// Guild Castles Database // // Structure of Database: // CastleID,MapName,CastleName,OnGuildBreakEventName,Flag // // 01. CastleID Unique ID of the castle. Must remain unique across all map-servers. // 02. MapName Map name to be considered as the castle map. // 03. CastleName Name of the castle (used by scripts and guardian name tags). // 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied // castle is abandoned during guild break. // 05. Flag Switch flag (reserved as of athena-dev mod0796~0801, not used by server).