//==================================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //= //= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files SKILL_NAME2: { // Use this for skills which have other skills as prerequisites MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } */ //==================================================== Human: { skills: { NV_BASIC: 0 NV_FIRSTAID: 0 NV_TRICKDEAD: 0 WE_BABY: 0 WE_CALLPARENT: 0 WE_CALLBABY: 0 ALL_INCCARRY: 0 MC_VENDING: 0 MC_PUSHCART: 0 ALL_BUYING_STORE: 0 AM_CALLHOMUN: 0 KN_RIDING: 0 SM_BASH: 0 TK_HIGHJUMP: 0 MG_THUNDERSTORM: 0 AS_CLOAKING: 0 TF_DOUBLE: 0 TF_HIDING: 0 WZ_VERMILION: 0 ST_CHASEWALK: 0 WS_CARTBOOST: 0 TK_RUN: 0 RA_RESEARCHTRAP: 0 SC_DIMENSIONDOOR: 0 WZ_STORMGUST: 0 WL_SUMMONFB: 0 WL_RELEASE: 0 WL_SUMMONSTONE: 0 SC_INVISIBILITY: 0 RG_GRAFFITI: 0 RG_CLEANER: 0 SA_COMA: 0 CH_SOULCOLLECT: 0 SL_STUN: 0 AL_BLESSING: 0 WL_STASIS: 0 RA_CAMOUFLAGE: 0 SC_MANHOLE: 0 AL_RUWACH: 0 AL_TELEPORT: 0 MG_SAFETYWALL: 0 WZ_QUAGMIRE: 0 WZ_FROSTNOVA: 0 MO_BODYRELOCATION: 0 MO_CALLSPIRITS: 0 GN_HELLS_PLANT: 0 GN_DEMONIC_FIRE: 0 GN_CRAZYWEED: 0 GN_WALLOFTHORN: 0 WE_MALE: 0 WE_FEMALE: 0 WE_CALLPARTNER: 0 EVOL_MASS_PROVOKE: 0 EVOL_PHYSICAL_SHIELD: 0 MAGIC_WARRIOR: 0 WIZARD_MAGE: 0 } } Ukar: { inherit: ( "Human" ); } Redy: { inherit: ( "Human" ); } Elven: { inherit: ( "Human" ); } Orc: { inherit: ( "Human" ); } Raijin: { inherit: ( "Human" ); } Tritan: { inherit: ( "Human" ); }