From 79350a1c49f3196906dd491cbe50a6039a709d0d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 31 May 2019 23:50:38 -0300 Subject: Add some stuff to Sagratha's House --- npc/012-4/wyara.txt | 77 ++++++++++++++++++++++++++++++++++++++++++++++++- npc/014-5-1/objects.txt | 7 ++++- npc/014-5/sagratha.txt | 21 ++++++++++---- 3 files changed, 98 insertions(+), 7 deletions(-) (limited to 'npc') diff --git a/npc/012-4/wyara.txt b/npc/012-4/wyara.txt index ba8813bd6..0c371ee91 100644 --- a/npc/012-4/wyara.txt +++ b/npc/012-4/wyara.txt @@ -21,11 +21,15 @@ L_Menu: .@plush_count = .@plush_count/(BaseLevel/10); .@n=getq(General_Narrator); + .@s=getq(HurnscaldQuest_Sagratha); + .@s3=getq3(HurnscaldQuest_Sagratha); select l("Can you reset my stats please?"), rif($ARKIM_ST >= 1200,l("I want Piberries Infusion!")), rif(getq(HurnscaldQuest_InjuriedMouboo) == 2,l("Do you know how to break curses?")), + rif(.@s == 1 && .@s3,l("Sagratha was not home.")), + rif(.@s == 2,l("About Sagratha...")), rif(.@n >= 6,l("I am in dire need of Return Potions!")), lg("You are weird, I have to go sorry."); @@ -38,8 +42,12 @@ L_Menu: case 3: goto L_Uncurse; case 4: - goto L_ReturnPot; + goto L_SaggyHome; case 5: + goto L_SaggyMain; + case 6: + goto L_ReturnPot; + case 7: goto L_Quit; } @@ -171,6 +179,73 @@ L_ReturnPot: } close; +L_SaggyHome: + mesn; + mesq l("She probably just went out for a walk. Nothing to worry, I hope."); + next; + if (.@n < 11) { + mesn; + mesq l("It's impossible to know when she'll be back, so you should prioritize something else for now."); + close; + } + select + l("Yeah, she might be back soon."), + l("I don't think so. There have been... Incidents."); + if (@menu == 1) + close; + mes ""; + mesn; + mesq l("...Incidents?"); + next; + mesn strcharinfo(0); + mesc l("You tell her about the incident at the Blue Sage's residence and how they were aiming at sages."); + next; + mesn; + mesq l("Well, this is very disturbing, indeed. I hope my good friend Sagratha is fine."); + next; + mesn; + mesq l("Can you, perhaps, do me a favor? Please... Check her house for any signs of battle."); + next; + mesn; + mesq l("She should be safe as she is a strong woman, but... You never know."); + setq1 HurnscaldQuest_Sagratha, 2; + setq3 HurnscaldQuest_Sagratha, 0; + close; + +L_SaggyMain: + mesn; + mesq l("Yes? Have you looked her house for signs of battle?"); + next; + select + l("Yes, and there was no signs of a fight."), + l("...Not yet."); + if (@menu == 2) + close; + mes ""; + mesn; + mesq l("Are you sure? Like, really really sure?"); + next; + if (!.@s3) { + mesn strcharinfo(0); + mesq l("Hmm... Thinking well..."); + next; + mesn; + mesq l("THEN DON'T WASTE MY TIME! My friend could be in danger!"); + next; + mesn; + mesq l("Go do what I told you to do and examine the house thoroughly!"); + close; + } + mesn strcharinfo(0); + mesq l("Yes, I did. There was only an unlocked secret window."); + next; + mesn; + mesq l("Good, this must mean that Sagratha managed to flee in time."); + // TODO + //setq1 HurnscaldQuest_Sagratha, 3; + //setq3 HurnscaldQuest_Sagratha, 0; + close; + L_Quit: goodbye; close; diff --git a/npc/014-5-1/objects.txt b/npc/014-5-1/objects.txt index 701adc605..55d7d395f 100644 --- a/npc/014-5-1/objects.txt +++ b/npc/014-5-1/objects.txt @@ -23,7 +23,12 @@ OnInit: if (@qsagratha >= 31) { next; mesn; - mesc l("Thinking well... There's something behind it! A secret door!"); + mesc l("Thinking well... There's something behind it! A secret window!"); + if (getq(HurnscaldQuest_Sagratha) <= 2) + setq3 HurnscaldQuest_Sagratha, 1; + next; + mesn l("Secret Window"); + mesc l("The window appears to be unlocked. It might have been open some time ago."); } close; OnInit: diff --git a/npc/014-5/sagratha.txt b/npc/014-5/sagratha.txt index 2b3476b59..defaa2959 100644 --- a/npc/014-5/sagratha.txt +++ b/npc/014-5/sagratha.txt @@ -3,6 +3,17 @@ // Jesusalva // Description: // Sagratha's House Door +// +// getq(HurnscaldQuest_Sagratha) +// Field 1 +// 0 - Sagratha is home and annyoed +// 1 - Wyara sent player saggy way +// 2 - Rumor Confirmed, check again +// Field 2 +// RESERVED - INSTANCE ID +// Field 3 +// During stage 1 and 2: Holds if player looked everywhere +// RESERVED - INSTANCE ID 014-5,122,137,0 script Sagratha Door NPC_HIDDEN,0,0,{ end; @@ -95,11 +106,11 @@ L_Open: mesc l("*CREAK*"); mesc l("The pressure you did made the door burst open. It is unusually quiet inside..."); next; - enable_items(); + //enable_items(); //mesc l("WARNING: Save your game now."), 3; - mesc l("WARNING: Change your equipment now."), 3; - next; - disable_items(); + //mesc l("WARNING: Change your equipment now."), 3; + //next; + //disable_items(); /* if (has_instance("014-5-1") == "") { .@inst = instance_create("Sagratha House", getcharid(3), IOT_CHAR); @@ -137,7 +148,7 @@ L_Welcome: OnTouch: .@q=getq(HurnscaldQuest_Sagratha); if (!MAGIC_LVL) goto L_Magicless; - if (.@q == 1) goto L_Open; + if (.@q >= 1 && .@q < 10) goto L_Open; if (getq(HurnscaldQuest_InjuriedMouboo) == 3) goto L_Welcome; // No special condition -- cgit v1.2.3-60-g2f50