From 6e4069cebfd74f408de2f8ff0508f6efa1f7c6c0 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 9 May 2019 10:35:55 -0300 Subject: Remove some old save files not relevant anymore --- npc/00000SAVE/018-2_petsales.txt | 290 ---------------------------------- npc/00000SAVE/EPISODE/020-2_miler.txt | 56 ------- 2 files changed, 346 deletions(-) delete mode 100644 npc/00000SAVE/018-2_petsales.txt delete mode 100644 npc/00000SAVE/EPISODE/020-2_miler.txt (limited to 'npc') diff --git a/npc/00000SAVE/018-2_petsales.txt b/npc/00000SAVE/018-2_petsales.txt deleted file mode 100644 index ccfd976ef..000000000 --- a/npc/00000SAVE/018-2_petsales.txt +++ /dev/null @@ -1,290 +0,0 @@ -// Pet Detective allows you to tame pets. Besides having complete his own quest, -// which unlocks some basic pets, you can unlock other mobs by having completed -// the equivalent Grand Hunter Quest. You can make as many pets as you wish, but -// the cost changes the more you create the same pet. Meaning if you create *another* -// cute maggot because silly you forgot to feed your previous one, you'll pay at -// minimum double the cost. Thankfully for you, maggot is already given for free -// the first time, meaning you'll save yourself from some hassle. -// -// Jesusalva can't forget to add on Malindou a check to mark 'Forest Shroom' as -// 1 completion to Aisen, because otherwise it would be kinda unfair. - -018-2,122,23,0 script Pet Detective NPC160,{ - - - mes "[Ace Ventura]"; - mes "\"Hello, I heard you were wanting a pet to help you in your adventures.\""; - mes "\"I know that because I am a pet detective and other adventurers said you may want to adopt a pet.\""; - next; - mes "\"We have the very best and healthiest animals.\""; - mes "\"Are you interested in adopting one or more of these fine pets?\""; - next; - if(HWQUEST9 == 1) goto L_MagCat; - goto L_Adoptmenu; - -L_Adoptmenu: - mes "[Ace Ventura]"; - mes "\"Tell me which one of the pets you want to adopt.\""; - next; - - menu - "I would like to have a dog!", L_Dog, - "Got any cats?", L_Cat, - "Hmmm... I'd like a rat...", L_Rat, - "On second thought, I don't really want that responsibility right now.", L_close; - -L_Dog: - mes "[Ace Ventura]"; - mes "\"A dog? OK... for one of our fine dogs you will need to bring me\""; - mes "\"20 animal bones, 15 steaks, 10 raw logs, and 100,000 GP.\""; - next; - mes "\"A well trained dog, will help you improve your strength too.\""; - - menu - "Sure, I believe a trained dog will make me stronger.", L_dog2, - "What a ripoff! No way! They would probably bite me anyways!", L_close; - -L_Cat: - mes "[Ace Ventura]"; - mes "\"Why yes, We do have cats. Fast and frisky ones too!\""; - mes "\"You will be amazed at the speed of these fine animals.\""; - next; - mes "\"I guarantee they will make you feel faster and more agile in battle.\""; - mes "\"A great deal for only 10 animal bones, 10 steaks, 15 cartons of milk and 100,000 GP.\""; - - menu - "Yes, I could use more agility.", L_cat2, - "No thanks, I like being slow.", L_close; - -L_Rat: - mes "[Ace Ventura]"; - mes "\"Rats are so cool!\""; - mes "\"The ones I have here will really help your Dexterity.\""; - next; - mes "\"They cost 15 animal bones, 10 steaks, 20 bottles of water, and 100,000 GP.\""; - mes "\"Now that you know how valuable they are, would you like to have one?\""; - - menu - "Sure, The rat is just what I need.", L_rat2, - "Whoa, that's way too much for a rat.", L_close; - -L_dog2: - if (countitem("AnimalBones") < 20) goto L_Missing; - if (countitem("Steak") < 15) goto L_Missing; - if (countitem("RawLog") < 10) goto L_Missing; - if (Zeny < 100000) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("AnimalBones") > 20 && countitem("Steak") > 15) goto L_Full; - delitem "AnimalBones", 20; - delitem "Steak", 15; - delitem "RawLog", 10; - Zeny = Zeny - 100000; - getitem "Hound", 1; - mes "[Ace Ventura]"; - mes "\"Enjoy your dog! Do you want to adopt another pet?\""; - - menu - "Yes, I would.", L_Adoptmenu, - "Nope, not today. I want to have time to train my new dog.", L_close; - -L_cat2: - if (countitem("AnimalBones") < 10) goto L_Missing; - if (countitem("Steak") < 10) goto L_Missing; - if (countitem("Milk") < 15) goto L_Missing; - if (Zeny < 100000) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("AnimalBones") > 10 && countitem("Steak") > 10) goto L_Full; - delitem "AnimalBones", 10; - delitem "Steak", 10; - delitem "Milk", 15; - Zeny = Zeny - 100000; - getitem "Cat", 1; - mes "[Ace Ventura]"; - mes "\"Now here is a frisky white cat! Do you want to adopt another pet?\""; - - menu - "Yes, I do.", L_Adoptmenu, - "No thank you, I think the cat is all I need for now", L_No; - -L_rat2: - if (countitem("AnimalBones") < 15) goto L_Missing; - if (countitem("Steak") < 10) goto L_Missing; - if (countitem("BottleOfWater") < 20) goto L_Missing; - if (Zeny < 100000) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("AnimalBones") > 15 && countitem("Steak") > 10) goto L_Full; - delitem "AnimalBones", 15; - delitem "Steak", 10; - delitem "BottleOfWater", 20; - Zeny = Zeny - 100000; - getitem "Rat", 1; - mes "[Ace Ventura]"; - mes "\"Here is your fine pet! Do you want to purchase any other pet?\""; - - menu - "Yes, I do.", L_Adoptmenu, - "No, Thanks. I really want to see this rat attack!", L_No; - goto L_close; - -L_MagCat: - mes "[Ace Ventura]"; - mes "\"Just a moment... Aren't you a Halloween Quest Adventurer? This is your lucky day!\""; - mes "\"I just received a shipment of rare magical pets.\""; - mes "\"They are so new, I haven't even had time to open the crates\""; - next; - mes "\"I can tell you that these pets are very rare and will not last very long.\""; - mes "\"Are you interested in getting one of them?\""; - - menu - "Yes, Let me have one!.", L_YesBcat, - "Not Really.", L_EndSoon, - "I would really like a different pet.", L_Adoptmenu; - goto L_close; - -L_YesBcat: - if (HW_Bcat == 1) goto L_OnlyOne; - if (HW_Bcat == 2) goto L_NoMoreForYou; - mes "[Ace Ventura]"; - mes "\"These RARE pets normally sell for 750,000 GP and are limited to one per customer, however during this Halloween Season...\""; - next; - mes "\".. If you bring me the following items and 60,000 GP, I will let you have one of them.\""; - mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and one rare Black Pearl.\""; - - menu - "I have what you need", L_GetBcat, - "I don't have everything you need. I will come back.", L_EndSoon, - "I changed my mind, I don't really want one.", L_EndSoon, - "I think I want a different pet?", L_Adoptmenu; - goto L_close; - -L_GetBcat: - if (countitem("Marshmallow") < 50) goto L_Missing; - if (countitem("CandyPumpkin") < 50) goto L_Missing; - if (countitem("Lifestone") < 20) goto L_Missing; - if (countitem("JackOLantern") < 4) goto L_Missing; - if (countitem("RubberBat") < 2) goto L_Missing; - if (countitem("JarofBlood") < 3) goto L_Missing; - if (countitem("BlackPearl") < 1) goto L_MissingPearl; - if (Zeny < 60000) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full; - delitem "Marshmallow", 50; - delitem "CandyPumpkin", 50; - delitem "Lifestone", 20; - delitem "JackOLantern", 4; - delitem "JarofBlood", 3; - delitem "RubberBat", 2; - delitem "BlackPearl", 1; - Zeny = Zeny - 60000; - getitem "BlackCat", 1; - HW_Bcat = 1; - mes "[Ace Ventura]"; - mes "\"Wonderful! Here is your very own RARE and Magical...\""; - next; - mes "\"Black Cat!\""; - goto L_close; - -L_EndSoon: - mes "[Ace Ventura]"; - mes "\"OK, Fine, but don't come crying to me when they are all gone.\""; - mes "\"These Rare Pets were ordered especially for the Halloween Event.\""; - mes "\"so when it is over, There may be no more to adopt.\""; - goto L_close; - -L_Full: - mes "[Ace Ventura]"; - mes "\"Looks like you can't carry anything else in the your inventory, come back when you've made some room.\""; - goto L_close; - -L_Missing: - mes "[Ace Ventura]"; - mes "\"It looks like you're missing some items. Please come back when you have what is needed!\""; - goto L_close; - -L_MissingPearl: - mes "[Ace Ventura]"; - mes "\"It looks like you're missing the rare Black Pearl. You might win one from one of\""; - mes "\"the Halloween NPCs.(The Creepy Surgeon)..Hmm...I think...\""; - next; - mes "\"someone told me that they bought one from the Indian named Exotic Trader.\""; - mes "\"I know he is over at Oscar's farm, today.\""; - next; - mes "\"The adventure did not say how much they cost,\""; - mes "\"however I suspect the Black Pearl is an expensive rare item.\""; - next; - mes "\"Please come back when you have the Black Pearl.\""; - goto L_close; - -L_NotEnoughMoney: - mes "[Ace Ventura]"; - mes "\"You don't have enough money, come back later!\""; - goto L_close; - -L_No: - mes "[Ace Ventura]"; - mes "\"Have a great day, and enjoy you new pet!\""; - goto L_close; - -L_OnlyOne: - mes "[Ace Ventura]"; - mes "\" I am afraid you can not have another Rare Pet, They are all gone...\""; - next; - mes "\"However, I might be able to special order you one.\""; - - menu - "Yes, I would like to order one.", L_BuyBcat, - "No, Thanks.", L_close; - -L_BuyBcat: - mes "[Ace Ventura]"; - mes "\"The RARE pets sells for 750,000 GP.\""; - next; - mes "\"Bring me the following items and 750,000 GP and then I will let you have one.\""; - mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and 1 rare Black Pearl.\""; - - menu - "OK I have what you need.", L_SpecialBuy, - "No, I have changed my mind.", L_close; - goto L_close; - -L_SpecialBuy: - if (countitem("Marshmallow") < 50) goto L_Missing; - if (countitem("CandyPumpkin") < 50) goto L_Missing; - if (countitem("Lifestone") < 20) goto L_Missing; - if (countitem("JackOLantern") < 4) goto L_Missing; - if (countitem("RubberBat") < 2) goto L_Missing; - if (countitem("JarofBlood") < 3) goto L_Missing; - if (countitem("BlackPearl") < 1) goto L_MissingPearl; - if (Zeny < 750000) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full; - delitem "Marshmallow", 50; - delitem "CandyPumpkin", 50; - delitem "Lifestone", 20; - delitem "JackOLantern", 4; - delitem "JarofBlood", 3; - delitem "RubberBat", 2; - delitem "BlackPearl", 1; - Zeny = Zeny - 750000; - getitem "BlackCat", 1; - HW_Bcat = 2; - mes "[Ace Ventura]"; - mes "\"Wonderful! Here is your very own RARE and Magical...\""; - next; - mes "\"Black Cat!\""; - goto L_close; - -L_NoMoreForYou: - mes "[Ace Ventura]"; - mes "\"Nice to see you again. You're the Adventurer who special ordered a Rare Pet from me..\""; - mes "\"Unfortunately all of the Rare Pets have been adopted.\""; - next; - mes "\"I hope you and you pet are doing well.\""; - mes "\"Those pets are so rare, I doubt if we will ever see them again.\""; - goto L_close; - -L_close: - mes "[Ace Ventura]"; - mes "\"Goodbye Adventurer!\""; - close; -} diff --git a/npc/00000SAVE/EPISODE/020-2_miler.txt b/npc/00000SAVE/EPISODE/020-2_miler.txt deleted file mode 100644 index e1bb52ab7..000000000 --- a/npc/00000SAVE/EPISODE/020-2_miler.txt +++ /dev/null @@ -1,56 +0,0 @@ -// IMPORTANT: This NPC was never finished :o We must finish it, please follow -// directives stated on http://forums.landoffire.org/viewtopic.php?f=7&t=1320&sid=80d2c735b55ccb06a39955a8fbca3913 -020-2.gat,100,28,0 script Miler NPC100,{ - if (QUEST_Episode >= 18) goto L_Episode_Thank; - if (QUEST_Episode >= 4) goto L_Episode_AskBoxes; - if (QL_WELL == 2 && QUEST_Episode == 3) goto L_Episode_Start; - - mes "[Miler]"; - mes "\"Hello!\""; - - if (QL_WELL == 1) goto L_Well_Menu; - - goto L_close; - -L_Well_Menu: - menu - "Hello.", L_close, - "Hello, Can you help me?", L_Well_Help; - -L_Well_Help: - mes "[Miler]"; - mes "\"What's the problem?\""; - menu "Someone fell into the well.", L_Well_Finish; - -L_Well_Finish: - mes "[Miler]"; - mes "\"Ho! I'll help him!\""; - getexp (BaseLevel * 111), 0; - QL_WELL = 2; - goto L_close; - -L_Episode_Start: - mes "[Miler]"; - mes "\"Oh dear, oh dear, where could I have possibly left it?!\""; - menu - "What are you looking for?", L_Episode_Looking, - "Uh, bye.", L_close; - -L_Episode_Looking: - mes "[Miler]"; - mes "\"My ring! My one precious golden ring, oh where, oh where could it be...."; - next; - mes "How could I lose it, how could I lose it, how could I lose it...\""; - if (countitem("DarkConcentrationPotion") == 0) goto L_close; - -L_Episode_AskBoxes: - mes "[Miler]"; - -L_Episode_Thank: - mes "[Miler]"; - mes "\"Thank you so much for finding my precious ring!\""; - goto L_close; - -L_close: - close; -} -- cgit v1.2.3-60-g2f50