005-4,36,19,0 script Switch#elecave NPC400,{ if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; mes "*You see a switch, it is flipped off*"; menu "No, I am NOT flipping the switch... thats final.", L_Exit, "Ha! What's the worst that could happen?", L_Flip; L_Flip: mes "*As you flip the switch, the cave starts to rumble*"; if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; // Prevent from starting level 1 from two different players $@ELE_CAVE_STATUS = 1; $@ELE_CAVE_PLAYER_COUNT = getmapusers("005-4"); startnpctimer; L_Start_Level_1: $@ELE_CAVE_LEVEL = 1; mapannounce "005-4", "Level 1 starting", 0; // Random colors for everyone! areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos"; // Two red, two blue. areamonster "005-4", 19, 19, 54, 37, "", 1080, 2, "Switch#elecave::OnBlueDeath"; areamonster "005-4", 19, 19, 54, 37, "", 1081, 2, "Switch#elecave::OnRedDeath"; goto L_Exit; // This one is triggered on talking to the switch. L_Enjoy: mes "*As you get ready to touch the switch, a spark of the opposite color flys to you. But oddly it doesn't hurt at all.*"; if (@ELE_CAVE_COLOR == 1) goto L_Set_Blue; if (@ELE_CAVE_COLOR == 2) goto L_Set_Red; L_Set_Red: @ELE_CAVE_COLOR = 1; goto L_Exit; L_Set_Blue: @ELE_CAVE_COLOR = 2; goto L_Exit; L_Exit: close; end; OnTimer3000: setnpctimer 0; // We stop if no live players are around if ($@ELE_CAVE_PLAYER_COUNT == 0) goto L_CleanUp; set $@ELE_CAVE_PLAYER_COUNT, 0; // The onTick refills this with a live count // We punish them for having a different count (Aka need kill them at the same time) $@ELE_CAVE_RED_COUNT = mobcount("005-4","Switch#elecave::OnRedDeath") + 1; $@ELE_CAVE_BLUE_COUNT = mobcount("005-4","Switch#elecave::OnBlueDeath") + 1; $@ELE_CAVE_DIFF = 0; if ($@ELE_CAVE_RED_COUNT > $@ELE_CAVE_BLUE_COUNT) goto L_More_Red; if ($@ELE_CAVE_RED_COUNT < $@ELE_CAVE_BLUE_COUNT) goto L_More_Blue; if ($@ELE_CAVE_LAST_MESSAGE != 0) mapannounce "005-4", "The ions are once again balanced. Try to kill a red and blue at the same time.", 0; $@ELE_CAVE_LAST_MESSAGE = 0; goto L_Next_Step; L_More_Red: $@ELE_CAVE_DIFF = $@ELE_CAVE_RED_COUNT - $@ELE_CAVE_BLUE_COUNT; if ($@ELE_CAVE_LAST_MESSAGE != 1) mapannounce "005-4", "There are too many red ions in the air! Kill more red sparks!", 0; $@ELE_CAVE_LAST_MESSAGE = 1; goto L_Next_Step; L_More_Blue: $@ELE_CAVE_DIFF = $@ELE_CAVE_BLUE_COUNT - $@ELE_CAVE_RED_COUNT; if ($@ELE_CAVE_LAST_MESSAGE != 2) mapannounce "005-4", "There are too many blue ions in the air! Kill more blue sparks!", 0; $@ELE_CAVE_LAST_MESSAGE = 2; goto L_Next_Step; L_Next_Step: // Basic per player logic areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnTick"; if ($@ELE_CAVE_RED_COUNT == 0 && $@ELE_CAVE_BLUE_COUNT == 0) goto L_Next_Level; end; L_Next_Level: if ($@ELE_CAVE_LEVEL == 1) goto L_Start_Level_2; if ($@ELE_CAVE_LEVEL == 2) goto L_Start_Level_3; if ($@ELE_CAVE_LEVEL == 3) goto L_CleanUp; end; L_Start_Level_2: $@ELE_CAVE_LEVEL = 2; mapannounce "005-4", "Level 2 starting", 0; // Random colors for everyone! areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos"; // four red, four blue. areamonster "005-4", 19, 19, 54, 37, "", 1080, 4, "Switch#elecave::OnBlueDeath"; areamonster "005-4", 19, 19, 54, 37, "", 1081, 4, "Switch#elecave::OnRedDeath"; end; L_Start_Level_3: $@ELE_CAVE_LEVEL = 3; mapannounce "005-4", "Level 3 starting", 0; // Random colors for everyone! areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos"; // eight red, eight blue. areamonster "005-4", 19, 19, 54, 37, "", 1080, 8, "Switch#elecave::OnBlueDeath"; areamonster "005-4", 19, 19, 54, 37, "", 1081, 8, "Switch#elecave::OnRedDeath"; end; OnChaos: if (ispcdead()) end; L_Set_Color: message strcharinfo(0), "You feel funny. You think your color has changed."; @ELE_CAVE_COLOR = rand(1, 2); end; OnTick: if (ispcdead()) end; // Count this player as alive $@ELE_CAVE_PLAYER_COUNT = $@ELE_CAVE_PLAYER_COUNT + 1; @drainamount = MaxHp / -20; if ($@ELE_CAVE_DIFF != 0) heal @drainamount * $@ELE_CAVE_DIFF, 0; // Make sure they have a color if (@ELE_CAVE_COLOR == 0) goto L_Set_Color; if (@ELE_CAVE_COLOR == 1) goto L_Do_Red; if (@ELE_CAVE_COLOR == 2) goto L_Do_Blue; end; L_Do_Red: specialeffect2 114; // Red effects if (isin("005-4", 42, 19, 54, 32)) goto L_Heal; if (isin("005-4", 32, 19, 54, 37)) end; message strcharinfo(0), "Sparks are flying between you and a piller. Maybe you should stand near a piller with the same color as you."; heal MaxHp / -6, 0; end; L_Do_Blue: specialeffect2 115; // Blue effects if (isin("005-4", 19, 19, 31, 32)) goto L_Heal; if (isin("005-4", 19, 19, 41, 37)) end; message strcharinfo(0), "Sparks are flying between you and a piller. Maybe you should stand near a piller with the same color as you"; heal MaxHp / -6, 0; end; L_Heal: heal MaxHp / 20, 0; end; OnBlueDeath: // Blue players have to kill blue sparks if (@ELE_CAVE_COLOR == 2) end; message strcharinfo(0), "The dying spark reacts explosively with you. You should only kill sparks with the same color as you."; heal MaxHp / -2, 0; end; OnRedDeath: // Red players have to kill red sparks if (@ELE_CAVE_COLOR == 1) end; message strcharinfo(0), "The dying spark reacts explosively with you. You should only kill sparks with the same color as you."; heal MaxHp / -2, 0; end; OnInit: if (debug >= 2) end; initnpctimer; stopnpctimer; L_CleanUp: $@ELE_CAVE_LAST_MESSAGE = 0; $@ELE_CAVE_STATUS = 0; $@ELE_CAVE_PLAYER_COUNT = 0; $@ELE_CAVE_LEVEL = 0; $@ELE_CAVE_ROUND_TIMER = 0; killmonster "005-4", "Switch#elecave::OnBlueDeath"; killmonster "005-4", "Switch#elecave::OnRedDeath"; stopnpctimer; setnpctimer 0; end; }