//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2019 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //================= Description =========================================== // Configurations file for status effects //========================================================================= combo_db: ( /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** { // ================ Mandatory fields =============================== Items: ["item_list"] (string, array) list of items Script: <" Script (it can be multi-line) "> } **************************************************************************/ // Item Combos Database // This define set bonuses // Quivers and Shields usually are not counted. // A set should have 4 or 5 pieces of equipment. // Creased Set Bonus: +1 to all stats { Items: ["CreasedShirt", "CreasedBoots", "CreasedGloves", "CreasedShorts"] Script: <" bonus bAllStats, 1; "> }, // Candor Set Bonus (excluding Bola): +1 to all stats, +1% HP { Items: ["CandorShirt", "CandorBoots", "CandorGloves", "CandorShorts", "CandorHeadBand"] Script: <" bonus bAllStats, 1; bonus bMaxHPrate, 1; "> }, // Cotton Set Bonus: +1 to all stats, +1% HP, +5% MP { Items: ["CottonShirt", "CottonBoots", "CottonGloves", "CottonShorts"] Script: <" bonus bAllStats, 1; bonus bMaxHPrate, 1; bonus bMaxSPrate, 5; "> }, { Items: ["CottonShirt", "CottonBoots", "CottonGloves", "CottonTrousers"] Script: <" bonus bAllStats, 1; bonus bMaxHPrate, 1; bonus bMaxSPrate, 5; "> }, { Items: ["CottonShirt", "CottonBoots", "CottonGloves", "CottonSkirt"] Script: <" bonus bAllStats, 1; bonus bMaxHPrate, 1; bonus bMaxSPrate, 5; "> }, { Items: ["CottonShirt", "CottonBoots", "CottonGloves", "MiniSkirt"] Script: <" bonus bAllStats, 1; bonus bMaxHPrate, 1; bonus bMaxSPrate, 5; "> }, // Miner Set Bonus: +1 to all stats, Vit +2 { Items: ["MinerTankTop", "MinerGloves", "MinerHat", "MinerKnife"] Script: <" bonus bAllStats, 1; bonus bVit, 2; "> }, // Shirt, Gloves, Hat and Pickaxe: Luk +5 instead { Items: ["MinerTankTop", "MinerGloves", "MinerHat", "Pickaxe"] Script: <" bonus bAllStats, 1; bonus bLuk, 5; "> }, // Warlord Set // Allstats +1, Blocking +2% // Normal { Items: ["WarlordPlate", "WarlordBoots", "WarlordGloves", "WarlordPants", "WarlordHelmet"] Script: <" bonus bAllStats, 1; bonus bFlee2, 2; "> }, // Golden { Items: ["GoldenWarlordPlate", "WarlordBoots", "WarlordGloves", "WarlordPants", "WarlordHelmet"] Script: <" bonus bAllStats, 1; bonus bFlee2, 2; "> }, // Chainmail Set // Blocking +1% // Normal { Items: ["Chainmail", "ChainmailSkirt"] Script: <" bonus bFlee2, 1; "> }, // Golden { Items: ["GoldenChainmail", "ChainmailSkirt"] Script: <" bonus bFlee2, 1; "> }, // Terranite Set // Allstats +1, Int. MDef +30% { Items: ["TerraniteArmor", "TerraniteBoots", "TerranitePants", "TerraniteMask"] Script: <" bonus bAllStats, 1; bonus bMdef2Rate, 30; "> }, // Leather Set // Allstats +2 // Leather Quiver/Shield not considered { Items: ["LeatherShirt", "LeatherBoots", "LeatherGloves", "LeatherTrousers"] Script: <" bonus bAllStats, 2; "> }, //{ // Items: ["LeatherShirt", "LeatherBoots", "LeatherGloves", "LeatherTrousers"] // Script: <" // bonus bAllStats, 2; // "> //}, // Assassin Set // Allstats +1, Agi +5 { Items: ["AssassinChest", "AssassinBoots", "AssassinGloves", "AssassinPants"] Script: <" bonus bAllStats, 1; bonus bAgi, 5; "> }, // Savior Set // Allstats +5 // Note: Gloves/Helmet replaced with Shield (2705) temporaly { Items: ["SaviorArmor", "SaviorBoots", "SaviorPants", "SaviorHelmet", "SaviorShield"] Script: <" bonus bAllStats, 5; "> }, { Items: ["SaviorArmor", "SaviorBoots", "SaviorPants", "SaviorHelmet", "Skypiercer"] Script: <" bonus bAllStats, 5; "> }, // Mages Set // MP Regen bonuses (smaller sets) { Items: ["CottonBoots", "CottonGloves", "SilkRobe"] Script: <" bonus2 bSPRegenRate, 5, 2000; "> }, { Items: ["CottonBoots", "SilkGloves", "SilkRobe"] Script: <" bonus2 bSPRegenRate, 5, 2000; "> }, // Cotton Boots + Cotton/Silk Gloves + Sorcerer Robe - Silk Set (+6 mp/2s) { Items: ["CottonBoots", "CottonGloves", "SorcererRobe"] Script: <" bonus2 bSPRegenRate, 5, 2000; "> }, { Items: ["CottonBoots", "SilkGloves", "SorcererRobe"] Script: <" bonus2 bSPRegenRate, 5, 2000; "> }, // Wizard Mocassins + Cotton/Silk Gloves + Sorcerer Robe - Mage Set (+7 mp/2s) { Items: ["WizardMoccasins", "CottonGloves", "SorcererRobe"] Script: <" bonus2 bSPRegenRate, 7, 2000; "> }, { Items: ["WizardMoccasins", "SilkGloves", "SorcererRobe"] Script: <" bonus2 bSPRegenRate, 7, 2000; "> }, // W. Boots + Cotton/Silk Gloves + Sorcerer Robe - Mage Set (+7 mp/2s) { Items: ["WitchBoots", "CottonGloves", "SorcererRobe"] Script: <" bonus2 bSPRegenRate, 7, 2000; "> }, { Items: ["WitchBoots", "SilkGloves", "SorcererRobe"] Script: <" bonus2 bSPRegenRate, 7, 2000; "> }, )