// TMW2 Scripts // Author: // The Mana World Brazil // Description: // Traps. 001-4,275,204,0 script #001-4_275x204 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_275x204", NPC_TRAP; end; } 001-4,260,182,0 script #001-4_260x182 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_260x182", NPC_TRAP; end; } 001-4,231,173,0 script #001-4_231x173 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_231x173", NPC_TRAP; end; } 001-4,199,171,0 script #001-4_199x171 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_199x171", NPC_TRAP; end; } 001-4,200,144,0 script #001-4_200x144 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: @object_name = .name$; SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_200x144", NPC_TRAP; end; } 001-4,247,127,0 script #001-4_247x127 NPC_TRAP,0,0,{ @map$ = "001-4"; mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_247x127", NPC_TRAP; end; } 001-4,265,135,0 script #001-4_265x135 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_265x135", NPC_TRAP; end; } 001-4,271,110,0 script #001-4_271x110 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_271x110", NPC_TRAP; end; } 001-4,190,30,0 script #001-4_190x30 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_190x30", NPC_TRAP; end; } 001-4,163,33,0 script #001-4_163x33 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_163x33", NPC_TRAP; end; } 001-4,177,49,0 script #001-4_177x49 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer5000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_177x49", NPC_TRAP; end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_177x49", NPC_TRAP; end; } 001-4,164,89,0 script #001-4_164x89 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_164x89", NPC_TRAP; end; } 001-4,130,84,0 script #001-4_130x84 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_130x84", NPC_TRAP; end; } 001-4,126,47,0 script #001-4_126x47 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_126x47", NPC_TRAP; end; } 001-4,130,32,0 script #001-4_130x32 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_130x32", NPC_TRAP; end; } 001-4,107,33,0 script #001-4_107x33 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_107x33", NPC_TRAP; end; } 001-4,33,141,0 script #001-4_33x141 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_33x141", NPC_TRAP; end; } 001-4,82,149,0 script #001-4_82x149 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_82x149", NPC_TRAP; end; } 001-4,42,118,0 script #001-4_42x118 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_42x118", NPC_TRAP; end; } 001-4,24,106,0 script #001-4_24x106 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_24x106", NPC_TRAP; end; } 001-4,79,163,0 script #001-4_79x163 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_79x163", NPC_TRAP; end; } 001-4,42,175,0 script #001-4_42x175 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_42x175", NPC_TRAP; end; } 001-4,26,184,0 script #001-4_26x184 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_26x184", NPC_TRAP; end; } 001-4,32,198,0 script #001-4_32x198 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_32x198", NPC_TRAP; end; } 001-4,102,275,0 script #001-4_102x275 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_102x275", NPC_TRAP; end; } 001-4,128,274,0 script #001-4_128x274 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_128x274", NPC_TRAP; end; } 001-4,130,256,0 script #001-4_130x256 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_130x256", NPC_TRAP; end; } 001-4,128,220,0 script #001-4_128x220 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_128x220", NPC_TRAP; end; } 001-4,156,212,0 script #001-4_156x212 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_156x212", NPC_TRAP; end; } 001-4,166,246,0 script #001-4_166x246 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_166x246", NPC_TRAP; end; } 001-4,176,270,0 script #001-4_176x270 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_176x270", NPC_TRAP; end; } 001-4,160,270,0 script #001-4_160x270 NPC_TRAP,0,0,{ mesn strcharinfo(0); mesq l("Something seems off with that!"); close; OnTouchNPC: OnTouch: SteelTrap(); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay "#001-4_160x270", NPC_TRAP; end; }