From 538c05862c6c43163254dc672f331b3b877def12 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 18 Jun 2018 14:22:01 -0300 Subject: Tutorial related stuff --- npc/000-0-0/sailors.txt | 1 + npc/002-1/arpan.txt | 17 +++++++++++++++++ 2 files changed, 18 insertions(+) (limited to 'npc') diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt index 70b279f1e..9a3fc0e19 100644 --- a/npc/000-0-0/sailors.txt +++ b/npc/000-0-0/sailors.txt @@ -68,6 +68,7 @@ OnTalk: showavatar; mesn "Narrator"; mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9); + mes col(l("(Protip: Use arrow keys to walk around once you wake up.)"), 9); next; restorecam; diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt index 8654c09da..cd860a408 100644 --- a/npc/002-1/arpan.txt +++ b/npc/002-1/arpan.txt @@ -162,11 +162,28 @@ L_Menu: rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes, rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth, rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -, + l("I need a tutorial, where can I find help?"), L_Trainer, l("Nothing, sorry."), -; closedialog; close; +L_Trainer: + mes ""; + mesn; + mesq l("There is a NPC called Trainer, just outside this ship."); + next; + mesn; + mesq l("Just use the arrow key--, err, I mean, just walk to the door on the right. The one which is not guarded by Peter."); + next; + mesn; + mesq lg("You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door."); + next; + mesn; + mesq l("All you need to do then is walk outside, enter on the biggest house, and talk to the Trainer. He'll teach you everything."); + next; + goto L_Menu; + L_Where: mes ""; mesn; -- cgit v1.2.3-60-g2f50