// This is from LoF, to replace LoF Paxel //---------------------------------------------------- // PRSM Helmet quest // Create Quest: Darlord (Depredador) //---------------------------------------------------- // Old Paxel turned Raw Coal in Coal... But we don't have Raw Coal. // He probably used the nice furnace NPC too... We will need another NPC to use that... //012-1.gat,122,115,0 script Paxel 126,{ 016-1,40,39,0 script Paxel NPC141,{ if(QUEST_Warrior1 == 2) goto L_Done1; if(QUEST_Warrior1 == 1) goto L_Ask2; if (BaseLevel >= 60 && countitem(IronIngot) > 0) goto L_Ask1; mesn; mes "\"Hello! Calm wind today!\""; menu "Yes, but I like windy days.", L_Wind, "Hmm... sorry but gotta go...", L_Go; close; L_Go: mesn; mes "\"Ok, good trip then.\""; close; L_Wind: mesn; mes "\"I don't like them, i can't fly straight.\""; close; // ---------------------------------------------------- // Desert Helmet quest start // ---------------------------------------------------- L_Ask1: mesn; mes "\"Hello "+ strcharinfo(0) + "! I see you have some [Iron Ore] with you!\""; menu "Yes... right... what about [Iron Ore]?", L_Quest1, "Yes, but i have grown attached to [Iron Ore]...", L_No, "Right, but now i have business in other places.", L_Rude; close; L_Quest1: mesn; mes "\"Iron Ore is a really special item. People without helmets can't understand [Iron Ore] real power, anyway if you could give me some of them you would understand why they are so special.\""; menu "Certainly, you can have all my [Iron Ore]", L_Check1, "Sorry but i am not interested in that.", L_No; close; L_No: mesn; mes "\"Ok, come back me when you want to know [Iron Ore] real power\""; close; L_Rude: mesn; mes "\"Well, good luck with your business.\""; close; L_Check1: if (countitem(IronIngot) > 11) goto L_Progress1; goto L_More_Needed1; L_More_Needed1: mesn; mes "\"Your [Iron Ore] are not enough, please look for more.\""; close; // ---------------------------------------------------- // Got Iron Ores // ---------------------------------------------------- L_Progress1: delitem IronIngot, 12; getexp 10000, 0; set QUEST_Warrior1, 1; mes "[Angel]"; mes "\"Perfect! you have enough Iron Ore, i will take them for now but i need other items in order to bring them to life.\""; L_Ask2: mesn; mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terranite Ore to make it more magical. And 10000 GP.\""; menu "Please have a look, i have what you asked", L_Check2, "On my way to get what you need.", -; close; L_Check2: if (countitem(InfantryHelmet) < 2 || countitem(WarlordHelmet) < 1 || countitem(TerraniteOre) < 6) goto L_More_Needed2; if (Zeny < 10000) { mesn; mes "\"You can't afford that much work! Do some odd jobs and come back.\""; close; } goto L_Progress2; L_More_Needed2: mesn; mes "\"I am sorry but i can see that you don't have all that i asked you.\""; next; mesn; mes "\"Please bring me that or i won't be able to make something really special for you.\""; close; // ---------------------------------------------------- // Got Desert // ---------------------------------------------------- L_Progress2: inventoryplace PrsmHelmet, 1; delitem InfantryHelmet, 2; delitem WarlordHelmet, 1; delitem TerraniteOre, 20; getexp 60000, 0; getitem PrsmHelmet, 1; set QUEST_Warrior1, 2; mesn; mes "\"There you go a special Desert Helmet!.\""; close; L_Done1: mesn; mes "\"Hello winged friend! How is the wind today?\""; menu "Calm, perfect for a fly!", L_Fly, "Gale, not good to fly.", L_Wind2; close; L_Fly: mesn; mes "\"Haha yes, you are right!\""; close; L_Wind2: mesn; mes "\"Yep, i never fly in these days.\""; close; }