// Pet Detective allows you to tame pets. Besides having complete his own quest, // which unlocks some basic pets, you can unlock other mobs by having completed // the equivalent Grand Hunter Quest. You can make as many pets as you wish, but // the cost changes the more you create the same pet. Meaning if you create *another* // cute maggot because silly you forgot to feed your previous one, you'll pay at // minimum double the cost. Thankfully for you, maggot is already given for free // the first time, meaning you'll save yourself from some hassle. // // Jesusalva can't forget to add on Malindou a check to mark 'Forest Shroom' as // 1 completion to Aisen, because otherwise it would be kinda unfair. 018-2,122,23,0 script Pet Detective NPC160,{ mes "[Ace Ventura]"; mes "\"Hello, I heard you were wanting a pet to help you in your adventures.\""; mes "\"I know that because I am a pet detective and other adventurers said you may want to adopt a pet.\""; next; mes "\"We have the very best and healthiest animals.\""; mes "\"Are you interested in adopting one or more of these fine pets?\""; next; if(HWQUEST9 == 1) goto L_MagCat; goto L_Adoptmenu; L_Adoptmenu: mes "[Ace Ventura]"; mes "\"Tell me which one of the pets you want to adopt.\""; next; menu "I would like to have a dog!", L_Dog, "Got any cats?", L_Cat, "Hmmm... I'd like a rat...", L_Rat, "On second thought, I don't really want that responsibility right now.", L_close; L_Dog: mes "[Ace Ventura]"; mes "\"A dog? OK... for one of our fine dogs you will need to bring me\""; mes "\"20 animal bones, 15 steaks, 10 raw logs, and 100,000 GP.\""; next; mes "\"A well trained dog, will help you improve your strength too.\""; menu "Sure, I believe a trained dog will make me stronger.", L_dog2, "What a ripoff! No way! They would probably bite me anyways!", L_close; L_Cat: mes "[Ace Ventura]"; mes "\"Why yes, We do have cats. Fast and frisky ones too!\""; mes "\"You will be amazed at the speed of these fine animals.\""; next; mes "\"I guarantee they will make you feel faster and more agile in battle.\""; mes "\"A great deal for only 10 animal bones, 10 steaks, 15 cartons of milk and 100,000 GP.\""; menu "Yes, I could use more agility.", L_cat2, "No thanks, I like being slow.", L_close; L_Rat: mes "[Ace Ventura]"; mes "\"Rats are so cool!\""; mes "\"The ones I have here will really help your Dexterity.\""; next; mes "\"They cost 15 animal bones, 10 steaks, 20 bottles of water, and 100,000 GP.\""; mes "\"Now that you know how valuable they are, would you like to have one?\""; menu "Sure, The rat is just what I need.", L_rat2, "Whoa, that's way too much for a rat.", L_close; L_dog2: if (countitem("AnimalBones") < 20) goto L_Missing; if (countitem("Steak") < 15) goto L_Missing; if (countitem("RawLog") < 10) goto L_Missing; if (Zeny < 100000) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("AnimalBones") > 20 && countitem("Steak") > 15) goto L_Full; delitem "AnimalBones", 20; delitem "Steak", 15; delitem "RawLog", 10; Zeny = Zeny - 100000; getitem "Hound", 1; mes "[Ace Ventura]"; mes "\"Enjoy your dog! Do you want to adopt another pet?\""; menu "Yes, I would.", L_Adoptmenu, "Nope, not today. I want to have time to train my new dog.", L_close; L_cat2: if (countitem("AnimalBones") < 10) goto L_Missing; if (countitem("Steak") < 10) goto L_Missing; if (countitem("Milk") < 15) goto L_Missing; if (Zeny < 100000) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("AnimalBones") > 10 && countitem("Steak") > 10) goto L_Full; delitem "AnimalBones", 10; delitem "Steak", 10; delitem "Milk", 15; Zeny = Zeny - 100000; getitem "Cat", 1; mes "[Ace Ventura]"; mes "\"Now here is a frisky white cat! Do you want to adopt another pet?\""; menu "Yes, I do.", L_Adoptmenu, "No thank you, I think the cat is all I need for now", L_No; L_rat2: if (countitem("AnimalBones") < 15) goto L_Missing; if (countitem("Steak") < 10) goto L_Missing; if (countitem("BottleOfWater") < 20) goto L_Missing; if (Zeny < 100000) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("AnimalBones") > 15 && countitem("Steak") > 10) goto L_Full; delitem "AnimalBones", 15; delitem "Steak", 10; delitem "BottleOfWater", 20; Zeny = Zeny - 100000; getitem "Rat", 1; mes "[Ace Ventura]"; mes "\"Here is your fine pet! Do you want to purchase any other pet?\""; menu "Yes, I do.", L_Adoptmenu, "No, Thanks. I really want to see this rat attack!", L_No; goto L_close; L_MagCat: mes "[Ace Ventura]"; mes "\"Just a moment... Aren't you a Halloween Quest Adventurer? This is your lucky day!\""; mes "\"I just received a shipment of rare magical pets.\""; mes "\"They are so new, I haven't even had time to open the crates\""; next; mes "\"I can tell you that these pets are very rare and will not last very long.\""; mes "\"Are you interested in getting one of them?\""; menu "Yes, Let me have one!.", L_YesBcat, "Not Really.", L_EndSoon, "I would really like a different pet.", L_Adoptmenu; goto L_close; L_YesBcat: if (HW_Bcat == 1) goto L_OnlyOne; if (HW_Bcat == 2) goto L_NoMoreForYou; mes "[Ace Ventura]"; mes "\"These RARE pets normally sell for 750,000 GP and are limited to one per customer, however during this Halloween Season...\""; next; mes "\".. If you bring me the following items and 60,000 GP, I will let you have one of them.\""; mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and one rare Black Pearl.\""; menu "I have what you need", L_GetBcat, "I don't have everything you need. I will come back.", L_EndSoon, "I changed my mind, I don't really want one.", L_EndSoon, "I think I want a different pet?", L_Adoptmenu; goto L_close; L_GetBcat: if (countitem("Marshmallow") < 50) goto L_Missing; if (countitem("CandyPumpkin") < 50) goto L_Missing; if (countitem("Lifestone") < 20) goto L_Missing; if (countitem("JackOLantern") < 4) goto L_Missing; if (countitem("RubberBat") < 2) goto L_Missing; if (countitem("JarofBlood") < 3) goto L_Missing; if (countitem("BlackPearl") < 1) goto L_MissingPearl; if (Zeny < 60000) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full; delitem "Marshmallow", 50; delitem "CandyPumpkin", 50; delitem "Lifestone", 20; delitem "JackOLantern", 4; delitem "JarofBlood", 3; delitem "RubberBat", 2; delitem "BlackPearl", 1; Zeny = Zeny - 60000; getitem "BlackCat", 1; HW_Bcat = 1; mes "[Ace Ventura]"; mes "\"Wonderful! Here is your very own RARE and Magical...\""; next; mes "\"Black Cat!\""; goto L_close; L_EndSoon: mes "[Ace Ventura]"; mes "\"OK, Fine, but don't come crying to me when they are all gone.\""; mes "\"These Rare Pets were ordered especially for the Halloween Event.\""; mes "\"so when it is over, There may be no more to adopt.\""; goto L_close; L_Full: mes "[Ace Ventura]"; mes "\"Looks like you can't carry anything else in the your inventory, come back when you've made some room.\""; goto L_close; L_Missing: mes "[Ace Ventura]"; mes "\"It looks like you're missing some items. Please come back when you have what is needed!\""; goto L_close; L_MissingPearl: mes "[Ace Ventura]"; mes "\"It looks like you're missing the rare Black Pearl. You might win one from one of\""; mes "\"the Halloween NPCs.(The Creepy Surgeon)..Hmm...I think...\""; next; mes "\"someone told me that they bought one from the Indian named Exotic Trader.\""; mes "\"I know he is over at Oscar's farm, today.\""; next; mes "\"The adventure did not say how much they cost,\""; mes "\"however I suspect the Black Pearl is an expensive rare item.\""; next; mes "\"Please come back when you have the Black Pearl.\""; goto L_close; L_NotEnoughMoney: mes "[Ace Ventura]"; mes "\"You don't have enough money, come back later!\""; goto L_close; L_No: mes "[Ace Ventura]"; mes "\"Have a great day, and enjoy you new pet!\""; goto L_close; L_OnlyOne: mes "[Ace Ventura]"; mes "\" I am afraid you can not have another Rare Pet, They are all gone...\""; next; mes "\"However, I might be able to special order you one.\""; menu "Yes, I would like to order one.", L_BuyBcat, "No, Thanks.", L_close; L_BuyBcat: mes "[Ace Ventura]"; mes "\"The RARE pets sells for 750,000 GP.\""; next; mes "\"Bring me the following items and 750,000 GP and then I will let you have one.\""; mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and 1 rare Black Pearl.\""; menu "OK I have what you need.", L_SpecialBuy, "No, I have changed my mind.", L_close; goto L_close; L_SpecialBuy: if (countitem("Marshmallow") < 50) goto L_Missing; if (countitem("CandyPumpkin") < 50) goto L_Missing; if (countitem("Lifestone") < 20) goto L_Missing; if (countitem("JackOLantern") < 4) goto L_Missing; if (countitem("RubberBat") < 2) goto L_Missing; if (countitem("JarofBlood") < 3) goto L_Missing; if (countitem("BlackPearl") < 1) goto L_MissingPearl; if (Zeny < 750000) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full; delitem "Marshmallow", 50; delitem "CandyPumpkin", 50; delitem "Lifestone", 20; delitem "JackOLantern", 4; delitem "JarofBlood", 3; delitem "RubberBat", 2; delitem "BlackPearl", 1; Zeny = Zeny - 750000; getitem "BlackCat", 1; HW_Bcat = 2; mes "[Ace Ventura]"; mes "\"Wonderful! Here is your very own RARE and Magical...\""; next; mes "\"Black Cat!\""; goto L_close; L_NoMoreForYou: mes "[Ace Ventura]"; mes "\"Nice to see you again. You're the Adventurer who special ordered a Rare Pet from me..\""; mes "\"Unfortunately all of the Rare Pets have been adopted.\""; next; mes "\"I hope you and you pet are doing well.\""; mes "\"Those pets are so rare, I doubt if we will ever see them again.\""; goto L_close; L_close: mes "[Ace Ventura]"; mes "\"Goodbye Adventurer!\""; close; }