// TMW2 Scripts. // // TMW-BR Original Authors: // Programmer: Adson Renato // Texts: Arkanjo // Review: Jesusalva // // Authors: // Jesusalva // Description: // Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes, // food, water, and money for an item. // In BR originals requested a four leaf clover to do luck magic, in order to not be caught. // That would imply teaching a new skill, and I'm not felling like it, so I removed. 002-1,45,26,0 script Alige NPC_ALIGE,{ if (BaseLevel < 42) goto L_Weak; .@q=getq(ShipQuests_Alige); if (.@q == 1) goto L_Return; if (.@q == 2) goto L_End; mesn; mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you."); next; mesn strcharinfo(0); menu l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt, l("Not right now, I'm busy."), L_Close, l("Did you said reward?!"), L_GoGo; L_Weak: mesc l("You thought there was someone here. It must have been your imagination."); if (@seenalige) goto L_Noob; @seenalige=true; close; L_Noob: mes ""; mesc l("Protip: You need level %d or higher to do this quest.", 42), 1; close; L_Revolt: mes ""; message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!"); mesn; mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!"); close; L_GoGo: mes ""; mesn; mesq l("Yes, I need to get out of here the earliest possible."); next; mesn strcharinfo(0); mesq l("So tell me already what you need, and what is the reward!"); next; // Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes, // food, water, and money for a hat. mesn; mesc l("Alige hands you an old paper patch."); next; mesn l("Old Paper Patch"); mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion)); mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread)); mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese)); mes l("* @@/12 @@", countitem(CherryCake), getitemlink(CherryCake)); mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion)); mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion)); mes l("* @@/2 @@", countitem(YellowDye), getitemlink(YellowDye)); mes l("* @@/2 @@", countitem(BlueDye), getitemlink(BlueDye)); mes l("* @@/7.500 GP", Zeny); next; // Temporary item. This four leaf amulet can be evolved: Bromenal < Iron < Golden < Crozenite mesn; mesq l("In exchange for your help, I'll give you a @@!", getitemlink(CrozeniteFourLeafAmulet)); menu l("Of course I'll help you!"), L_Accept, l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close; L_Accept: mes ""; mesn; mesq l("\"Many thanks! I'll be waiting for you, hiding on the ship's hold!\""); next; mesn strcharinfo(0); mesq l("Could you first explain me why so many items?"); next; mesn; mesq l("Very well, listen to my plan!"); next; mesn; mesq l("The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?"); next; mesn; mesq l("Water, Bread, Cheese and Cherry Cake are to eat, and money is always useful, you know."); next; mesn strcharinfo(0); mesq l("You planned neatly. I'll be back."); setq ShipQuests_Alige, 1; close; L_Return: mesn; mesq l("Hey, psst! Have you brought me what I asked for?"); next; mesn strcharinfo(0); menu l("What I had to bring, again?"), L_Remember, l("Yes, you can count it."), L_Check, l("No... Not yet, sorry."), L_Close; L_Remember: mes ""; mesc l("Alige hands you an old paper patch."); next; mesn l("Old Paper Patch"); mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion)); mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread)); mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese)); mes l("* @@/12 @@", countitem(CherryCake), getitemlink(CherryCake)); mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion)); mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion)); mes l("* @@/2 @@", countitem(YellowDye), getitemlink(YellowDye)); mes l("* @@/2 @@", countitem(BlueDye), getitemlink(BlueDye)); mes l("* @@/7.500 GP", Zeny); next; // Temporary item. This four leaf amulet can be evolved: Bromenal < Iron < Golden < Crozenite mesn; mesq l("In exchange for your help, I'll give you a @@!", getitemlink(CrozeniteFourLeafAmulet)); close; L_Check: if (countitem(CactusPotion) < 30 || countitem(Bread) < 12 || countitem(Cheese) < 12 || countitem(CherryCake) < 12 || countitem(BottleOfTonoriWater) < 8 || countitem(HastePotion) < 6 || countitem(StrengthPotion) < 6 || countitem(YellowDye) < 2 || countitem(BlueDye) < 2) goto L_Missing; if (Zeny < 7500) goto L_Missing; inventoryplace CrozeniteFourLeafAmulet, 1; delitem CactusPotion, 30; delitem Bread, 12; delitem Cheese, 12; delitem CherryCake, 12; delitem BottleOfTonoriWater, 8; delitem HastePotion, 6; delitem StrengthPotion, 6; delitem YellowDye, 2; delitem BlueDye, 2; Zeny = Zeny - 7500; getitem CrozeniteFourLeafAmulet, 1; getexp 32625, 50; setq ShipQuests_Alige, 2; mes ""; mesn; mesq l("Good job... Here is your reward..."); next; mesn; mesq l("I have to get going now. Thanks for the help!"); close; L_Missing: mes ""; mesn; mes l("There's not everything I've asked for..."); next; goto L_Remember; L_End: mesn; mes l("I am still here, but I already did amends for my acts and don't need to flee anymore..."); next; mesn strcharinfo(0); mes l("Why am I having a hard time to believe on you..."); close; L_Close: close; OnInit: .sex = G_MALE; .distance = 2; /* // Preventive check against faulty update. Must be removed afterwards. // UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2; .@nb = query_sql("select `char_id` from `quest` WHERE (`count1`>=1 and `quest_id`=2) LIMIT 2", .@name$); if (getarraysize(.@name$) > 0) { debugmes "FATAL ERROR: Quest log not updated."; debugmes "disabling Alige to prevent weirder bugs."; debugmes "UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2"; disablenpc .name$; } */ end; }