//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2018 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Pets Database //========================================================================= pet_db:( /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** { // ================ Mandatory fields ============================== Id: ID (int) SpriteName: "Sprite_Name" (string) Name: "Pet Name" (string) // ================ Optional fields =============================== TamingItem: Taming Item (string, defaults to 0) EggItem: Egg Id (string, defaults to 0) AccessoryItem: Equipment Id (string, defaults to 0) FoodItem: Food Id (string, defaults to 0) FoodEffectiveness: hunger points (int, defaults to 0) HungerDelay: hunger time (int, defaults to 0) Intimacy: { Initial: start intimacy (int, defaults to 0) FeedIncrement: feeding intimacy (int, defaults to 0) OverFeedDecrement: overfeeding intimacy (int, defaults to 0) OwnerDeathDecrement: owner die intimacy (int, defaults to 0) } CaptureRate: capture rate (int, defaults to 0) Speed: speed (int, defaults to 0) SpecialPerformance: true/false (boolean, defaults to false) TalkWithEmotes: convert talk (boolean, defaults to false) AttackRate: attack rate (int, defaults to 0) DefendRate: Defence attack (int, defaults to 0) ChangeTargetRate: change target (int, defaults to 0) PetScript: <" Pet Script (can also be multi-line) "> EquipScript: <" Equip Script (can also be multi-line) "> }, **************************************************************************/ { Id: 1002 SpriteName: "Piou" Name: "Piou" TamingItem: "PiouFeathers" EggItem: "PiouEgg" FoodItem: "Piberries" FoodEffectiveness: 80 HungerDelay: 60 Intimacy: { Initial: 250 FeedIncrement: 50 OverFeedDecrement: 100 OwnerDeathDecrement: 20 } CaptureRate: 1000 Speed: 150 SpecialPerformance: true AttackRate: 350 DefendRate: 400 ChangeTargetRate: 800 PetScript: <" petloot 10; "> EquipScript: <" bonus bLuk,2; bonus bCritical,1; "> }, { Id: 1005 SpriteName: "Rattey" Name: "Ratte the Ratto" TamingItem: "RattoTeeth" EggItem: "Ratte" FoodItem: "Cheese" FoodEffectiveness: 100 HungerDelay: 60 Intimacy: { Initial: 250 FeedIncrement: 50 OverFeedDecrement: 50 OwnerDeathDecrement: 50 } CaptureRate: 1000 Speed: 100 SpecialPerformance: true AttackRate: 450 DefendRate: 500 ChangeTargetRate: 850 PetScript: <" petloot 1; bonus bDex, 1; "> EquipScript: <" bonus bDex, 4; "> }, { Id: 1030 SpriteName: "Cute Maggot" Name: "Cute Maggot" TamingItem: "MaggotSlime" EggItem: "MaggotCocoon" FoodItem: "BugLeg" FoodEffectiveness: 100 HungerDelay: 60 Intimacy: { Initial: 250 FeedIncrement: 50 OverFeedDecrement: 50 OwnerDeathDecrement: 50 } CaptureRate: 1000 Speed: 220 SpecialPerformance: true AttackRate: 450 DefendRate: 500 ChangeTargetRate: 850 PetScript: <" petloot 3; "> EquipScript: <" bonus bMaxHP, 150; "> }, { Id: 1049 SpriteName: "Bhop Fluffy" Name: "Bhop Fluffy" TamingItem: "GoldenEasteregg" EggItem: "BhopEgg" FoodItem: "Aquada" FoodEffectiveness: 100 HungerDelay: 60 Intimacy: { Initial: 250 FeedIncrement: 50 OverFeedDecrement: 50 OwnerDeathDecrement: 50 } CaptureRate: 1000 Speed: 140 SpecialPerformance: true AttackRate: 350 DefendRate: 400 ChangeTargetRate: 800 PetScript: <" petskillbonus bLuk, 5, 30, 90; bonus bLuk,1; petloot 2; "> EquipScript: <" bonus bLuk,4; bonus2 bSPRegenRate,1,10000; "> }, // TODO: What's the difference from AnimalBones and Bone ? { Id: 1190 SpriteName: "Doggy" Name: "Doggy the Dog" TamingItem: "Bone" EggItem: "DoggyDog" FoodItem: "AnimalBones" FoodEffectiveness: 100 HungerDelay: 60 Intimacy: { Initial: 250 FeedIncrement: 50 OverFeedDecrement: 50 OwnerDeathDecrement: 50 } CaptureRate: 1000 Speed: 190 SpecialPerformance: true AttackRate: 450 DefendRate: 500 ChangeTargetRate: 850 PetScript: <" petloot 3; bonus bStr, 1; "> EquipScript: <" bonus bStr, 4; "> }, { Id: 1191 SpriteName: "Catty" Name: "Catty the Cat" TamingItem: "CottonCloth" EggItem: "CattyCat" FoodItem: "Milk" FoodEffectiveness: 100 HungerDelay: 60 Intimacy: { Initial: 250 FeedIncrement: 50 OverFeedDecrement: 50 OwnerDeathDecrement: 50 } CaptureRate: 1000 Speed: 190 SpecialPerformance: true AttackRate: 450 DefendRate: 500 ChangeTargetRate: 850 PetScript: <" petloot 3; bonus bAgi, 1; "> EquipScript: <" bonus bAgi, 4; "> }, { Id: 1192 SpriteName: "BlackCatty" Name: "Blacky Cat" TamingItem: "JarOfBlood" EggItem: "BlackyCat" FoodItem: "Mashmallow" FoodEffectiveness: 100 HungerDelay: 60 Intimacy: { Initial: 250 FeedIncrement: 50 OverFeedDecrement: 50 OwnerDeathDecrement: 50 } CaptureRate: 1000 Speed: 190 SpecialPerformance: true AttackRate: 450 DefendRate: 500 ChangeTargetRate: 850 PetScript: <" petloot 3; bonus bInt, 1; "> EquipScript: <" bonus bInt, 4; bonus bAgi, 1; "> }, )