// TMW2 Script // Modified by Jesusalva // Evol scripts. // Authors: // Ablu // Qwerty Dragon // Jesusalva // Description: // Introduction scene where two sailors talk about how the player was found on his raft. // Elmo will handle dialogs between both NPCs. Modified for TMW2 by Jesusalva // Translation // FR translated 000-0-0,29,45,0 script Elmo#sailors NPC_ELMO,{ OnTalk: deltimer("Elmo#sailors::OnSlow"); setcamnpc; showavatar NPC_ELMO; mesn "Elmo"; mesq l("Hey. You. You were in need of medical attention earlier. Do you remember how to walk, talk, attack, etc?"); next; select l("Actually, a tutorial would be good!"), l("Yes, I do."); if (@menu == 2) { mesn l("Magic Arpan"); mesq l("Yeye don't need to train here anymore! Let's head back to the ship before the sun sets, shall we?"); next; goto L_Skip; } // TODO showavatar NPC_MAGIC_ARPAN; mesn "Magic Arpan"; mesq "bug report me tuto:89012"; showavatar; mesn "Narrator"; mesc l("It seems like you're finally safe. You shut your eyes and fall asleep."); mesc l("(Protip: Use ##Barrow keys##b to walk around once you wake up.)"); next; L_Skip: getitem CreasedShirt, 1; getitem CreasedShorts, 1; equip(CreasedShirt); equip(CreasedShorts); L_Ready: restorecam; adddefaultskills; setq General_Narrator, 0; percentheal 100,100; addtimer(45000,"Magic Arpan::OnSlow"); LOCATION$ = "Candor"; warp "002-1@Candor", 53, 38; savepoint "002-1", 55, 40; closedialog; close; // Prevent players from forgetting what they were meant to do // But if they logout, this will never trigger OnSlow: npctalk3 l("Hey @@! You haven't clicked on me yet!", strcharinfo(0)); addtimer(30000,"Elmo#sailors::OnSlow2"); end; OnSlow2: npctalk3 l("@@, do you need help? Are you lost? Click me!", strcharinfo(0)); dispbottom l("Click on Elmo or Magic Arpan to continue and begin the game..."); addtimer(60000,"Elmo#sailors::OnSlow"); end; OnInit: .sex = G_MALE; end; } 000-0-0,29,34,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{ doevent "Elmo#sailors::OnTalk"; close; OnInit: .sex = G_MALE; end; }