//==================================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //= //= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files SKILL_NAME2: { // Use this for skills which have other skills as prerequisites MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } */ //==================================================== Human: { skills: { // Basic NV_BASIC: 0 TMW2_FAKESKILL: 0 TMW2_FAKESKILL2: 0 TMW2_SKILLPERMIT: 0 TMW2_CRAFT: 0 TMW2_ANCIENTLANGUAGES: 0 TMW2_SPEECH: 0 TMW2_MPREGEN: 0 WE_MALE: 0 WE_FEMALE: 0 GD_EXTENSION: 0 AM_CALLHOMUN: 0 AM_REST: 0 AM_RESURRECTHOMUN: 6 AL_DP: 0 TMW2_OVERLOAD: 0 TMW2_STUDY: 0 TMW2_OVHFIRE: 0 // Transmigration Skills TMW2_PARUM: 0 TMW2_TRANSMIGRATION: 10 // Summoning Skills TMW2_ZARKOR: 3 TMW2_DUCKY: 10 TMW2_KALMURK: 4 TMW2_DRAGOKIN: 5 TMW2_LIMERIZER: 5 TMW2_HALHISS: 8 TMW2_KALWULF: 5 TMW2_FAIRYKINGDOM: 5 TMW2_FROZENHEART: 5 TMW2_STONEHEART: 5 TMW2_KALBOO: 5 TMW2_KALSPIKE: 5 TMW2_CUTEHEART: 5 TMW2_PLANTKINGDOM: 5 TMW2_FAIRYEMPIRE: 5 // Thieves/Merchant-Police ALL_INCCARRY: 0 TF_STEAL: 0 MC_PUSHCART: 0 MC_VENDING: 0 MC_DISCOUNT: 0 MC_OVERCHARGE: 0 // Legendary Skills TMW2_DEMURE: 10 ///////////////// Magic v3 (Custom/Trickmaster) TMW2_MANABOMB: 0 ///////////////// Magic v3 (Custom/Scholarship) TMW2_FIRSTAID: 0 TMW2_HEALING: 0 TMW2_MAGNUSHEAL: 0 EVOL_AREA_PROVOKE: 0 ///////////////// Magic v3 (Magic Skills) TMW2_FROSTDIVER: 0 TMW2_FROSTNOVA: 0 TMW2_NILFHEIM: 0 TMW2_NAPALMBEAT: 0 TMW2_HOLYLIGHT: 0 TMW2_MAGICSTRIKE: 0 TMW2_JUDGMENT: 0 TMW2_LIGHTNINGBOLT: 0 TMW2_TEMPEST: 0 TMW2_METEORSTRIKE: 0 TMW2_METEORSHOWER: 0 TMW2_GAIABREAK: 0 TMW2_FIREARROW: 0 TMW2_FIREBALL: 0 TMW2_ARMAGEDDON: 0 ///////////////// Brawler class TMW2_BRAWLING: 0 TMW2_BEARSTRIKE: 0 TMW2_ALLINONE: 0 TMW2_FALKONSTRIKE: 0 TMW2_GROUNDSTRIKE: 0 TMW2_SUPREMEATTACK: 0 TMW2_CHARGEDARROW: 0 TMW2_ARROWSHOWER: 0 ///////////////// Magic v3 (Builtin) KN_AUTOCOUNTER: 0 SN_SHARPSHOOTING: 0 SN_WINDWALK: 0 ///////////////// Magic v3 (Passive) // Scholarship (SELF) AC_OWL: 10 SA_DRAGONOLOGY: 0 TMW2_SAGE: 0 SM_RECOVERY: 0 MG_SRECOVERY: 0 //PF_HPCONVERSION: 0 //HP_MEDITATIO: 0 CR_TRUST: 0 AC_VULTURE: 0 // Scholarship (MMO) AL_INCAGI: 0 HW_MAGICPOWER: 0 SM_PROVOKE: 0 TF_DETOXIFY: 0 AC_CONCENTRATION: 0 ALL_RESURRECTION: 0 // Scholarship (Weapon) PR_ASPERSIO: 0 SA_FLAMELAUNCHER: 0 SA_FROSTWEAPON: 0 SA_LIGHTNINGLOADER: 0 SA_SEISMICWEAPON: 0 ///////////////// Trickster Class // Trickmasters (INOFFENSIVE) ALL_FULL_THROTTLE: 0 SA_FREECAST: 0 TF_BACKSLIDING: 0 NV_TRICKDEAD: 0 // Trickmasters (OFFENSIVE) MG_FIREWALL: 0 SO_FIREWALK: 0 GC_DARKILLUSION: 0 ///////////////// Misc Skills // Guild Skills (alpha) GD_LEADERSHIP: 0 GD_SOULCOLD: 0 GD_BATTLEORDER: 0 GD_REGENERATION: 0 GD_RESTORE: 0 GD_EMERGENCYCALL: 0 // Guild Skills (beta) TMW2_GD_INCALL: 0 TMW2_GD_REGEN: 0 TMW2_GD_DEFUP: 0 TMW2_GD_BATTLEPLAN: 0 TMW2_GD_ATKUP: 0 TMW2_GD_CRITUP: 0 TMW2_GD_AUTOREVIVE: 0 TMW2_GDP_MAXPOWER: 0 TMW2_GDP_SPREGEN: 0 // Deprecated ASC_METEORASSAULT: 0 AC_SHOWER: 0 SM_BASH: 0 MC_MAMMONITE: 0 AC_CHARGEARROW: 0 ////////////////////////////////////////// ///////////////// Unused ///////////////// ////////////////////////////////////////// /* // No longer used BA_PANGVOICE: 0 SM_ENDURE: 0 CR_DEFENDER: 0 ALL_BUYING_STORE: 0 // Never used KN_RIDING: 0 WZ_STORMGUST: 3 WE_BABY: 0 WE_CALLPARENT: 0 WE_CALLBABY: 0 AM_CALLHOMUN: 0 TK_HIGHJUMP: 0 MG_THUNDERSTORM: 0 AS_CLOAKING: 0 TF_DOUBLE: 0 TF_HIDING: 0 WZ_VERMILION: 0 ST_CHASEWALK: 0 WS_CARTBOOST: 0 TK_RUN: 0 RA_RESEARCHTRAP: 0 SC_DIMENSIONDOOR: 0 WZ_STORMGUST: 0 WL_SUMMONFB: 0 WL_RELEASE: 0 WL_SUMMONSTONE: 0 SA_COMA: 0 CH_SOULCOLLECT: 0 SL_STUN: 0 AL_BLESSING: 0 WL_STASIS: 0 RA_CAMOUFLAGE: 0 SC_MANHOLE: 0 AL_RUWACH: 0 AL_TELEPORT: 0 MG_SAFETYWALL: 0 WZ_QUAGMIRE: 0 WZ_FROSTNOVA: 0 MO_BODYRELOCATION: 0 MO_CALLSPIRITS: 0 GN_HELLS_PLANT: 0 GN_DEMONIC_FIRE: 0 GN_CRAZYWEED: 0 GN_WALLOFTHORN: 0 WE_CALLPARTNER: 0 EVOL_PHYSICAL_SHIELD: 0 */ } } MedHu: { inherit: ( "Human" ); } DarkHu: { inherit: ( "Human" ); } Elven: { inherit: ( "Human" ); } Orc: { inherit: ( "Human" ); } Raijin: { inherit: ( "Human" ); } Tritan: { inherit: ( "Human" ); } Ukar: { inherit: ( "Human" ); } Redy: { inherit: ( "Human" ); } Savior: { inherit: ( "Human" ); }