//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2017 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Clan System Database File. //========================================================================= clans: ( /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** { Id: ID (int) Const: "Const Name" (string) Name: "Clan Name" (string) Leader: "Leader Name" (string) Map: "Map Name" (string) MaxMembers: Max (int, optional, overrides MaxMembers on conf/clans.conf) KickTime: Hours (int, optional, overrides InactivityKickTime) CheckTime: Hours (int, optional, overrides InactivityCheckTime) Buff: { Icon: State Icon ID/Constant (int, you can find all ids on your lua folder: stateicon/efstids.lub or /src/map/constants.inc.h) Script: <" (optional) Script (it can be multi-line) "> } Allies: [ "CLAN_NAME_CONSTANT", (string) ] Antagonists: [ "CLAN_NAME_CONSTANT", (string) ] }, **************************************************************************/ { Id: 1 Const: "TONORICLAN" Name: "Tonori Raiders" Leader: "Raffam Oranpere" Map: "001-2" Buff: { Icon: "SI_SWORDCLAN" Script: <" bonus(bStr, 1); bonus(bVit, 1); bonus(bMaxHP, 30); bonus(bMaxSP, 10); "> } Allies: [ "LOFCLAN", ] Antagonists: [ "ARGAESCLAN", "KAIZEICLAN", ] }, { Id: 2 Const: "ARGAESCLAN" Name: "Argaes Emeralds" Leader: "Devon Aire" Map: "001-2" Buff: { Icon: "SI_ARCWANDCLAN" Script: <" bonus(bInt, 1); bonus(bDex, 1); bonus(bMaxHP, 30); bonus(bMaxSP, 10); "> } Allies: [ "LOFCLAN", ] Antagonists: [ "TONORICLAN", "KAIZEICLAN", ] }, { Id: 3 Const: "KAIZEICLAN" Name: "Lords of Kaizei" Leader: "Berman Aire" Map: "001-2" Buff: { Icon: "SI_GOLDENMACECLAN" Script: <" bonus(bInt, 1); bonus(bLuk, 1); bonus(bMaxHP, 30); bonus(bMaxSP, 10); "> } Allies: [ "LOFCLAN", ] Antagonists: [ "TONORICLAN", "ARGAESCLAN", ] }, { Id: 4 Const: "LOFCLAN" Name: "Masters of Flames" Leader: "Shaam Rumi" Map: "001-2" Buff: { Icon: "SI_CROSSBOWCLAN" Script: <" bonus(bDex, 1); bonus(bAgi, 1); bonus(bMaxHP, 30); bonus(bMaxSP, 10); "> } Allies: [ "TONORICLAN", "ARGAESCLAN", "KAIZEICLAN", ] }, )