// Experience & Drop Rate Modifier Database // // Structure of Database: // Type,Race,Level difference,Rate // // TYPE: // 1=experience, 2=item drop // RACE: // 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, // 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, // 10=Boss monsters, 11=Normal monsters // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. // Every level below the monster level causes +1% exp (min 5 levels above) // Every 5 levels above the monster level causes -3% exp // Bonus are capped at 25 levels difference - more than that is "strange gameplay". // The penalty is capped at 50 levels difference and serves to push players into // killing monsters same level or stronger than the players themselves ;-) 1,12,100,140 1,12,50,135 1,12,25,130 1,12,24,129 1,12,23,128 1,12,22,127 1,12,21,126 1,12,20,125 1,12,19,123 1,12,18,122 1,12,17,121 1,12,16,120 1,12,15,119 1,12,14,117 1,12,13,116 1,12,12,115 1,12,11,114 1,12,10,113 1,12,9,111 1,12,8,110 1,12,7,109 1,12,6,108 1,12,5,107 1,12,4,105 1,12,3,104 1,12,2,103 1,12,1,101 1,12,0,100 1,12,-1,100 1,12,-10,95 1,12,-15,91 1,12,-20,88 1,12,-25,85 1,12,-30,82 1,12,-35,79 1,12,-40,76 1,12,-45,73 1,12,-50,70 1,12,-60,65 1,12,-70,60 1,12,-80,55 1,12,-90,50 1,12,-100,40 1,12,-120,35 1,12,-150,30 // After 50 levels difference, drop rate starts getting nerfed... A tiny bit. 2,12,50,105 2,12,40,104 2,12,30,103 2,12,20,102 2,12,10,101 2,12,0,100 2,12,-50,90 2,12,-75,80 2,12,-100,75 2,12,-125,70 2,12,-150,65 2,12,-200,60 2,12,-250,50