// FIXME: Homunculus Skill Tree Database // // Structure of Database: // Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name# // // 01. Class Homunculus ID. // 02. SkillID Skill ID of the homunuculus skill. // 03. MaxLv Maximum level of the homunuculus skill. // 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server). // 05. Prerequisite SkillID Homunculus skill required for the skill to become available. // 06. Prerequisite SkillLv Level of the required homunculus skill. // ... // 15. IntimacyLvReq Minimum level of intimacy to unlock skill. // // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. // 6001 = mage // 6002 = tanker // 6003 = agile // 6004 = strong // 6005 = lucky // 6006 = accurate // 6007 = all rounder // 6008 = superior 6001,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE** - Rand-cast bolts 6002,8045,9,0,0,0,0,0,0,0,0,0,0,0 //TMW2_HOMUN_HEAL - healing skill. 6003,8002,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_AVOID***** Raises walk speed 6004,8008,3,0,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST** - Raise ATK and leech HP 6004,8006,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE**** - Raises vit for both 6005,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON** - Like Bash, can also multihit 6005,8046,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_LITTLE_WONDERS - Dispel some ailments 6006,8044,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_SKILLX - Raises EXP gain from target 6007,8007,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_SKIN* - Passive, raises HC HP/Regen/DEF 6007,8011,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_SPEED** - Raise HC Flee/Evasion 6008,8010,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_FLEET** - Raise HC ATK and ASPD 6008,8015,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT* - PASSIVE SMALL HC STR/INT+. // Second tier skills 6001,8020,2,8013,3,0,0,0,0,0,0,0,0,850 //MH_POISON_MIST** → AOE blind, nature dmg 6005,8020,2,8009,3,0,0,0,0,0,0,0,0,850 //MH_POISON_MIST** → AOE blind, nature dmg 6008,8020,2,8010,4,8015,4,0,0,0,0,0,0,950 //MH_POISON_MIST → AOE blind, nature dmg 6002,8003,5,8001,3,0,0,0,0,0,0,0,0,750 //HLIF_BRAIN*** Raises Max SP and SP Regen 6006,8003,5,8006,3,0,0,0,0,0,0,0,0,750 //HLIF_BRAIN*** Raises Max SP and SP Regen 6007,8003,5,8007,4,8011,4,0,0,0,0,0,0,850 //HLIF_BRAIN Raises Max SP and SP Regen 6008,8003,5,8015,4,8010,4,0,0,0,0,0,0,850 //HLIF_BRAIN Raises Max SP and SP Regen 6003,8032,2,8002,3,0,0,0,0,0,0,0,0,850 //MH_GOLDENE_FERSE** → +FLEE, ASPD ~ Holydmg 6004,8032,2,8008,3,0,0,0,0,0,0,0,0,850 //MH_GOLDENE_FERSE** → +FLEE, ASPD ~ Holydmg 6007,8032,2,8011,4,0,0,0,0,0,0,0,0,950 //MH_GOLDENE_FERSE** → +FLEE, ASPD ~ Holydmg // Special for underpowered Homunculus 6002,8031,1,8001,9,8003,5,0,0,0,0,0,0,900 //MH_STAHL_HORN → EXTREME DAMAGE, STUN AND KNOCKBACK