next; menu l("They're too strong for me!"), -, l("Yes, of course. Without a sweat."), L_Continue; mes ""; mesn; mesq l("Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed."); close; L_Continue: mes ""; mesn; mesq l("I am counting on you!"); setq ShipQuests_Dan, 1, 0; close; L_Report: mesn; mesq l("You've killed @@/12 @@. Get rid of them!", getq2(ShipQuests_Dan),getmonsterlink(Piou)); close; L_Reward: mesn; mesq l("Woohoo, thank you! Maybe now they'll leave me alone!"); next; mesn; mesq l("Here, take this pair of boots as a reward!"); inventoryplace CreasedBoots, 1; getitem CreasedBoots, 1; getexp 25, 5; setq ShipQuests_Dan, 3, 0; next; mesn; mesq l("Peter was also looking for strong people to help him to kill other monsters."); if (BaseLevel < 8) { next; mesn; mesq l("You still have a low level but I'm sure he will ask for your help once you grow up a little more."); } close; L_Finished: mesn; mesq l("It is no use... We are too close to a island, they will keep invading the ship..."); next; mesn; mes l("(shivering) \"Ah, how I am afraid of pious!\""); close; L_Nard: mesn; mesq l("Oh? Just go east of here. Keep going ##Bright##b, go down the stairs, and you'll be at his office already."); next; mesn; mesq l("And to leave this cramped ship, just go past his office! But beware..."); next; mesn; mesq l("There are Pious on the island as well! %%i"); close; OnInit: .sex = G_MALE; .distance = 5; end; } // TODO this code below is bad and should be entirely rewritten 002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{ function DanCheck { if (playerattached()) { // Quest not in progress - nothing to do if (getq(ShipQuests_Dan) != 1) return; // If you complete, finish it. Otherwise, sum it up. .@t=getq2(ShipQuests_Dan); if (.@t+1 >= 12) setq ShipQuests_Dan, 2, 0; else setq2 ShipQuests_Dan, .@t+1; // Report progress dispbottom l("@@/@@", .@t+1, 12); } return; } OnFakeKill: DanCheck(); end; OnRespawnPiou1: DanCheck(); sleep 39000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1"); end; OnRespawnPiou2: DanCheck(); sleep 41000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2"); end; OnRespawnPiou3: DanCheck(); sleep 39500; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3"); end; OnRespawnPiou4: DanCheck(); sleep 41500; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4"); end; OnRespawnPiou5: DanCheck(); sleep 40000; areamonster(instance_mapname("002-3"), 31, 26, 40, 31, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou5"); end; OnInstanceInit: areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1"); areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2"); areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3"); areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4"); areamonster(instance_mapname("002-3"), 31, 26, 40, 31, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou5"); end; }