// TODO IMPORTANT: We don't use raw coal, so this NPC need to change a bit 016-1,40,39,0 script Paxel NPC141,{ @Cost_With_Logs = 2000; @Cost_Without_Logs = 3000; @Logs_Needed = 5; @Coal_Per = 5; mes "[Paxel]"; mes "\"Hello traveler! I've been studying how to refine raw coal with pressure and heat from a wood firepit."; mes "\"For " + @Cost_With_Logs + " gold, I can refine " + @Coal_Per + " Coal from a lump of Raw Coal and " + @Logs_Needed + " Raw Logs."; mes "If you don't have any logs to spare, I can use my logs; but that will cost you " + @Cost_Without_Logs + " gold.\""; menu "I'd like you to use my logs.", L_Logs_Provided, "Use your logs, please.", L_No_Logs_Provided, "I don't want to refine any coal today.", L_close; L_Logs_Provided: @Log_Mult = @Logs_Needed; @Cost_Mult = @Cost_With_Logs; goto L_Check_Items; L_No_Logs_Provided: @Log_Mult = 0; @Cost_Mult = @Cost_Without_Logs; goto L_Check_Items; L_Check_Items: mes "[Paxel]"; mes "\"How many lumps of Raw Coal do you want refined?\""; input @refine_count; if (@refine_count == 0) goto L_Bye; if (@refine_count > countitem("RawCoal") || @refine_count * @Log_Mult > countitem("RawLog")) goto L_MissingItems; if (@refine_count * @Cost_Mult > Zeny) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Coal") == 0) goto L_NoSpace; delitem "RawCoal", @refine_count; delitem "RawLog", @refine_count * @Log_Mult; Zeny = Zeny - (@refine_count * @Cost_Mult); getitem "Coal", @refine_count * @Coal_Per; goto L_Bye; L_MissingItems: mes "[Paxel]"; mes "\"You are missing some of the raw materials.\""; goto L_close; L_NoMoney: mes "[Paxel]"; mes "\"You can't afford that much work! Do some odd jobs and come back.\""; goto L_close; L_NoSpace: mes "[Paxel]"; mes "\"You won't have enough space for the refined Coal. Better come back later.\""; goto L_close; L_Bye: mes "[Paxel]"; mes "\"Have a good day and come again soon!\""; goto L_close; L_close: close; }