//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2019 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //================= Description =========================================== // Configurations file for status effects //========================================================================= /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** SC_TYPE: { // ================ Optional fields =============================== Visible: (bool) SC can be visible for all players Flags: { NoDeathReset: (bool) SC cannot be removed by death. NoSave: (bool) SC cannot be saved. NoDispelReset: (bool) SC cannot be reset by dispell. NoClearanceReset: (bool) SC cannot be reset by clearance. Buff: (bool) SC considered as buff and be removed by Hermode and etc. Debuff: (bool) SC considered as debuff and be removed by Gospel and etc. NoMadoReset: (bool) SC cannot be reset when MADO Gear is taken off. NoAllReset: (bool) SC cannot be reset by 'sc_end SC_ALL' and status change clear. NoBoss: (bool) SC cannot be applied to boss monsters. } } **************************************************************************/ SC_PROVOKE: { Flags: { Debuff: true NoBoss: true } } SC_ENDURE: { Flags: { NoDeathReset: true NoDispelReset: true Buff: true } } SC_HIDING: { Flags: { NoDispelReset: true } } SC_CLOAKING: { Flags: { NoSave: true NoDispelReset: true } } SC_TWOHANDQUICKEN: { Flags: { NoClearanceReset: true Buff: true } } SC_CONCENTRATION: { Flags: { Buff: true } } SC_ENCHANTPOISON: { Flags: { Buff: true } } SC_POISONREACT: { Flags: { Buff: true } } SC_QUAGMIRE: { Flags: { NoSave: true NoClearanceReset: true Debuff: true } } SC_ANGELUS: { Flags: { Buff: true } } SC_BLESSING: { Flags: { Buff: true NoMadoReset: true NoBoss: true } } SC_INC_AGI: { Flags: { Buff: true NoMadoReset: true } } SC_DEC_AGI: { Flags: { NoSave: true Debuff: true NoBoss: true } } SC_SLOWPOISON: { Flags: { NoClearanceReset: true Buff: true } } SC_IMPOSITIO: { Flags: { Buff: true } } SC_SUFFRAGIUM: { Flags: { Buff: true } } SC_ASPERSIO: { Flags: { Buff: true NoMadoReset: true } } SC_BENEDICTIO: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_KYRIE: { Flags: { Buff: true } } SC_MAGNIFICAT: { Flags: { NoSave: true Buff: true } } SC_GLORIA: { Flags: { Buff: true } } SC_LEXAETERNA: { Flags: { NoSave: true Buff: true } } SC_ADRENALINE: { Flags: { Buff: true } } SC_WEAPONPERFECT: { Flags: { Buff: true } } SC_OVERTHRUST: { Flags: { Buff: true } } SC_MAXIMIZEPOWER: { Flags: { Buff: true } } SC_TRICKDEAD: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_SHOUT: { Flags: { Buff: true } } SC_ENERGYCOAT: { Flags: { Buff: true } } SC_ATTHASTE_POTION1: { Visible: true Flags: { NoClearanceReset: true Buff: true } } SC_ATTHASTE_POTION2: { Visible: true Flags: { NoDeathReset: true NoClearanceReset: true Buff: true } } SC_ATTHASTE_POTION3: { Visible: true Flags: { Buff: true } } SC_MOVHASTE_POTION: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_BARRIER: { Flags: { Buff: true } } SC_NOEQUIPWEAPON: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_NOEQUIPSHIELD: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_NOEQUIPARMOR: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_NOEQUIPHELM: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROTECTWEAPON: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROTECTSHIELD: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROTECTARMOR: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROTECTHELM: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_AUTOGUARD: { Flags: { NoClearanceReset: true Buff: true } } SC_REFLECTSHIELD: { Flags: { NoClearanceReset: true Buff: true } } SC_DEVOTION: { Flags: { NoSave: true Buff: true } } SC_PROVIDENCE: { Flags: { NoSave: true Buff: true } } SC_DEFENDER: { Flags: { Buff: true } } SC_MAGICROD: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_AUTOSPELL: { Flags: { NoDeathReset: true NoDispelReset: true Buff: true } } SC_SPEARQUICKEN: { Flags: { Buff: true } } SC_BLADESTOP: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_EXPLOSIONSPIRITS: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_STEELBODY: { Flags: { NoSave: true Buff: true } } SC_PROPERTYFIRE: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROPERTYWATER: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROPERTYWIND: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROPERTYGROUND: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_STOP: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_INCAGI: { Visible: true Flags: { } } SC_INCVIT: { Visible: true Flags: { } } SC_INCINT: { Visible: true Flags: { } } SC_INCDEX: { Visible: true Flags: { } } SC_INCLUK: { Visible: true Flags: { } } SC_INCFLEE: { Visible: true Flags: { } } SC_INCHITRATE: { Visible: true Flags: { } } SC_INCFLEERATE: { Visible: true Flags: { } } SC_INCMHPRATE: { Visible: true Flags: { NoSave: true } } SC_INCMSPRATE: { Visible: true Flags: { } } SC_INCATKRATE: { Visible: true Flags: { } } SC_INCMATKRATE: { Visible: true Flags: { } } SC_INCDEFRATE: { Visible: true Flags: { } } SC_PROPERTYUNDEAD: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_AURABLADE: { Flags: { NoSave: true Buff: true } } SC_PARRYING: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_LKCONCENTRATION: { Flags: { NoSave: true Buff: true } } SC_TENSIONRELAX: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_BERSERK: { Flags: { NoSave: true Buff: true } } SC_SACRIFICE: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_GOSPEL: { Flags: { NoSave: true Debuff: true } } SC_SAFETYWALL: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PNEUMA: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ASSUMPTIO: { Flags: { Buff: true } } SC_BASILICA: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_VOLCANO: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_DELUGE: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_VIOLENTGALE: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_MAGICPOWER: { Flags: { NoSave: true Buff: true } } SC_EDP: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_TRUESIGHT: { Flags: { NoSave: true Buff: true } } SC_WINDWALK: { Visible: true Flags: { NoSave: true Buff: true } } SC_MELTDOWN: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_CARTBOOST: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_BLOODING: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_JOINTBEAT: { Flags: { NoSave: true NoClearanceReset: true Debuff: true } } SC_MINDBREAKER: { Flags: { NoSave: true Buff: true } } SC_MEMORIZE: { Flags: { NoSave: true Buff: true } } SC_FOGWALL: { Flags: { NoSave: true NoClearanceReset: true Buff: true NoBoss: true } } SC_SPIDERWEB: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true Debuff: true } } SC_SUB_WEAPONPROPERTY: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_RUN: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_STRUP: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_PROPERTYDARK: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_ADRENALINE2: { Flags: { NoSave: true Buff: true } } SC_PROPERTYTELEKINESIS: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_SOULLINK: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_PLUSATTACKPOWER: { Visible: true Flags: { NoClearanceReset: true Buff: true NoMadoReset: true } //Icon: "SI_TESTINGSI" } SC_PLUSMAGICPOWER: { Visible: true Flags: { NoClearanceReset: true Buff: true NoMadoReset: true } } SC_KAITE: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_KAAHI: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_KAUPE: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_ONEHANDQUICKEN: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_PRESERVE: { Flags: { NoSave: true Buff: true } } SC_CHASEWALK: { Flags: { NoDispelReset: true } } SC_CHASEWALK2: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_MOVESLOW_POTION: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_DOUBLECASTING: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_GRAVITATION: { Flags: { NoSave: true NoClearanceReset: true Buff: true NoBoss: true } } SC_OVERTHRUSTMAX: { Flags: { NoSave: true Buff: true } } SC_TAROTCARD: { Flags: { NoSave: true NoClearanceReset: true Debuff: true } } SC_CR_SHRINK: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_WZ_SIGHTBLASTER: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_RG_CCONFINE_M: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_RG_CCONFINE_S: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_NJ_UTSUSEMI: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_NJ_BUNSINJYUTSU: { Flags: { NoSave: true NoClearanceReset: true Buff: true } } SC_NJ_SUITON: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true Debuff: true NoBoss: true } } SC_FOOD_STR: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_AGI: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_VIT: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_DEX: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_INT: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_LUK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_BASICAVOIDANCE: { Flags: { NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_BASICHIT: { Flags: { NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_CRITICALSUCCESSVALUE: { Flags: { NoClearanceReset: true Buff: true } } SC_CASH_PLUSEXP: { Visible: true Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true NoAllReset: true } } SC_CASH_DEATHPENALTY: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true NoAllReset: true } } SC_CASH_RECEIVEITEM: { Visible: true Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_CASH_BOSS_ALARM: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true NoAllReset: true } } SC_FOOD_STR_CASH: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_AGI_CASH: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_VIT_CASH: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_DEX_CASH: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_INT_CASH: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_FOOD_LUK_CASH: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_SAVAGE_STEAK: { Flags: { NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_COCKTAIL_WARG_BLOOD: { Flags: { NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_MINOR_BBQ: { Flags: { NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_SIROMA_ICE_TEA: { Flags: { NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_DROCERA_HERB_STEAMED: { Flags: { NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_PUTTI_TAILS_NOODLES: { Flags: { NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_MELON_BOMB: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_BANANA_BOMB_SITDOWN_POSTDELAY: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_BANANA_BOMB: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_PROMOTE_HEALTH_RESERCH: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_ENERGY_DRINK_RESERCH: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_EXTRACT_WHITE_POTION_Z: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_VITATA_500: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_EXTRACT_SALAMINE_JUICE: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_BOOST500: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_FULL_SWING_K: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MANA_PLUS: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MUSTLE_M: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_LIFE_FORCE_F: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MER_FLEE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MER_ATK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MER_HP: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MER_SP: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MER_HIT: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SLOWCAST: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_CRITICALWOUND: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_MOVHASTE_HORSE: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROTECT_DEF: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROTECT_MDEF: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_HEALPLUS: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_S_LIFEPOTION: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_L_LIFEPOTION: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_CRITICALPERCENT: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_PLUSAVOIDVALUE: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_ATKER_ASPD: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_TARGET_ASPD: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_ATKER_MOVESPEED: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ATKER_BLOOD: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_TARGET_BLOOD: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ARMOR_PROPERTY: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_HELLPOWER: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_STEAMPACK: { Flags: { NoDispelReset: true NoClearanceReset: true Debuff: true NoMadoReset: true } } SC_CASH_PLUSONLYJOBEXP: { Visible: true Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true NoAllReset: true } } SC_PARTYFLEE: { Flags: { NoClearanceReset: true Buff: true } } SC_ANGEL_PROTECT: { Flags: { NoClearanceReset: true Buff: true } } SC_ENCHANTBLADE: { Flags: { Buff: true } } SC_DEATHBOUND: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_REFRESH: { Flags: { NoSave: true NoDispelReset: true Buff: true } } SC_GIANTGROWTH: { Flags: { NoDispelReset: true Buff: true } } SC_STONEHARDSKIN: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true Buff: true } } SC_VITALITYACTIVATION: { Flags: { NoDispelReset: true Buff: true } } SC_FIGHTINGSPIRIT: { Flags: { NoDispelReset: true Buff: true } } SC_ABUNDANCE: { Flags: { NoDispelReset: true Buff: true } } SC_EPICLESIS: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ORATIO: { Visible: true Flags: { NoDispelReset: true Buff: true } } SC_LAUDAAGNUS: { Flags: { NoDispelReset: true Buff: true } } SC_LAUDARAMUS: { Flags: { NoDispelReset: true Buff: true } } SC_CLOAKINGEXCEED: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_HALLUCINATIONWALK: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_HALLUCINATIONWALK_POSTDELAY: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_RENOVATIO: { Flags: { NoDispelReset: true Buff: true } } SC_WEAPONBLOCKING: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ROLLINGCUTTER: { Visible: true Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_EXPIATIO: { Flags: { NoDispelReset: true Buff: true } } SC_POISONINGWEAPON: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_TOXIN: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_PARALYSE: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_VENOMBLEED: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_MAGICMUSHROOM: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_DEATHHURT: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_PYREXIA: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_OBLIVIONCURSE: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_LEECHESEND: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_DUPLELIGHT: { Visible: true Flags: { NoDispelReset: true Buff: true } } SC_FEARBREEZE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ELECTRICSHOCKER: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true NoBoss: true } } SC_MARSHOFABYSS: { Flags: { NoDispelReset: true Buff: true NoBoss: true } } SC_RECOGNIZEDSPELL: { Flags: { NoDispelReset: true Buff: true } } SC_WUGDASH: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_WUGBITE: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true NoBoss: true } } SC_CAMOUFLAGE: { Visible: true Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ACCELERATION: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_HOVERING: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SUMMON1: { Visible: true Flags: { NoClearanceReset: true Buff: true } } SC_SUMMON2: { Visible: true Flags: { NoClearanceReset: true Buff: true } } SC_SUMMON3: { Visible: true Flags: { NoClearanceReset: true Buff: true } } SC_SUMMON4: { Visible: true Flags: { NoClearanceReset: true Buff: true } } SC_SUMMON5: { Visible: true Flags: { NoClearanceReset: true Buff: true } } SC_MVPCARD_TAOGUNKA: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true Debuff: true } } SC_MVPCARD_MISTRESS: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true Debuff: true } } SC_MVPCARD_ORCHERO: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true Debuff: true } } SC_MVPCARD_ORCLORD: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true Debuff: true } } SC_OVERHEAT_LIMITPOINT: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_OVERHEAT: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SHAPESHIFT: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_INFRAREDSCAN: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MAGNETICFIELD: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true NoBoss: true } } SC_NEUTRALBARRIER: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_NEUTRALBARRIER_MASTER: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_STEALTHFIELD_MASTER: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MANU_ATK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MANU_DEF: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SPL_ATK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SPL_DEF: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC__REPRODUCE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MANU_MATK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SPL_MATK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_STR_SCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true Debuff: true } } SC_INT_SCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true Buff: true Debuff: true } } SC_FORCEOFVANGUARD: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_BUCHEDENOEL: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true Debuff: true } } SC__AUTOSHADOWSPELL: { Flags: { Buff: true } } SC__SHADOWFORM: { Visible: true Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC_RAID: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SHIELDSPELL_DEF: { Flags: { Buff: true } } SC_SHIELDSPELL_MDEF: { Flags: { Buff: true } } SC_SHIELDSPELL_REF: { Flags: { Buff: true } } SC__BODYPAINT: { Flags: { NoDispelReset: true Buff: true } } SC_EXEEDBREAK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ADORAMUS: { Flags: { Buff: true NoBoss: true } } SC_PRESTIGE: { Flags: { Buff: true } } SC__INVISIBILITY: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC__DEADLYINFECT: { Flags: { NoDispelReset: true Buff: true } } SC_BANDING: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_BANDING_DEFENCE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_EARTHDRIVE: { Flags: { NoDispelReset: true Buff: true } } SC_INSPIRATION: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC__ENERVATION: { Flags: { Buff: true NoBoss: true } } SC__GROOMY: { Flags: { Buff: true NoBoss: true } } SC_RAISINGDRAGON: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true } } SC__IGNORANCE: { Flags: { Buff: true NoBoss: true } } SC__LAZINESS: { Flags: { Buff: true NoBoss: true } } SC_LIGHTNINGWALK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ACARAJE: { Flags: { NoClearanceReset: true Buff: true } } SC__UNLUCKY: { Flags: { Buff: true NoBoss: true } } SC_CURSEDCIRCLE_ATKER: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_CURSEDCIRCLE_TARGET: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC__WEAKNESS: { Flags: { Buff: true NoBoss: true } } SC_CRESCENTELBOW: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC__STRIPACCESSARY: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC__MANHOLE: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC__BLOODYLUST: { Flags: { Debuff: true } } SC_SWING: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SYMPHONY_LOVE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_PROPERTYWALK: { Flags: { NoSave: true Buff: true } } SC_SPELLFIST: { Flags: { Buff: true } } SC_NETHERWORLD: { Flags: { Buff: true NoBoss: true } } SC_SIREN: { Flags: { Buff: true } } SC_DEEP_SLEEP: { Visible: true Flags: { NoSave: true Debuff: true NoBoss: true } } SC_SIRCLEOFNATURE: { Flags: { Buff: true } } SC_GLOOMYDAY: { Flags: { Buff: true } } SC_GLOOMYDAY_SK: { Flags: { Buff: true } } SC_SONG_OF_MANA: { Flags: { Buff: true } } SC_DANCE_WITH_WUG: { Flags: { Buff: true } } SC_RUSH_WINDMILL: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ECHOSONG: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_HARMONIZE: { Flags: { Buff: true } } SC_MOONLIT_SERENADE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_SATURDAY_NIGHT_FEVER: { Flags: { Buff: true } } SC_SITDOWN_FORCE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_ANALYZE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_LERADS_DEW: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_MELODYOFSINK: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_BEYOND_OF_WARCRY: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_UNLIMITED_HUMMING_VOICE: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true } } SC_WARMER: { Flags: { NoSave: true } } SC_VENOMIMPRESS: { Visible: true Flags: { NoDispelReset: true } } SC_FROSTMISTY: { Visible: true Flags: { Debuff: true NoBoss: true } } SC_STOMACHACHE: { Flags: { Debuff: true } } SC_MYSTERIOUS_POWDER: { Flags: { Debuff: true } } SC_WATER_BARRIER: { Flags: { NoSave: true } } SC_ZEPHYR: { Flags: { NoSave: true } } SC_POWER_OF_GAIA: { Flags: { NoSave: true } } SC_FIRE_INSIGNIA: { Flags: { NoSave: true } } SC_WATER_INSIGNIA: { Flags: { NoSave: true } } SC_WIND_INSIGNIA: { Flags: { NoSave: true } } SC_EARTH_INSIGNIA: { Flags: { NoSave: true } } SC_MORA_BUFF: { Flags: { NoSave: true } } SC_NEEDLE_OF_PARALYZE: { Flags: { NoDeathReset: true NoBoss: true } } SC_PAIN_KILLER: { Flags: { NoDeathReset: true } } SC_G_LIFEPOTION: { Flags: { NoDispelReset: true NoMadoReset: true } } SC_LIGHT_OF_REGENE: { Flags: { NoDeathReset: true } } SC_MAGIC_CANDY: { Flags: { NoDispelReset: true NoClearanceReset: true Buff: true NoMadoReset: true } } SC_MONSTER_TRANSFORM: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MTF_ASPD: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MTF_RANGEATK: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MTF_MATK: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MTF_MLEATKED: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_MTF_CRIDAMAGE: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_FULL_THROTTLE: { Flags: { NoSave: true Buff: true } } SC_REBOUND: { Flags: { NoSave: true Buff: true } } SC_TELEKINESIS_INTENSE: { Flags: { NoSave: true Buff: true } } SC_SKELSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_DISTRUCTIONSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_ROYALSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_IMMUNITYSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_MYSTICSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_BATTLESCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_ARMORSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_FREYJASCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_SOULSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoMadoReset: true } } SC_QUEST_BUFF1: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true } } SC_QUEST_BUFF2: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true } } SC_QUEST_BUFF3: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true } } SC_GEFFEN_MAGIC1: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true } } SC_GEFFEN_MAGIC2: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true } } SC_GEFFEN_MAGIC3: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true } } SC_OVERLAPEXPUP: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true NoAllReset: true } } SC_M_LIFEPOTION: { Visible: true Flags: { NoDispelReset: true NoMadoReset: true } } SC_LEADERSHIP: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_GLORYWOUNDS: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_SOULCOLD: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_HAWKEYES: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_GDSKILL_REGENERATION: { Flags: { NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_ORCISH: { Flags: { NoSave: true } } SC_WEIGHTOVER50: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_WEIGHTOVER90: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_WEDDING: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_XMAS: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_SUMMER: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_NOCHAT: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_FUSION: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_EARTHSCROLL: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_STORMKICK_READY: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_DOWNKICK_READY: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_COUNTERKICK_READY: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_TURNKICK_READY: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_DODGE_READY: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_JAILED: { Flags: { //NoSave: false NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_AUTOTRADE: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_DANCING: { Flags: { NoDispelReset: true NoClearanceReset: true } } SC_WHISTLE: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_ASSNCROS: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_POEMBRAGI: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_APPLEIDUN: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_HUMMING: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_DONTFORGETME: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_FORTUNE: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_SERVICEFORYOU: { Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_INCHIT: { Visible: true Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } } SC_PUSH_CART: { Visible: true Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_COLD: { Visible: true Flags: { NoBoss: true } } SC_BLOOD_SUCKER: { Visible: true Flags: { } } SC_MOONSTAR: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_SUPER_STAR: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_STRANGELIGHTS: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_DECORATION_OF_MUSIC: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_LJOSALFAR: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_MERMAID_LONGING: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_HAT_EFFECT: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_FLOWERSMOKE: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_FSTONE: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_HAPPINESS_STAR: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_MAPLE_FALLS: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_TIME_ACCESSORY: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_MAGICAL_FEATHER: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_BLOSSOM_FLUTTERING: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_SPRITEMABLE: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_BITESCAR: { Flags: { NoDispelReset: true NoBoss: true } } SC_CLAN_INFO: { Visible: true Flags: { NoDeathReset: true NoSave: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_ALL_RIDING: { Visible: true Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoAllReset: true } } SC_DAILYSENDMAILCNT: { Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true NoAllReset: true } } SC_COMA: { Visible: true Flags: { NoBoss: true } } SC_RICHMANKIM: { Visible: true Flags: { NoBoss: true } } SC_BURNING: { Visible: true Flags: { NoBoss: true } } SC_ROKISWEIL: { Flags: { NoBoss: true } } SC_VACUUM_EXTREME: { Flags: { NoBoss: true } } SC_FRESHSHRIMP: { Flags: { NoBoss: true } } SC_SV_ROOTTWIST: { Flags: { NoBoss: true } } SC_PHYSICAL_SHIELD: { Visible: true Flags: { NoSave: true } } SC_HALT_REGENERATION: { Visible: true Flags: { NoDispelReset: true NoClearanceReset: true Debuff: true } }