//================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2018 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Character Server configuration file. //========================================================================= char_configuration: { @include "conf/global/console.conf" @include "conf/import/sql_connection.conf" // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: "Moubootaur Legends" // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: "Server" // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, // if set to 200, the guild receives double the player's taxed exp. guild_exp_rate: 110 // Information related to inter-server behavior inter: { // Server Communication username and password. userid: "s1" passwd: "p1" // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. //login_ip: "127.0.0.1" // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: "127.0.0.1" // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. //char_ip: "127.0.0.1" @include "conf/import/ports.conf" } // Connection permission permission: { // Enable or disable creation of new characters. enable_char_creation: true // Display (New) in the server list. display_new: false // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P server_type: 0 // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) maintenance_min_group_id: 99 } // Player-related configuration player: { new: { // Start point (Renewal) start_point_re: { map: "000-0" x: 22 y: 24 } // Starting items for new characters //{ // id: Item id // amount: Item amount // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional) // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor) //}, start_items: ( // { // id: 1201 // Knife // amount: 1 // loc: 2 // stackable: false // }, // { // id: 2301 // Cotton_Shirt // amount: 1 // loc: 16 // stackable: false // }, ) // Starting zeny zeny: 0 } // Character name configuration name: { // Name used for unknown characters unknown_char_name: "Unknown" // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: false // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'name_letters' option. // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles. name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890-_." // Block renaming if character is in a guild or a party? (BOOL) // Athena: false Aegis: true // This check is imposed by Aegis to avoid dead entries in databases and is not needed on Hercules, as we clear data properly use_aegis_rename: false } deletion: { // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. delay: 86400 // Block deletion if character is inside a guild or a party? (BOOL) // default: false official: true // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! use_aegis_delete: false } // Size for the fame-lists fame: { alchemist: 10 blacksmith: 10 taekwon: 10 } } database: { // How often should server save all guild related information? (character save interval is defined on the map config) // (in seconds) autosave_time: 60 // What folder the DB files are in (abra_db.txt, etc.) db_path: "db" // To log the character server? log_char: true } //================================================================== // Pincode system //================================================================== pincode: { // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse // NOTE: Requires client 2011-03-09aragexeRE or newer. // 0: disabled // 1: enabled enabled: false // Request Pincode only on login or on everytime char select is accessed? // 0: only on login (default) // 1: everytime the char select window is accessed request: 0 // How often does a user have to change his pincode? // Default: 0 // 0: never // X: every X minutes change_time: 0 // How often can a user enter the wrong password? // Default: 3 // Maximum allowed by clientside: 3 max_tries: 3 // Whether or not to refuse pincodes that are blacklisted // Default: true check_blacklisted: false // Blacklisted pincodes blacklist: [ "0000", "1111", "2222", "3333", "4444", "5555", "6666", "7777", "8888", "9999", "0123", "1234", "2345", "3456", "4567", "5678", "6789", "7890" ] } } import: "conf/import/char-server.conf"